Back in May, Straight4 Studios turned heads when they announced a cooperation with Reiza Studios for their upcoming sim with the working title GTR Revival. The team around Ian Bell of GTR and Project CARS fame now gave more insight into what is to come in their title and confirmed not only a "special" single-player experience.
Image credit: Straight4 Studios
Having gotten the core of the GTR and GTR2 team back together, Straight4's work has been steadily progressing from the info the studio has made available. The project garnered much attention specifically for its patented implementation of AI commentary and race engineers, skipping pre-recorded lines in favor of having them generated on the fly and then read aloud by AI-controlled commentators.
This AI focus might also lift the sim to a new level for single-player racers: According to the Straight4's June newsletter, Game Design Director Austin Ogonoski has created "a concept of how the sim's AI base can boost our single-player experience." This has already been implemented in a test mule, and Straight4 promises that "if you're into single-player, we have something a little special for you." More patience is needed to find out what exactly is meant by this.
The project will also see a program to have the community involved even more to determine the direction of the sim, much like in the Project CARS days (remember, the CARS part used to stand for "Community Assisted Racing Simulator). It featured different tiers of backing that users could buy into, granting them perks and input on development depending on what tier they chose - and a share of the first three years of sales profits the title generated. Straight4 expects to have more information on timing and builds for this program by the fall.
Image credit: Straight4 Studios
Having gotten the core of the GTR and GTR2 team back together, Straight4's work has been steadily progressing from the info the studio has made available. The project garnered much attention specifically for its patented implementation of AI commentary and race engineers, skipping pre-recorded lines in favor of having them generated on the fly and then read aloud by AI-controlled commentators.
This AI focus might also lift the sim to a new level for single-player racers: According to the Straight4's June newsletter, Game Design Director Austin Ogonoski has created "a concept of how the sim's AI base can boost our single-player experience." This has already been implemented in a test mule, and Straight4 promises that "if you're into single-player, we have something a little special for you." More patience is needed to find out what exactly is meant by this.
More Community Involvement
Meanwhile, Straight4 aims to increase the involvement of the community: After having relied on community feedback for content in the past, the studio now wants to know how they should handle the implementation of assists, hosting a survey on this question for sim racers to take part in.The project will also see a program to have the community involved even more to determine the direction of the sim, much like in the Project CARS days (remember, the CARS part used to stand for "Community Assisted Racing Simulator). It featured different tiers of backing that users could buy into, granting them perks and input on development depending on what tier they chose - and a share of the first three years of sales profits the title generated. Straight4 expects to have more information on timing and builds for this program by the fall.