Hi, as a guy with 1200 hours in this game, I was always annoyed by the slow AI on the Nordschleife track. They brake check and take their foot off the gas at random places, which makes it difficult to test the realistic performance of the cars and compete with the AI. I have reorganized the AI...
Faster AI for the shin956 Meadowlands Grand Prix.
FULL TRACK HERE.
Fast line + boundaries + hints + new pitlane.
Known issues:
Some very specific cars might scrape the inside walls, thats because of how the ai.ini file is written for those mods not taking in account the possibility of...
Faster AI for the H22 Buenos Aires Autodromo. You can find the full track for free on his Patreon here.
Fast line + boundaries + hints for various layouts:
6
7
8 Alt.
9 Alt. B.
12
15
Other layouts I didn't bother with as many of those are for Moto races. Will propbaly add the 5 Alt. in the...
Faster AI for the Shin956 1980s Fuji Speedway, for the 1982 and 1985 layouts. You can find the full track here.
Fast line + boundaries + hints.
Optimized for that era sport and touring cars. Most other cars work fine too.
There's also a 1990s version on Fuji AI fix by me.
Know issues:
On...
Faster AI for the Breiz One 1993 Fuji Speedway, for the 1990 and 1993 layouts. You can find the full track here.
Fast line + boundaries + hints.
Optimized for that era sport and touring cars. Most other cars work fine too.
There's also a 1980's version of the track on RD, if there's interest...
Faster AI for the Sergio Loro 1960s Stardust. You can find the full track here.
Fast line + boundaries + hints.
Optimized for vintage GT cars. Most other cars work fine too. Nevertheless a backup of the original is adviced.
Know issues:
Lap 1 can get skethy on some faster cars, as usual with...
Faster AI for the TMM Oschersleben Moto layout (the one without the dumb T1 chicane). You can find the full track on the Trained Monkey Modding webpage.
Fast line + boundaries + hints.
Optimized for GT cars. Most open wheelers (RSS F3, F2, F1) work fine too, but some particular cars (Like the...
This is a mini guide on track AI improving, based on knowledge gained by trial and error and some headaches. (The downloadable PDF file has the same info as this post).
Here goes a quick tutorial on Assetto Corsa AI line recording and tweaking. You only need the ingame AI app, the AI Line...
Super fun car that was probably only meant for online racing, as the AI file was completely broken. Now the computer can rip the track in the little Fiat too.
Updated data file + new #26 livery. NEEDS FULL MOD BY REG SIMULATIONS INSTALLED FIRST.
Faster AI for the Kunos RBR GP and National circuit.
Optimized for GT cars. Most open wheelers (RSS F3, F2, F1) work fine too, but some particular cars (Like the F2004) might take way too much kerb or bottom out and crash, so a backup of the original is adviced. Renaming the AI_hints file when...