Subscription Models in Sim Racing: Unsurprisingly Unpopular

Subscription-Models-IRacing.jpg
Image: iRacing
Subscription models are everywhere these days - and not even sim racing is immune. Unsurprisingly, our community is not exactly thrilled with them, either.

In today's day and age, subscription models have become quite commonplace. There is no escaping it, whether you are a movie buff with streaming services like Netflix or Disney+, or a gamer with the need of a PlayStation Plus or Xbox Live subscription to even play online.

With the cost of living going up all over the world, the practice has become rather unpopular. Sim racing has been no exception to this monetisation method, iRacing perhaps being the most prominent example with an annual subscription typically costing over €100.

OptionVotesPercentage
I don't like it70774.7%
I don't like it for hardware828.7%
I don't like it for software808.4%
It's fine for software757.9%
It's fine727.6%
It's fine for hardware171.8%
Other, please comment171.8%

We were curious to know where the many within our community would draw the line. So we recently ran a poll - here are the (hardly surprising) results.

Overwhelming Majority​

Despite options being given to vote okay or not okay for software or hardware, the only result to reach a double digit's value in percentage was "I don't like it" - period. Almost three quarters of the votes were cast for this option, so it is safe assume that this result was perhaps a formality. So for the sake of not just ending it here, we shall look at the other results.

In that distant second place is 'I don't like it for hardware', the idea of which is interesting. Whilst not seemingly apparent in sim racing, one example we know of being Primax with their Crystal Light virtual reality headset. To purchase it to begin with costs around $600 but after that, you cannot use it without the appropriate software.


To Primax's credit, they could have quite easily elected for an endless renewal subscription model but instead if consumers opt for the subscription, they do not have to pay more after 24 months. This sets the buyer back just under $12 per month, totalling up to just short of $300 over those two years. Meanwhile if the customer opts for a one-time subscription payment, it comes with a 10% discount to the 24 month cost.

It is quite understandable though that if people are shelling out money to buy the physical product, paying more on top of it to function as intended will probably make people think they are being stiffed. But it is no worse than a hardware subscription where if you decide to not renew it, a bunch of bailiffs will come to repossess the product.

Perhaps it is unsurprising that the option in our poll for those who would accept a subscription for hardware was by far the least selected, receiving less than 2% of the vote.

Software Subscriptions: A Popular Choice​

Whilst accepting hardware subscriptions did not get a lot of votes, surprisingly accepting subscription models for software was about as popular as the options with turning down subscriptions for both software and hardware. With the vast range of services available for sim racing, it is no surprise that this has become quite commonplace.

There are applications available that utilise subscription models, overlay apps (RaceLabs, SDK) or ones that provide players with setups (VRS, Coach Dave) which aim to deliver an enhanced or more convenient experience. Of course, iRacing's subscription model has proven quite unpopular within our community, with the main gripe seemingly being that players have to pay for content that they cannot access if they choose not to resubscribe to the service.

Speaking of sim titles with subscription models built in.

LMU RaceControl.jpg

The team behind rF2 and LMU recently revealed their subscription model for their online RaceControl service. Image: Motorsport Games

Le Mans Ultimate's newly revealed online hosting service RaceControl expansion has a bunch of features available to those who pay a subscription. The benefits from this include access to online championships, extended registration to individual races, priority in reporting incidents and getting access to all downloadable content for both LMU and rFactor 2.

With LMU still being in early access, there has been plenty of discourse already regarding the DLC packs being released while the game still technically has not had its full release. So logically, that critique would only be exemplified with a subscription model, and there are probably more than a few people out there unwilling to accept this from a title in early access or open beta.

But if the title is complete and allows players to access content if they have bought it without the subscription, it seems there is some room to experiment with those willing to put their money towards it. However, it is safe to say that if any sim racing title were to release now, it would need to be really worth the price if it utilises a subscription model.

Input From You​

OverTake user @AndyC709292 made one of many very good points about why they have not entertained the possibility of getting onto iRacing, for the simple fact that the money that would be spent picking up the majority of cars and tracks could one day go to waste as they could decide one day to stop supporting it.

"Project CARS 2 is no longer available, for some they wish to continue playing it and do. If it had been subscription-based, the ROI (return on investment) on running that service would have dropped off and then no one has access to it, and it wouldn't come back. It's worse in sim racing where licences for various race series can be withdrawn - that would be the end of that content in that game."

