Rennsport VR: Well, it's still early...

Rennsport-Open-Beta-VR-Porsche-Cup-Hockenheim.jpg
Image: Rennsport
After almost two years, Rennsport has moved to an Open Beta. With the update, VR was introduced to the upcoming sim - but the feature still has a long way to go.

Without a doubt, VR is one of the best way to increase immersion levels in sim racing. It should come as no surprise that the feature tends to be high on the list for many sim racers, and the Rennsport dev team know this. As the sim has moved on to Open Beta status, it also introduced VR via an update on July 10.

When we gathered our impressions of the update in general, we did not yet test VR, but promised to look into the feature - which this article is going to do. As for the rest of our impressions, feel free to check out the video below if you have not done so yet.


Of course, with Rennsport running on Unreal Engine 5, there were concerns about the VR performance. Assetto Corsa Competizione on Unreal 4 is not the easiest title to extract performance and good visuals from at the same time, and this extends to its VR feature as well. Does the more recent version of the engine mean this is better in Rennsport?

Rennsport In VR: Very Rough Start​

Sadly, no. In fact, the opposite seems to be the case - but let us start at the beginning. While many VR users are more than familiar with launching sims in VR via Steam, it is a bit of a different story when using the Epic Games Launcher, as Rennsport does.

Luckily, it is fairly easy to do, albeit not quite straight-forward. All you need to to is right click on Rennsport in your library, click on 'Manage', then enable 'Launch Options'. There, you need to insert "-vr" (without the quotation marks) - done! Make sure your headset is connected and SteamVR is running before you click launch, then Rennsport will start in VR.

Further advice by Rennsport themselves was given via their Discord:

CONTROLS SETTINGS
  • Bind ResetVRPosition to preferred button under Cameras.

VIDEO SETTINGS
  • Turn down visual Effects Quality from Epic(Will cause a green glare otherwise)
  • Enable DLSS
  • Tune the mainmenu and ingame distance to 3 and their scale to 1.2.
  • Enable Instanced Stereo and Round Robin Occlusion Queries

Rennsport-Open-Beta-VR-Menu.jpg

The Rennsport Video menu in VR.

Performance Issues & Instability​

At first, I was pleasantly surprised to find that OpenXR Toolkit worked out of the box without me having to add the usual files to the game's folders. However, this soon turned into disappointment, as Rennsport would simply crash when loading into a session - sometimes sooner than later, but always before actually allowing me to drive.

Without OpenXR Toolkit, these instabilities were gone, but of course, performance was worse. Even on my RTX 4080 (powering a Pico Neo 3 Link), i had to turn down graphics settings significantly - and the result looked suboptimal, to put it mildly.

Flickering fences, very noticeable jagged edges, almost-transparent artifacts in cockpit view, blurry view and pixelated menus - it was hard to look at, to be honest. Unfortunately, the sim did not play ball when it came to screenshots, so unfortunately cannot show examples.

Rennsport-Open-Beta-VR-In-Car.jpg

In-game, Rennsport's VR feature is far from a looker yet.

One Positive Takeaway​

Looks and performance aside, it is possible to dial it in to run in a somewhat smooth fashion. And once it does, I felt like it helped to make Rennsport feel much more pleasant than on a monitor. While the handling is in a mostly good place as of Open Beta v1.9.0, it feels more predictable and believable in VR.

In a test session at Hockenheim (see the screenshot above), I was able to nail the tricky Nordkurve (Turn 1) apex much more consistently and could also step on the accelerator much earlier and with more confidence. In that sense, the usual qualities of VR revealed a good base - but the performance and visuals need to be polished desperately if Rennsport wants to become a serious alternative for VR sim racers.

Have you tried Rennsport in VR already? Feel free to share your experience on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

What a shame, although completely expected. VR was never a focus for this release, same as the F1 series and that isnt acceptable for 2024. Good on Kunos for not proceeding with Unreal and also Ian Bell for pulling GTR.
 
Well, what can I say... can it really be true that all the developers, financiers, and minds behind RENNSPORT didn't think things through beforehand? I mean, modern sim racing at a high level in 202X, without high-class modern VR support? Are they serious? Who made the decisions?
 
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Well, what can I say... can it really be true that all the developers, financiers, and minds behind RENNSPORT didn't think things through beforehand? I mean, modern sim racing at a high level in 202X, without high-class modern VR support? Are they serious? Who made the decisions?
Yeah, they probably did and realised that only 2% of their potential user base actually owns a VR headset, let alone uses it.

And I say this as somebody who owns 4 VR headsets.
 
realised that only 2% of their potential user base actually owns a VR headset, let alone uses it.
As a regular here on OT, I would have hoped that you would have known, from the poll made a few month back that 20% of the SIM player here use VR to drive their sim of choice, not 2%.

