Williams, WSR and Max Verstappen’s Redline win iRacing 24 Hours of Daytona 2024

Williams Esports Playseat, Acura ARX-06 wins iRacing Daytona 24 2024 top split RD.jpg
In what is set to be the most entered iRacing Special Event of the season, the 24 Hours of Daytona powered by VCO top split was won overall by Williams Esports.

Images: VCO

Ahead of the real-world Rolex 24, iRacing held its own 24 Hours of Daytona Special Event, with three classes of car across 50 entries in the top split.


The #5 Willimas Esports Acura secured pole position for the day-long race, just 0.036s ahead of its #6 team colleague.

In LMP2, it was the #23 WSR Esports entry 0.047s ahead of Simufy Esports, while the GTD field was headed by Williams once again – the #3 Ferrari leading its team-mate #1. Only the 296 GT3 and AMG GT3 were represented in this category, despite four other cars available.

As the pace car entered pitroad to start the race, drama unfurled for Luca Alpert in the #9 Scherer Esport Blue Porsche GTP, spearing across the field and collecting the Mahle BMW of Niklas Beu. The #21 Team Redline car, meanwhile, spun at the Horseshoe as the pack contracted.

However, upfront, it was Josh Lad leading Atte Kauppinen for a Williams one-two in the early stages.

iRacing Daytona 24 2024 dramatic race start, image VCO
iRacing Daytona 24 2024 dramatic race start. Image: VCO

As the race progressed, however, drama befell the leading #5 GTP, when Lehouck Arthur disconnected while leading. Coanda Esports’ #81 lost two laps during repairs after slamming into the wall following contact with the #17 JM Esports LMP2. That same #17 would also collide with the aforementioned Mahle BMW GTP, ending its race.

By the halfway stage, the #6 WIlliams led overall, and despite a late push by Dominik Hofmann of Drago Racing, it crossed the line to win the top split – Kauppinen joined by Moreno Sirica, Carl Jansson and real-world IndyCar driver Agustín Canapino.

In LMP2, WSR Esports won with consummate ease thanks to Lukas Prada, Lukas Lindqvist, Robin Glerum and Alexander Davidson.

Max Verstappen wins GTD with Team Readline, iRacing Daytona 24 2024, image VCO
Max Verstappen wins GTD with Team Redline, iRacing Daytona 24 2024. Image: VCO

GTD was hotly contested throughout, with the lead swapping several times. The Apex Racing #199 AMG led after three hours, jumping the Williams Ferraris.

But by the end, it was the #4 Team Redline entry that won, with the team making use of canny slipstream and bump draft techniques. Max Verstappen, Ole Steinbraten and Gianni Vecchio took the chequered flag first.

iRacing 24 Hours of Daytona Top Split 2024 results​

GTP​

  1. Atte Kauppinen, Moreno Sirica, Agustín Canapino, Carl E Jansson - #6 Williams Esports Playseat – 920 laps
  2. Dominik Hofmann, Przemyslaw Marek Lemanek, Timo Roorda - #69 Drago Racing GTP +6.375
  3. Joshua K Rogers, Zac Campbell, Elvis Rankin - #8 VRS Coanda +33.481
  4. Diogo C. Pinto, Chris Lulham, Sebastian Job - #20 BMW M Team Redline +1:00.434
  5. Yohann Harth, Peter Berryman, Kevin Ellis Jr - #98 Apex Racing Team +1 lap

LMP2​

  1. Alexander Davidson, Lukas Prada, Robin Glerum, Lukas Lindqvist - #23 WSR Esports ButtKicker
  2. Gabriele Mini, Andrea Bristot, Alessandro Marras - #120 MAG Performance LMP +1 lap
  3. Jürgen Frank, Antti Ahola, Corentin Guinez, Marvin Strehl - #76 SIMRC +1 lap
  4. Mack Bakkum, Bobby Zalenski, Xander Reed, Tommy Østgaard - #12 VRS Coanda +1 lap
  5. Samuel L Ward, Anjan Amuthan, Lewis Woods, Kash Dabasia - #114 Team PGZ +3 laps