This argument is incredibly valid, especially considering how the majority of mainstream racing games nowadays are online only, and when the online services for those games are discontinued, the games become inaccessible completely.


Fellow user @Slapped stated what is in their opinion the only conditions in which a subscription is accessible.

"Pay a subscription for a game which in itself is free, but you're paying for access to the continued service. Where subscriptions don't work is where you have to buy the game, and then pay a subscription to use it, or the most egregious form would be for a subscription game to require that you purchase content and then hold that content for ransom behind the paywall."

What are examples of sim racing subscription services that are worth the cost of renewal? Let us know in the comments below and join the discussion on our forums!
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RedLMR56
Biggest sim racing esports fan in the world.

Comments

Premium
The pricing model is a disgrace.

The platform itself is alright, if lacking in a few areas.
 
Fully admit I voted like the vast majority.

But the day after my vote cast it hit me that I'm in fact a diligent user of subscriptions.

This in the form of supporting the modding community, via Patreon, the modding site's own support options and the like.

What I support is the impressive progress being made here
Much of it often free work, so I make a virtue of supporting it when I find an opportunity to do so when I find something I really like.

As the modding world make overtakes on the official providers, over and over again.
When I observe the grumpy and condescending comments about modding results, it is often with disbelief.
The mods I've enjoyed over the years, right since the first mods entered for the Grand Prix 2 title, have been truly enjoyable and pure pleasures.

However, I also supported iRacing's subscription model, this back in 2008 when I was one of the first movers.
Back then highly due to the experience of a leaping progress, partly their online system, when I'd grown tired of SimRaceWay and did not have the courage for another grueling season in Formula Simracing series, now with less time to do with.

During Cov-19 I re-subbed to iRacing, but my normal nature of huge harvesting in content rapidly emptied my wallet far faster than my purchases of various sims over the years until then, which the jack-of-all-trades I am is.

But the most annoying thing was that the purchase of extra packages, tracks and cars was necessary to make sure you were on the most popular servers. And since iRacing is probably the only sim besides SRW that I exclusively or >95% of the time used for online racing.

When time again became much more scarce, I stopped my subscription.
If I've sticked to a single sim I had to deal with mostly offline iRacing content, but the modding worlds opportunities of authentic historic racing made it an easy choice for me to leave.

Previously I've expressed my escitement about that the sim world has never been in a better place than we are with the current status of the market; large selection of sims and hardware.

However, I have the complaint that today much more use is made of airy baiting methods, where the skin is sold before the bear is shot and several updates are needed before a new release is satisfactory as a sim.

Here, I would like to take the opportunity to draw a parallel to what the world of game development looked like once upon a time, in the distant past;
Game developers who constantly had to compromise with the users' PC hardware and in spite of that time and again came out on the street with games that were just Bulls Eye when they were handed over the counter in the game stores.

My example tonight. I am relatively new to the sport of golf (out in the real world) and last year bought the game title "PGA Tour 2K23. Nice graphics and nice options for several different control inputs, learning options with technique, online rating system, etc.

But tonight I was thinking about my first game of golf back in the mid-eighties; Leaderboard Golf. I mistakenly thought it was a DOS game (later realized it was the C64 version) and searched my NAS for backups of my 1.44" floppy disks I bought. Here I stumbled across the title "Links: The Challenge of Golf " by Access Software Inc.

This title is from 1990 and when I started it up via DOSBox ECE, I chuckled a bit at the introductory presentation when I was prompted with this:

LINKS-The-Challenge_Statement.jpg


It's a buzz phrase we hear far too often today, regardless of whether it's a game release or a movie.
Just before the premiere - the skin is sold long before the bear is shot, so to say.

Back then with above mentioned title I was physically standing with the floppy disk in my hand when I bought it.

And now this evening, after a bit of a stifled laugh behind the smile of above sales sentence and didn't expect much, I am now totally blown away by this title's simulation capabilities, precision, depth, possibilities and the lifelikeness. Pure gold!

And this even though we are back before real 3D modeling, this prehistoric sim title has now totally washed away my PGA Tour 2K23, right to the bottom of the sea.

And after such an experience, I don't think I even paid €10 for the floppy back then, I now even more dislike paying subscriptions for half-baked products that aren't even my property.

The demands were much, much higher back then.
Perhaps most of all by the developers putting a task on themselves, without asking the market/the users to just near a fraction of the degree as of today.

