The new release candidate for rFactor 2 is out. What to expect from the new update? Find out here!
As always, this release client can be accessed via Steam's Beta feature. If you want to try out the upcoming updates first-hand, you can right-click rFactor 2 in your Steam library, select "Properties", and then choose the release-candidate under the "BETAS" tab.
I am most interested in the addition of the "Photo Mode", something that allowed other sims to garner much praise from digital photographers. rFactor 2 can be such a beautiful game, a better photo mode is definitely a good excuse to spend more time on the sim, albeit not in the hot seat.
Client: 10369103
Dedi: 10369112
General
What do you think about this release candidate and its details? Let us know in the comments down below!
As always, this release client can be accessed via Steam's Beta feature. If you want to try out the upcoming updates first-hand, you can right-click rFactor 2 in your Steam library, select "Properties", and then choose the release-candidate under the "BETAS" tab.
I am most interested in the addition of the "Photo Mode", something that allowed other sims to garner much praise from digital photographers. rFactor 2 can be such a beautiful game, a better photo mode is definitely a good excuse to spend more time on the sim, albeit not in the hot seat.
The Update Changelog
Client: 10369103
Dedi: 10369112
General
- Track Limits: reduced sensitivity to switching paths, such as near the pit lane entrance, and reduced strict penalty points for an invalid pit lane to main path change from Drive Through to 1 point.
- Added soft blend when changing selected vehicle
- Added ability to hold current camera
- Added ability to pause car tracking. Pressing the SHIFT key whilst this is enabled will reset tracking to the closest point the tracking is paused at.
- Added camera group tracking for cars traveling close together, by default in race sessions only.
- Allow the previous laps S/F line camera to remain valid when using cycle method. This allows for different cameras over the start finish line.
- Reduced strength of shake effect on cameras with this enabled.
- Allowed zooming in / out / reset on TV Cameras with out any extra modes being enabled. Optionally allowed this to persist after changing cameras.
- Added acceleration and deceleration to Freelook for smoother movement.
- Added the ability to load custom cameras from Userdata\Cameras
- Split out from Freelook camera adjustments (aperture, exposure, focus) options to a separate Photo Mode.
- Photo Mode allows configuration of visual settings, in addition to the usual Freelook options. However is not available when driving.
- UI to be added
- Improved visual progression of wet road with a more linear progression.
- Added new IBL Water Shader which uses SSR for more accurate reflections.
- Added motion blur.
- Live TV Screens: Added option to disable, Fixed aspect ratio when running non 16:9 resolutions, Improved shader visually.
- Forced use of high power GPU on devices with multiple GPUs (i.e. Laptops).
- Fixed being able to set race laps to below 2 in single player session settings.
- Fixed the singleplayer quick event page layout being broken sometimes on page load.
- Added new “Cinematic cameras” tab in Settings → Assign controls
- This tab holds new cinematic settings along with previously existing assignable controls
- Renamed “Cameras & seat” tab to “Driving cameras & seat” and re-organized the assignable controls
- New system to allow store items to be unsubscribed / resub scribed through the UI
- Packages can be download in the background without blocking the UI
- Packages in the content management are grouped by workshop or store item
- The install UI can be minimized when downloading content
- Added PBR Debug Tool for Mod Dev and Scene Viewer. This allows artists to debug the component outputs of the PBR pipeline.
- Added IBL Water Shader which uses SSR for reflections
- Fixed occasional glitchy car tracking in camera editor
- Updated ModDev to load RCD files from Vehicle folders
- AI Editor Improvements:
- Allow the removal of multiple paths in one go
- More consistent AIW path adjustments
- Fixed editing of pit paths wp positions
- Fixed updating of path positions when editing waypoint positions
- Workshop / store item headers are named incorrectly
- Installing items from the content page requires a second request to install via the “updates” page
- Cancel updates button is unresponsive
- Motion blur does not work without SSR set to medium or higher
- If your game is stuck on checking for updates, please delete try deleting userdata/player/localstorage folder
What do you think about this release candidate and its details? Let us know in the comments down below!