Straight4 Aims for "Special" Single Player, Community Involvement

63fa71a7300f0c9e4e8d8e56_Straight4 Open Graph Image-p-1080.jpg
Back in May, Straight4 Studios turned heads when they announced a cooperation with Reiza Studios for their upcoming sim with the working title GTR Revival. The team around Ian Bell of GTR and Project CARS fame now gave more insight into what is to come in their title and confirmed not only a "special" single-player experience.

Image credit: Straight4 Studios

Having gotten the core of the GTR and GTR2 team back together, Straight4's work has been steadily progressing from the info the studio has made available. The project garnered much attention specifically for its patented implementation of AI commentary and race engineers, skipping pre-recorded lines in favor of having them generated on the fly and then read aloud by AI-controlled commentators.

This AI focus might also lift the sim to a new level for single-player racers: According to the Straight4's June newsletter, Game Design Director Austin Ogonoski has created "a concept of how the sim's AI base can boost our single-player experience." This has already been implemented in a test mule, and Straight4 promises that "if you're into single-player, we have something a little special for you." More patience is needed to find out what exactly is meant by this.


More Community Involvement​

Meanwhile, Straight4 aims to increase the involvement of the community: After having relied on community feedback for content in the past, the studio now wants to know how they should handle the implementation of assists, hosting a survey on this question for sim racers to take part in.

The project will also see a program to have the community involved even more to determine the direction of the sim, much like in the Project CARS days (remember, the CARS part used to stand for "Community Assisted Racing Simulator). It featured different tiers of backing that users could buy into, granting them perks and input on development depending on what tier they chose - and a share of the first three years of sales profits the title generated. Straight4 expects to have more information on timing and builds for this program by the fall.

Your Thoughts​

Do you think the Project CARS-like approach to community involvement is a good call by Straight4? What do you think they might have up their sleeves for the single-player mode? Let us know in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

I'm all for it as I got involved with the first pCars, invested very little and received early beta's to try and test out and once it was released as a fully working game I received loyalty payments back to me. Bring it on.
 
Investment/fund backing put aside, are "Beta players" giving feedback actually workers? Should they have more than a free complete game at the end of the day? How can the level of work of one "Beta player" be evaluated? Should all "Beta players" receive the same "reward"? Will there be clear missions for "Beta players" involved?

I am glad Community Assisted Racing Simulator is returning ; I think it may be even better with all the experience gathered with WMD.
 
Just no , not again. That's even worse than the first time :

- the team has a publisher ;and ot.needs more money for the project and ask for.crow funding? The publisher agrees to share? If there is really not enough money, the project is just dead.

- after so many years in the industry, developpikg games and getting feedbacks from the player base, all of these tremendous talents brought together don't have a vision for their revolutionnary game and need the community input to create a game? Seriously?

It is an absolutely hollow project or a clumsy communication stategy. See you in 5 years Straight4.

Fool me once, fool me twice....
 
Last edited:
I'm all for it as I got involved with the first pCars, invested very little and received early beta's to try and test out and once it was released as a fully working game I received loyalty payments back to me. Bring it on.
Same. Can't complain for my initial investment.
 
Just no , not again. That's even worse than the first time :

- the team has a publisher ;and ot.needs more money for the project and ask for.crow funding? The publisher agrees to share? If there is really not enough money, the project is just dead.

- afyer so many years in the industry, developpikg games and getting feedbacks from the player base, all of these tremendous talents brought together don't have a vision for their revolutionnary game and need the community input to create a game? Seriously?

It is an absolutely hollow project or a clumsy communication stategy. See you in 5 years Straight4.

Fool me once, fool me twice....
Did you actually read what you typed?
and you talk about clumsy communication... but, whatever.

If you don't want it it's still not a compulsory purchase, so there's nothing for you here!
 
yep, same here, could still kick myself for only investing a very small amount, but who was to know it'd be so successful?
That's the whole point of an investment, you never know. It's a bet. If you believe in the project financially it's a good bet.

Interesting what the considerations about this project are. I'm peetty sure you wouldn't lose your money. I personnally wouldn't invest in something I think is ethically doubtful. A neverending debate around capitalism, at the end it is all about ethics and practices vs greediness.
 
I also got money back from the original Pcars.

I suspect the AI will be like raceroom and its learning model. where you need to drive for at least a 20lap race for it to learn your abilities or lack of.
 
Just no , not again. That's even worse than the first time :

- the team has a publisher ;and ot.needs more money for the project and ask for.crow funding? The publisher agrees to share? If there is really not enough money, the project is just dead.

- after so many years in the industry, developpikg games and getting feedbacks from the player base, all of these tremendous talents brought together don't have a vision for their revolutionnary game and need the community input to create a game? Seriously?

It is an absolutely hollow project or a clumsy communication stategy. See you in 5 years Straight4.

Fool me once, fool me twice....

"seriously?"
- Yes.. seriously. why would they joke with us? Or is that a sarcasm-question because it hurts you if some tester gave feedback or voted a poll?

