fast lane

  1. Hoozpekt

    F1 Miami GP 2.1 New Realistic AI Racing Line 2

    Competitive Ai racing line for Miami F1 2022 2.1 by Pyyer. Thanks to him and this beautiful track, I now made my own fast_lane.ai and included the other ai files untouched (pit_lane.ai, ect) in case you drop the whole folder) Just the Fast_Lane file is changed. Works great with multiple cars...
  2. Alpha89

    AI Long Beach 1998 (Rainmaker++) 1.0

    New AI for Long Beach 1998. * New fast lane * New pit lane * Side L/R * Ai_hints Track is tested multiple times with different weather and road grip to get the better ai lane and hints. AI tested with F1 cars - 95% strength and 50% agression. I tried to make it raceable, especially with indy...
  3. Alpha89

    AI Oesterreichring 1979 - No Chicane (Reboot Team) 1.0

    New AI for Oesterreichring 1979 No Chicane. * Side L/R * Ai_hints Track is tested multiple times with different weather and road grip to get the better ai lane and hints. AI tested with F1 cars - 95% strength and 50% agression. Ai lines (fastlane and pitlane) were fine, so no need to produce...
  4. Alpha89

    AI Interlagos 1975 (Reboot Team) 1.0

    New AI for Interlagos 1975. * New fast lane * New pit lane * Side L/R * Ai_hints Track is tested multiple times with different weather and road grip to get the better ai lane and hints. AI tested with F1 cars - 95% strength and 50% agression. Cars was going too hard in every corners like...
  5. Alpha89

    AI Oesterreichring 1979 - Chicane (Reboot Team) 1.0

    New AI for Oesterreichring 1979 Chicane. * New fast lane * New pit lane * Side L/R * Ai_hints Track is tested multiple times with different weather and road grip to get the better ai lane and hints. AI tested with F1 cars - 95% strength and 50% agression. Cars was going too hard in every...
  6. Alpha89

    AI Montreal 1992 (shin956) 1.0

    New AI for Montreal 1992. * New fast lane * New pit lane * Side L/R * Ai_hints Track is tested multiple times with different weather and road grip to get the better ai lane and hints. AI tested with F1 cars - 95% strength and 50% agression. Ai gets better in every aspects (race lane...
  7. chilenaoexiste

    AC not generating fastlane candidate file

    On two specific tracks, AC just isn't generating the fastlane candidates, I'm recording it the same way I've always done, a few (usually 2-3) fast laps, then stop and hit the exit button, but when I look at the ai folder on the track, there is nothing. AC doesn't generate the...
  8. Alpha89

    AI Port Newark All Layouts (Reboot Team) 1.15

    New AI for Port Newark, try to make it better especially through the chicanes and series of fast turns. New AI for each layouts * New fast lane * New pit lane * Side L/R * Ai_hints + One for 1980s-2020s++ cars + One for 1950s-1970s cars Every tracks are test multiple times with different...
  9. Alpha89

    AI Glendale All Layouts (Knr97) 1.1

    Hi everyone, here my first contribution to the great community of assetto corsa. I really like this track, great souvenir from Shift, but the originals ai files are really bad, so i tried to do my best to create a good one. Not perfect but really better. New AI for Glendale (Knr97) each...
  10. parrilla

    AC fast AI Line guide 0.1.1

    This is a mini guide on track AI improving, based on knowledge gained by trial and error and some headaches. (The downloadable PDF file has the same info as this post). Here goes a quick tutorial on Assetto Corsa AI line recording and tweaking. You only need the ingame AI app, the AI Line...

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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