GTD​

  1. Max Verstappen, Gianni Vecchio, Ole Steinbraten - #4 Team Redline
  2. Jimmy Antunes, Luke McKeown, Alex Dunne, Maxence Godiinho - #199 Stormforce ART +1 lap
  3. Gustavo Ariel, Josh Thompson, Florian A Lebigre, Alexey Nesov - #2 Team Redline +1 lap
  4. Alessandro Bico, Sota Muto, Parker White - #1 Williams Esports BenQ +3 laps
  5. Tristan Iglesias, David Bozga, Gabi Montoro - #14 Simufy Esports GTS +3 laps

RaceDepartment Team Efforts​

While the OverTake and RaceDepartment editors didn’t touch the top split, several entered. Yannik Haustein finished 14th driving the GTP Cadillac for the SimRacing Buddies podcast entry in his split, while Luca Munro using the same vehicle for United Sim Team also made the finish in 11th.

Luca Munro, United Sim Team, iRacing Daytona 24 2024
Luca Munro, United Sim Team, iRacing Daytona 24 2024

Angus Martin, also in a Caddy, finished 16th in his split for 93″ Motorsport. Finally, René Buttler and Michel Wolk teamed up with Luca Gramke and two OverTake Discord members – Stefan Schlacher and (engineer) Ashley Johnson. Streamed on Twitch, as you can see by the image below, their efforts came to an unfortunate and premature end…

René Buttler Motorsport, iRacing Daytona 24 2024
René Buttler Motorsport, iRacing Daytona 24 2024

Nearly 16,000 Entrants​

According to iRacing’s Executive Vice President Steve Myers, 15,983 unique drivers participated in the 2024 running of its virtual 24 Hours of Daytona.

In 2023, Myers claimed 16,651 drivers, so a year-on-year dip by a scant four per cent. Regardless, a mightily impressive turnout across the available time slots and undoubtedly why it is touted as one of the largest sim racing events.

For those who race on different platforms, there are two RaceDepartment Racing Club events later this week also at Daytona. One using LMDh and GT3 cars within Automobilista 2 on Thursday 25th January and a second on rFactor 2 a day later.

Update: Following Myers’ posts and the publication of this article, iRacing is now quoting 18,575 total drivers in 2024 (as opposed to unique drivers) up from 16,651 'declared drivers' in 2023 – an 11.5 per cent increase in entrants if you classify 'declared' as unique, or as originally stated here, a dip if you call 'declared' as the total.

Did you take part in the iRacing event? If so, let us know how you got on in the comments below.
About author
Thomas Harrison-Lord
A freelance sim racing, motorsport and automotive journalist. Credits include Autosport Magazine, Motorsport.com, RaceDepartment, OverTake, Traxion and TheSixthAxis.

Comments

Premium
Does everyone like the Dame Edna Everage spectacle decals on our car? Thanks to Simon Feigl of Altus Esports for letting us use that design from when they ran the Cadillac in the IMSA Esports Global Championship last year!
 
One of the more embarrassing aspects of this race for Iracing, apart from unpleasant moments with net code and servers, is that average best lap times during the race are 2-4 seconds faster than the actual lap records done during quali this weekend. And thats not only on a esports server. AMS2 has a similar issue for LMDh GT3 but not Dpi, but only on time trial, rather than during the race conditions. I understand esports is its own thing, but all these claims about most amount of realism while the pace is off by this much are really fishy.
 
Premium
One of the more embarrassing aspects of this race for Iracing, apart from unpleasant moments with net code and servers, is that average best lap times during the race are 2-4 seconds faster than the actual lap records done during quali this weekend. And thats not only on a esports server. AMS2 has a similar issue for LMDh GT3 but not Dpi, but only on time trial, rather than during the race conditions. I understand esports is its own thing, but all these claims about most amount of realism while the pace is off by this much are really fishy.
Yeah honestly, you are right. But with the amount of practice these guys do and tricks they have up their sleeves, should come as no surprise really.

Plus in my split, I saw the leading teams take a very wide line into T1, and we were nowhere near top split I assume so you can imagine what the top guys were able to do.
 
That Belgian guy (what's his name?) should not have participated in another I-Racing event.
In an earlier event on Spa he wrecked a fellow participant and rammed him off track after an unfortunate contact. Normally someone doing so will be banned for life. Just realize that he was already a (fixed) two times F1 champion at the time this occurred.