"..hollow project or a clumsy communication strategy. See you in 5 years.."
"Fool me once.."
- Who are you by the way? No hard feelings, just asking. You're a legacy-sim developer? or a hobbyist or what? You mentioned in your second comment that you hate capitalism and ethics and whether you're right or wrong, this isn't convincing me as an enough reason to abort sims. This is a pattern in every article. I really want to know why some people attack every new sim or a new update? Ideas guys?

Edited to remove paragraph that was solely about attacking the quoted post's author.
 
Last edited by a moderator:
"Just no, not again.."
- Dude what? Are you in danger? You need help? You're seeing things? Have you taken your medication?

"seriously?"
- Yes.. seriously. why would they joke with us? Or is that a sarcasm-question because it hurts you if some tester gave feedback or voted a poll?

"..hollow project or a clumsy communication strategy. See you in 5 years.."
"Fool me once.."
- Who are you by the way? No hard feelings, just asking. You're a legacy-sim developer? or a hobbyist or what? You mentioned in your second comment that you hate capitalism and ethics and whether you're right or wrong, this isn't convincing me as an enough reason to abort sims. This is a pattern in every article. I really want to know why some people attack every new sim or a new update? Ideas guys?
You missenderstood me.. capitalism is the best system but its limits have to be drawn. And we have a responsability as individuals, that's the only way. For your other question I am a professional company entertainment business professional and strategic and financial analyst. I know how it works. And I don't like my hobby being killed by such amateuridh people, although they have such incredible talents working for these projects. What I would like is to have professionals in charge. That is not the case. I didnt want to be involved in such discussions, but reading all of my comments for several years and you will understand my views are only about our hobby, about visions. I am no one, as you stated, as I think any CEO is no one. Only the product is important. Does my view is sh...? I'm trying to help you guys, and you think I'm bad, learn your lessons. We are in 2023!
 
Last edited:
Great sounds like Ian Bell hasn't learned much from the mess that is the Madness engine...

I won't take anything that marketing tool produces seriously... The pCARS series is a perfect illustration of when everything goes wrong in development and only gets praise because it had content and loads of it... Content is meaningless to me if the physics are broken and the on track experience with other cars is terrible...

So many short cuts were taken that the team sold the engine off to other parties rather than fix the mess...

And even with the work Reiza have done on the Madness engine it's still a mess... Reiza have cleaned up the physics to the point where the Madness engine can be taken seriously... But only hotlapping by yourself...

The track conditions are the biggest issue online with them varying for online events even in the races... Drying lines for some with some corners being dry from white line to white line whilst the rest of the grid has a soaked track...

And that's including the massive warps seen on international dedicated servers that make leaving space a hurdle as you can't really tell if the other car will warp into your line or not... So a car's width is usually not enough, but that's no where near as big of a problem as inconsistent track conditions which make getting too serious about the racing a waste of time...

Then there's the AI which doesn't even have fuel weights on top of the different driveline, tyres and damage physics... So you can really only enjoy short sprint races with them or turn fuel use, tyre wear and damage off to have a longer race...

Straight 4 studios owe Reiza a lot of help to get AMS2 up to the standards of sim racing set in 2011 before they even bother with a new engine for a new title...
 
Great sounds like Ian Bell hasn't learned much from the mess that is the Madness engine...

I won't take anything that marketing tool produces seriously... The pCARS series is a perfect illustration of when everything goes wrong in development and only gets praise because it had content and loads of it... Content is meaningless to me if the physics are broken and the on track experience with other cars is terrible...

So many short cuts were taken that the team sold the engine off to other parties rather than fix the mess...

And even with the work Reiza have done on the Madness engine it's still a mess... Reiza have cleaned up the physics to the point where the Madness engine can be taken seriously... But only hotlapping by yourself...

The track conditions are the biggest issue online with them varying for online events even in the races... Drying lines for some with some corners being dry from white line to white line whilst the rest of the grid has a soaked track...

And that's including the massive warps seen on international dedicated servers that make leaving space a hurdle as you can't really tell if the other car will warp into your line or not... So a car's width is usually not enough, but that's no where near as big of a problem as inconsistent track conditions which make getting too serious about the racing a waste of time...

Then there's the AI which doesn't even have fuel weights on top of the different driveline, tyres and damage physics... So you can really only enjoy short sprint races with them or turn fuel use, tyre wear and damage off to have a longer race...

Straight 4 studios owe Reiza a lot of help to get AMS2 up to the standards of sim racing set in 2011 before they even bother with a new engine for a new title...
If anybody owes anything to someone, is Reiza to Ian Bell. If he hadn't reached out and offer a deal for the madness engine, Reiza would right now be pulling it's hair to try to sell content for rf2, or still trying to modernize the AMS1 engine (i wouldn't complain about the later one). Instead, they have now a leading game engine that allows them to sell all the DLC that keeps them in business.
 

Latest News

Article information

Author
Yannik Haustein
Article read time
2 min read
Views
6,346
Comments
49
Last update

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


Results are only viewable after voting.
Back
Top