Here I could wish that the large, broad majority of users reacted as if they were standing in the store with the high demands before the money was handed over the counter. But new generations have been encoded with a new form of "common-sense thinking" where it is argued from the publishers' point of view that "without money, they could not develop". Someone should tell them about the extremely skilled game developers who once existed and fought around the clock.

Don't get me wrong, I'd love to pay for the good sim titles and have no issues supporting quality developers.

But being completely crazy about throwing your money out to the birds without owning content?
Well, I will never seriously support that.

(Sorry for going a bit off the track here, however my experience tonite in another genre reveals a symptom of the time we live in...)
 
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Not against subscriptions at all, what i am against is double charging .... if the game charges you for content but also charges you to even use it offline that is where the **** hits the fan .... if a game charges for content but has a dedicated server and offline works even if they turn off the servers that control the online and ON TOP of that provides a service where you can race against like minded people for a subscription i see no issue, servers do cost money and what not., i would still pay for that ... but when thats the only way to use your payed content .....

Another fair model would also be to charge a higher subscription fee but no money for content and all content is vailable ... that way i can understand the only online and payed part ...
I don't understand this article tbh. Where do authors pull their information from? Most services use a subscription model and it's perfectly fine. I pay a "subscription" for energy, my appartement, warm water and heating, internet, amazon prime etc. ... the list is endless. What put's me off with subscription is exactly what you described - the iracing model. Just imagine you buy a real car from a car dealer and you can only use it as long as you pay the same car dealer a monthly fee. Haven't come accross such a business yet except for the most popular sim racing service. Sim racers are wierd ...
 
Premium
I don't understand this article tbh. Where do authors pull their information from? Most services use a subscription model and it's perfectly fine. I pay a "subscription" for energy, my appartement, warm water and heating, internet, amazon prime etc. ... the list is endless. What put's me off with subscription is exactly what you described - the iracing model. Just imagine you buy a real car from a car dealer and you can only use it as long as you pay the same car dealer a monthly fee. Haven't come accross such a business yet except for the most popular sim racing service. Sim racers are wierd ...
This topic and poll was most likely prompted by one of the VR manufacturers offering a subscription service for their hardware.

Which is a bit of a leap.
 
Premium
Just because you can't afford or don't want to pay doesn't make it a disgrace. It's head and shoulders a better product than any other title in every measure and priced accordingly. There are plenty of cheaper or free titles for you to play.
Nope. Sinister. Cult.
 
People have no issues paying for Netflix, Disney, Spotify etc. subscriptions using passive entertainment yet iRacing where you can actually DO something yourself is the bad one. I just don't get it.
The real question should be - are simracers the biggest bunch of hypocrites of them all since paying for hundreds and thousands of dollars for hardware is fine yet 10$ per month on sub is a ****ing scam of century?
 
This topic and poll was most likely prompted by one of the VR manufacturers offering a subscription service for their hardware.

Which is a bit of a leap.
I would like to see the poll tbh. This is a very wild claim with zero substance - once again. Given how many registered users this website has a with premium users who pay for certain services, a poll is simply not more than a refelction of the opinion of a few people who read a certain article. But once again an author "knows" what his community thinks.
 
Premium
The poll was on the front page....

Though I don't know why you would be motivated to try rip into an obvious and highly likely finding.
 
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People have no issues paying for Netflix, Disney, Spotify etc. subscriptions using passive entertainment yet iRacing where you can actually DO something yourself is the bad one. I just don't get it.
The real question should be - are simracers the biggest bunch of hypocrites of them all since paying for hundreds and thousands of dollars for hardware is fine yet 10$ per month on sub is a ****ing scam of century?
Your comparison is completely wild. Noone has to pay for Spotify - that's one thing you completely miss. I would use iRacing if I only had an add every 30 minutes and could use all the content. I never had to pay for content in Nextflix or Disney either so nothing was lost once I unsubbed. Ofcourse you could allways argue that you can only use the free starter content in iRacing aswell, but the whole concept of ranked multiplayer racing with certain licenses defeats this purpose, especialy if you want to use certain cars or tracks that are base content in other titles. And the whole structure of iRacing is built around that concept of buying very expensive content and paying a monthly fee to use that expensive content. There is nothing hypocratic about this because what iRacing does and what other services offer are two different things with very important details.
 
The poll was on the front page....

Though I don't know why you would be motivated to try rip into an obvious and highly likely finding.
Well, I don't know what I will find because I haven't seen the poll and it's not in the article :p . Only thing I know is that "an overwhelming majority" of a group of people (could be 2 out of 3) from a poll that is burried somewhere and nowhere to be seen has an opinion. Aren't there some basic principles about statistics, like offering charts, options for answers etc?
 
