1988 mod

  1. Paragraph Pioneer

    F1 1988 Track Pack RFE

    This mod contains: Brazilian Grand Prix, Jacarepagua San Marino Grand Prix, Imola Monaco Grand Prix, Monte Carlo Mexican Grand Prix, Hermanos Rodriguez Canadian Grand Prix, Circuit Gilles Villeneuve Detroit Grand Prix, Detroit French Grand Prix, Paul Ricard British Grand Prix, Silverstone...
  2. Paragraph Pioneer

    Indianapolis Motor Speedway 1988 RFE

    This I found on the Classic Motorsport Hub after being tipped by Gulag_Express, which is also where I found the original Aurora AFX mod. This track has the small flat non-banked pieces of tarmac (called the 'apron') on the inside which was a staple of the Indy 500 before they were abolished...
  3. Gregz0r

    Monaco 1988 & 2002: Real 90s TV Replay Cameras. 2.1

    Real F1 TV replay cameras for the Monaco 1988 & 2002 tracks. Drop the cameras_1.ini file into: ➤ steamapps\common\assettocorsa\content\tracks\monaco1988\data\ folder. Then, in the AC replay, select the camera. Car & track download links are in the video description.
  4. Gregz0r

    jacarepagua1988: Real TV Replay Cameras. 2.2

    Real 1988 F1 TV replay cameras for SBB Project's jacarepagua1988 track. Drop the cameras_1.ini file into: ➤ steamapps\common\assettocorsa\content\tracks\jacarepagua1988\gp\data\ folder.
  5. Gregz0r

    Detroit 1988: Real TV Replay Cameras from 1988. 1.5

    Real F1 TV replay cameras for the Detroit 1988 GP track. I edited these to mimic how they were back in the day, using period footage as the base reference for each camera's position, start and end points, within kseditor. I had to improvise as best as I could, wherever track layouts differed...
  6. Gregz0r

    Paul Ricard 1988: Real TV Replay Cameras from 1990. 2.0

    Real 1990 F1 TV replay cameras for the Paul Ricard 1988 track. I edited these to mimic how they were back in the day, using period footage as the base reference for each camera's position, start and end points, within kseditor. I had to improvise as best as I could, wherever track layouts...

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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