I am working on inputting CFD data for our car mod on AC. When working with CD & CL it seems as by default they are linear with speed. Our data has an exponential curve; downforce and drag comes in very abruptly around 100mph/ 160kmh. How could I make this work in AC? Most prototype racecars...
I've created a mod that should help with the lack of downforce and grip in F1 2021. It's not a crazy mega downforce mod or anything like that, just something that takes the edge off the unrealistcally unforgiving physics in the game has this year.
I was inspired to make it after seeing people's...
Hey everyone, does anybody have a high quality, high downforce setup for the F2004 that is biased towards corners? I'm thinking about a setup that works especially well in Vallelunga and Mugello?
Thanks.
I've heard mention of developer apps being unlocked using config.ini file - however all the instructions I've found refer to older versions of AC and I am unable to find the relevant text in this file to amend. Can someone point me in the right direction of how to enable these? - specifically...
I always felt the Manor in this game felt a little bit... Generic.
after a bit of fiddling with it however, I've made the car have lower aerodynamic abilities - reducing its handling somewhat but making it top speedtraps like a drag racer.
The top speed when tested in time trial at monza was...