Competitive Ai racing line for Miami F1 2022 2.1 by Pyyer. Thanks to him and this beautiful track, I now made my own fast_lane.ai and included the other ai files untouched (pit_lane.ai, ect) in case you drop the whole folder) Just the Fast_Lane file is changed.
Works great with multiple cars...
Working on converting an old rfactor 1 mod and one thing i do not know how to fix is the speed the AI takes off at during the race start.
Currently they are so slow that its possible to overtake the entire grid starting from last but once they get up to speed they race at normal, regular pace...
New AI for Long Beach 1998.
* New fast lane
* New pit lane
* Side L/R
* Ai_hints
Track is tested multiple times with different weather and road grip to get the better ai lane and hints.
AI tested with F1 cars - 95% strength and 50% agression.
I tried to make it raceable, especially with indy...
New AI for Oesterreichring 1979 No Chicane.
* Side L/R
* Ai_hints
Track is tested multiple times with different weather and road grip to get the better ai lane and hints.
AI tested with F1 cars - 95% strength and 50% agression.
Ai lines (fastlane and pitlane) were fine, so no need to produce...
New AI for Interlagos 1975.
* New fast lane
* New pit lane
* Side L/R
* Ai_hints
Track is tested multiple times with different weather and road grip to get the better ai lane and hints.
AI tested with F1 cars - 95% strength and 50% agression.
Cars was going too hard in every corners like...
New AI for Oesterreichring 1979 Chicane.
* New fast lane
* New pit lane
* Side L/R
* Ai_hints
Track is tested multiple times with different weather and road grip to get the better ai lane and hints.
AI tested with F1 cars - 95% strength and 50% agression.
Cars was going too hard in every...
New AI for Montreal 1992.
* New fast lane
* New pit lane
* Side L/R
* Ai_hints
Track is tested multiple times with different weather and road grip to get the better ai lane and hints.
AI tested with F1 cars - 95% strength and 50% agression.
Ai gets better in every aspects (race lane...
I've been playing around with all the AI settings i could find and I have sucesfully managed to make all ai traffic go around shutoko at around 200+ km/h with no major issues regarding the speed. They may crash from time to time but that's not a problem.
The problem occurs that when car x...
New AI for Port Newark, try to make it better especially through the chicanes and series of fast turns.
New AI for each layouts
* New fast lane
* New pit lane
* Side L/R
* Ai_hints
+ One for 1980s-2020s++ cars
+ One for 1950s-1970s cars
Every tracks are test multiple times with different...
Hi everyone, here my first contribution to the great community of assetto corsa.
I really like this track, great souvenir from Shift, but the originals ai files are really bad, so i tried to do my best to create a good one. Not perfect but really better.
New AI for Glendale (Knr97) each...
Hi, as a guy with 1200 hours in this game, I was always annoyed by the slow AI on the Nordschleife track. They brake check and take their foot off the gas at random places, which makes it difficult to test the realistic performance of the cars and compete with the AI. I have reorganized the AI...
Here is a complete AI reworking for RMi_wood's recent Washington DC Street Circuit conversion from Grid: Autosport.
Due to RaceDepartment's rules on content, I cannot link the track - please reference Breathe's list (under the "Fictional" tab) or the GTP forums for the track itself. It is a...
Could anyone tell how to adjust AI Pit stops strategies in RF2 races ? In RF1 it was simple and convenient using .GDB track file editing with such values for example
PitStopStrategies
{
Fernando Alonso = 2 - 25,45
Kimi Raikkonen = 3 - 10,30,55
Valtteri Bottas = 2 - 20,59
Lewis Hamilton = 2...
Faster AI for fenryr's extension for Kunos Barcelona track. This is the laser scanned 2023 Version without the last chicane. It's free on the Patreon.
Fast Lane + Sidelines + Hints
Optimized for GT Cars. It was tested with AC Forum SK's and The Racing Rat's LMDHs, RSS GT3s and F3, VRC...
Disclaimer: This is my first mod, let me know if i have done anything incorrect. I've created this because the default AI is way too slow, i wanted some competitive multi-class racing on this track and couldn't find anyone creating a good AI Lane for this track. Thanks to @parrilla and @GPLaps...
I try to drive some races with the KI on weekend mod because there is a quali but somehow when i go in quali the Ki just spins wheels and drives in the wall without even getting away from the pits.
I use CM sol and the newest shaders patch preview
Hi, I have an issue with Ai when racing longer endurance races where I need to pit. I know cars have data folder where are times for how long each pitstop operation last. So when I am refuelig whole tank it can take 40+ seconds and no matter what is set in this folder Ai is always pitting for 10...
This a collection of new AI side lines and fast lanes for the Argentinian tracks made by H22 or Mauro David Gonzalez. The patch was mainly made to have a better behavior for the Turismo Carretera 2023 cars (Gran Turismo Sudamericano Gen 2) by APVS.
There over 30 new AIs, I mostly patched all...