People have no issues paying for Netflix, Disney, Spotify etc. subscriptions using passive entertainment yet iRacing where you can actually DO something yourself is the bad one. I just don't get it.
The real question should be - are simracers the biggest bunch of hypocrites of them all since paying for hundreds and thousands of dollars for hardware is fine yet 10$ per month on sub is a ****ing scam of century?
Do you subscribe for Netflix and then pay to watch a Movie ? Series ?... that comparision is not smart when done against iRacing!

If iRacing charged the double of the subscription fee and gave acess to all content, then fair !
 
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People have no issues paying for Netflix, Disney, Spotify etc. subscriptions using passive entertainment yet iRacing where you can actually DO something yourself is the bad one. I just don't get it.

The reason why it is bad is because you are paying top dollar for something that is subpar in many areas...

They've had to hire the tyre guy who made rF2 great and have a whole new engine on the way to fix the graphical and netcode issues...

The real question should be - are simracers the biggest bunch of hypocrites of them all since paying for hundreds and thousands of dollars for hardware is fine yet 10$ per month on sub is a ****ing scam of century?

This however you are on point with... Sim Racers are very hypocritical especially the one sim type who will praise everything about their sim and spend through the nose but if it's any other developer they're up in arms like it's the end of the world... Case and point is the subscription to the extra parts of LMU...

There are quite a few who have made subscriptions the gold standard of making money in sim racing because they are happy to shell out that much money to support the future of the game...

And 2 decades later we may see the fruits of that investment in iRacing...
 
It has the best multiplayer ranked system, and mainly because it is nicely populated. Apart from that I don't think iRacing is the number one on any other aspect.
the formula cars are really close to the reality about physics and driving in Iracing, that's why Max Verstappen has many world records in iRacing with formula cars, I don't think it's a coincidence.
 
the formula cars are really close to the reality about physics and driving in Iracing, that's why Max Verstappen has many world records in iRacing with formula cars, I don't think it's a coincidence.

He could do that in any sim, rF2 included. ..well used to :p

Personally I don't know how he can handle missing that ISI feeling.
 
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He could do that in any sim, rF2 included. ..well used to :p

Personally I don't know how he can handle missing that ISI feeling.
he was the best at rF2, until the server was lagging ;) but in some games like F1 games from EA, there are not enough parameters for the physics to make the difference for him ;)
 
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The iRacing subscription is ok because the game gets continuously updated. The game is always running smooth and also offline is great because the AI is very good. The problem is the cost of cars and tracks which is very expensive because it's on top of the subscription. The 10% discount if you buy 3 items is a joke. The are no packs and on some tracks also very few people.
 
I actually started a discussion on the subject here but it did not attract any answer, nor the related poll I did attach to it.

For me the key question at this point is: what do you think you will play in ten years from now?

I guess many iRacing users hope to be able to preserve the cars and tracks and get constant updates that progressively upgraded the experience they have.

Other may think I'm happy with my other game where I keep supporting it with paid DLC.

Others might think that they will simply get the best sim at the moment and the will last for few years.

Others will think I want to play once ad use infinite free mods forever.

Others will "pick all the sims o the market and of course would love to have more tracks and cars in any form, DLC or mods, since they are essentially doing is "collecting".

Other will pick the next installation of the preferred series (Need for spped e.g.) every on-two years and start from scrattch every time.

And any answer is legitimate, of coruse.

I think I can accept the idea of small "fee" that keeps the udpate coming in the form of monthly fee or a ergular subscription woth some DLC or both, but for mee the prices of iRacing are a bit steep, and I think that once I suspend the subscription I should be able to play offline with the latest patch I paid for.

Another related question I was rising was: does modding have impact on the sims that try to keep a cash flow with DLCs? Or does it help more than what it takes away ?
 
Premium
The only subscription i have (simracing) is here at racedepartment.
I also support some patreon monthly.
It is important to support as much as possible ALL studios.
For the rest, i already have a LOT of content on my SSDs.

I prefer to purchase DLC or games i like, instead of subscription model.
I also don´t play a lot online anymore.

I personally don´t subscribe to iracing, and will not subscribe to LMU.
But i have all DLC for ACC, LMU, AMS2, dirt rally 2, ......(just some for raceroom,..
 

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