Once an idiot, always an idiot. I really dislike this guy.
 
Last edited:
Premium
One of the more embarrassing aspects of this race for Iracing, apart from unpleasant moments with net code and servers, is that average best lap times during the race are 2-4 seconds faster than the actual lap records done during quali this weekend. And thats not only on a esports server. AMS2 has a similar issue for LMDh GT3 but not Dpi, but only on time trial, rather than during the race conditions. I understand esports is its own thing, but all these claims about most amount of realism while the pace is off by this much are really fishy.
What are the non time trial times like on ams2 after the latest patch ? Time trial is a bit weird tbh as you can do one lap builds that would make the car explode on lap 2 .
 
One of the more embarrassing aspects of this race for Iracing, apart from unpleasant moments with net code and servers, is that average best lap times during the race are 2-4 seconds faster than the actual lap records done during quali this weekend. And thats not only on a esports server. AMS2 has a similar issue for LMDh GT3 but not Dpi, but only on time trial, rather than during the race conditions. I understand esports is its own thing, but all these claims about most amount of realism while the pace is off by this much are really fishy.
On the brightside, how did your race go?
 
drama befell the leading #5 GTP, when Lehouck Arthur disconnected while leading.

Disconnected ? meaning ?
So if that was Max instead it would have been .......
I am deleting iRacing, I am never playing it again.
 
Disconnected ? meaning ?
So if that was Max instead it would have been .......
I am deleting iRacing, I am never playing it again.
16000 people, how many times did you see 16000 people all disconnect? People fault many things about iracing but their ability to give the biggest racing events to your sim racer of every level can't be one of them.
 
Premium
Disconnected ? meaning ?
So if that was Max instead it would have been .......
I am deleting iRacing, I am never playing it again.
The fact that he said that for rF2 but roughly two months later he got netcode knocked out of the Sebring 12 hours and never threatened to stop iRacing is definitely interesting.
 
On the brightside, how did your race go?
Completely uninterested in "endurance" races which involve neither weather, nor mechanical faults or progressive track degradation. Yes, it used to be impressive that a game can pull off a working server for this long a session with this many players, and its undeniable that iracing events are the biggest currently (for lack of choice, not due to quality), but at 2024 this sort of sterile gaming is a waste of time, as it is akin to forcing oneself to choose the least pleasurable option.
 
The fact that he said that for rF2 but roughly two months later he got netcode knocked out of the Sebring 12 hours and never threatened to stop iRacing is definitely interesting.

Make a good poll.
Do you believe Max deleted rFactor 2 on his home simulator ? :x3:
 
Completely uninterested in "endurance" races which involve neither weather, nor mechanical faults or progressive track degradation. Yes, it used to be impressive that a game can pull off a working server for this long a session with this many players, and its undeniable that iracing events are the biggest currently (for lack of choice, not due to quality), but at 2024 this sort of sterile gaming is a waste of time, as it is akin to forcing oneself to choose the least pleasurable option.
The only thing that didn't change in the weather was the amount of precipitation. All other aspects varied throughout the event. And you want the track to "fall apart" as the race goes on? How often does that really happen :)
 
The only thing that didn't change in the weather was the amount of precipitation. All other aspects varied throughout the event. And you want the track to "fall apart" as the race goes on? How often does that really happen :)
Precipitation is a great way to wrap a large number of varying conditions (common in real daytona 24) into one word to brush it off. Ok, but just remember that both ams2 and gt7 simulate weather conditions quite well. Track doesn't "fall apart", as you're well aware. It accumulates dirt, dust, rubber, debris, puddles. All of this makes for a simulation of endurance racing - the obstacles which drivers and teams have to overcome and strategize over. I suppose all of this is too much to expect if even the real performance of cars isn't simulated, considering how off the lap times are. So, as a result it's quite boring.
 
Premium
Need to update the numbers in this article. Participation was 18,575 drivers, 4,055 teams per iRacing official announcement. That's an almost 12% increase, not a 4% decrease as stated in the article.
I have added a small note - the marketing from iRacing was released two days after, and in direct contradiction to, its Executive Vice President as linked in the quoted stats
 

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