blender mod track problem

  1. lccst

    Tracks Making Pitboxes for multiple cars on custom track

    Hi all, I'm working on my own custom mini karting track using blender for Assetto Corsa and progress is going well, (spawning in and driving in ac is perfect etc), but i cannot figured out or find anyone mention about setting up additional pit and track start boxes that would be used by online...
  2. M

    Tracks Begginer Blender user needs help implementing track

    Hello everyone, today I was approaching for the first time to blender software trying to create a custom track for assetto corsa but, when I saved the file to fbx extension and tried to importing it on kseditor, error pops up and I can't find a solution. Blender project: download blend file...
  3. J

    Tracks Anyone want to collaborate / help in the realization of this circuit?

    Buenas! Estoy empezando en el mundo del Blender y la verdad es que me esta costando bastante trabajo continuar con la realización de mi proyecto que es crear un circuito de F1 para AC basado en las carreteras de mi pueblo. El caso es que no se por donde continuar ni cual es el paso siguiente...
  4. wmialil

    Tracks Problem with texture faces in Blender

    So I have made 2 fairly simple tracks in Blender (first time doing anything with this program), exporting them to the AC Editor and then to kn5. Both work fine in-game in terms of physics, car appearing where it should at the start etc. Problem is in both FBX exports it seems that all the faces...

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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