Since the Tsukuba Fruits Line STREET DRIFTERS Server is gone sadly, i decided to make a crapy Version of there Servers 2-Way Traffic Layout.
Its not perfect but it works fine for AssettoServer's.
for Tsukuba Fruits Line Freeroam layout
only copy and paste in already existing AssettoServer...
Since the Tsukuba Fruits Line STREET DRIFTERS Server is gone sadly, i decided to make a crapy Version of there Servers 2-Way Traffic Layout.
Its not perfect but it works fine for AssettoServer's.
for Tsukuba Fruits Line Freeroam layout...
For those who like mountain pass roads there's Nagao. It is a well made track and I added the traffic lines on it.
Install and use: get the track or search for another link, test it and verify it's working. Using of CSP is mandatory because of track encryption. Then drop the item from my 7z...
Traffic works in "Track day" mode and for such huge distance you really need AI flood to be enabled and with good settings. These days the Patreon CSP 0.1.75 pr1 has most of the options hidden in CM so editing of the file "C:\Users\*****\Documents\Assetto Corsa\cfg\extension\new_behaviour.ini"...
Euphoria Hillside Park is one of the smallest stretches of road but it still makes for interesting offline traffic. And also is good for illustrating a tutorial on how you could make 2-way lines should you feel the need for it. Check this thread for step-by-step tips.
Install and use: get the...
Damapur is one of the new tracks on RD that caught my eye. It's pretty and well made.
So I did the usual - AI line adhering to the road lane rules in that part of the world.
It's also encrypted so the use of CSP is mandatory.
Install and use: get the track from the link above, test it and...
This mod provides racing and open-road traffic AI functionality to The Snake track mod for Assetto Crosa. Only the initial alpha release (version 0.01) is supported.
Both racing and traffic AI lines are provided for uphill and downhill (reverse) layouts. Racing layouts support up to 8 cars...
Install and use: get the updated track from the link inside the zip, test it and verify it's working. Then drop all items from the 7z into "..\content\tracks\californiacoast\" and confirm the prompt. This is traffic for up to 17 AI cars but if using CSP and AI flood you may get better experience...
One more good set of public roads. They felt quite empty and I filled them with movement for offline driving. And when that is not enough an off-road on the hills is another possibility.
Install and use: make sure your copy of "Bannochbrae" is working ok before adding this resource. Then open...
I like it the most when roads/tracks have a lot of elevation change and "Hong" is one of the best in Assetto Corsa. With AI traffic it's even better.
I made the additional models needed to have the road physics with different surfaces and to free up the access to smaller side roads and parking...
It may not be as long as the Nords or Transfagarash but as driving challenges go it's up there with the best. And to make it even more challenging I added traffic from up to 29 AI cars divided into 2 groups. Cars 1-15 drive downhill while 15-29 and you start climbing up.
Install: make sure your...
The loop for the AI on "Targa-Florio" took as long as that for "Glencoe" but the effort was even harder.
Install: make sure your "Targa-Florio" is working ok (assettodb version 0.5) and then place the contents of this .7z into "..\assettocorsa\content\tracks\". Confirm merging of folders...
To get even more immersion into the scenery of Fonteny I made a wet overlay for the road surface. It works best if CSP and Sol are active, the wet variant of "surfaces.ini" in the layout`s "data" subfolder is present and the "Dirty" is selected for track condition. To have spray generated behind...
After seeing the new Fonteny and tweaking the traffic for it I had much pleasure discovering the "Spa 1966" to be of almost equal high quality. So I did the usual - wetFX chameleon surface for the roads, seasons and lighting to set the scene for hours of an extremely high speed driving...
Note 2-Oct-2021: Update doesn't include the "roam" layout which i made for the beta. It has improved lines for use with CSP AI flood which is the main focus of interest. If you want to try fitting the roam to the new version - the old download sits in "History" tab.
Fine english country roads...
This relatively small track has very big potential for fun. Try it for yourself.
Install: make sure your "Longford 1967" is in good condition and then unzip this package into the track`s folder "..\content\tracks\longford_67\". Confirm overwrite to get the new AI lines for the race layout with...
The latest addition "Fonteny" from the one-man-band David Pemberton is quite an achievement and to honor that I`m offering a traffic lanes for offline play.
Install: unzip into "..\AssettoCorsa\content\tracks\fonteny\" and confirm merging of folders. No files are to be overwritten. That gets...
Not that it`s lacking much but I`ve had an increasing desire to prop some of the features of the original track. Here you can test the results yourself and enjoy some traffic from the AI in Track day, with or without "AI flood".
Install: make sure your "PROVENCE ALPS f2d" is in good condition...
This large and detailed piece of road deserves to be filled with movement and with the help of the 2-way additional layout it can happen. This time I encountered a quirk of the game which prevents the AI from overtaking not on the entire course but only when going uphill. As this decreases the...