@Yannik Haustein , like you openXR tool, which would be great to be able to have good performance in an URE, creates a shut down, so does Open Composite, an other key elemenet to clarity and performance in VR for URE. Both do wonder in ACC.
I manage to drive a little with open composite closed, but the performance was abysmally, not really playable. Let's hope, they make Rennsport compatible with Open composite, I think it would solve many VR issues with this title. All my other VR sim are compatible with it.
 
It looks like those with high-end PC/GPUs will obviously get the most out of Rennsport in VR.
My friend running a 4090 is quite happy, but I'm on the lower end with a 3070ti and haven't had a great experience. I had to disable OpenXR toolkit too because of crashing , so I'm back to using SteamVR, which I had stopped using a while ago.

Honestly, I expected it to be much worse based on ACC, but it's 2024, and my expectations for VR are high. Anything below AMS2 quality and performance just doesn't cut it.
I really hope they bring some VR optimizations soon.

If not, we're all pinning our hopes on Assetto Corsa Evo for decent VR out the box.
 
As a regular here on OT, I would have hoped that you would have known, from the poll made a few month back that 20% of the SIM player here use VR to drive their sim of choice, not 2%.

@Yannik Haustein , like you openXR tool, which would be great to be able to have good performance in an URE, creates a shut down, so does Open Composite, an other key elemenet to clarity and performance in VR for URE. Both do wonder in ACC.
I manage to drive a little with open composite closed, but the performance was abysmally, not really playable. Let's hope, they make Rennsport compatible with Open composite, I think it would solve many VR issues with this title. All my other VR sim are compatible with it.

20% isn´t much and in professional e-sports you can bet it´s less. Aiming for the e-sports market, VR
won´t be the first task on Rennsports todo list.
 
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It looks like those with high-end PC/GPUs will obviously get the most out of Rennsport in VR.
My friend running a 4090 is quite happy, but I'm on the lower end with a 3070ti and haven't had a great experience. I had to disable OpenXR toolkit too because of crashing , so I'm back to using SteamVR, which I had stopped using a while ago.

Honestly, I expected it to be much worse based on ACC, but it's 2024, and my expectations for VR are high. Anything below AMS2 quality and performance just doesn't cut it.
I really hope they bring some VR optimizations soon.

If not, we're all pinning our hopes on Assetto Corsa Evo for decent VR out the box.
The existence of the 4090 is such a bad thing for PC gaming. Devs and many many users started to consider that enthusiast-level priced hardware as the new "high end", and when something doesn't run well people should just "get a 4090". It's not like they should optimize their game... iT RuNs wELL oN tHe 4090 duh. Gaming journalism doesn't help, as they usually don't care much about optimization. Even Digital Foundry got pretty soft with the criticism.
 
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Como frequentador assíduo aqui do OT, eu esperava que você soubesse, pela pesquisa feita alguns meses atrás, que 20% dos jogadores de SIM aqui usam VR para dirigir seu SIM de escolha, não 2%.

@Yannik Haustein , como você, a ferramenta openXR, que seria ótima para ter um bom desempenho em um URE, cria um desligamento, assim como o Open Composite, outro elemento-chave para clareza e desempenho em VR para URE. Ambos fazem maravilhas no ACC.
Eu consegui dirigir um pouco com o Open Composite fechado, mas o desempenho foi péssimo, não muito jogável. Vamos torcer para que eles tornem o Rennsport compatível com o Open Composite, acho que isso resolveria muitos problemas de VR com este título. Todos os meus outros simuladores de VR são compatíveis com ele.
expand...I don't think you understand that he was generous with 2%. The 20% you're referring to doesn't even represent 0.05 worldwide, there's more to it than that.Overtake.
 
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In a niche market like sim racing you need every customer. And 15-20% is a lot. That's the reason VR was implemented in the open beta. The sad thing is, UE and VR doesn't match.

"no/bad VR, no buy"

That´s not how business works. But don´t get me wrong, if they can implement a good VR one day, I welcome this, even if I don´t use VR.
I don´t know much of the history of this title and which promises there might have been.
 
It looks like those with high-end PC/GPUs will obviously get the most out of Rennsport in VR.
My friend running a 4090 is quite happy, but I'm on the lower end with a 3070ti and haven't had a great experience. I had to disable OpenXR toolkit too because of crashing , so I'm back to using SteamVR, which I had stopped using a while ago.

Honestly, I expected it to be much worse based on ACC, but it's 2024, and my expectations for VR are high. Anything below AMS2 quality and performance just doesn't cut it.
I really hope they bring some VR optimizations soon.

If not, we're all pinning our hopes on Assetto Corsa Evo for decent VR out the box.


Once upon the time I used a similar word to describe my GPU, maybe I said "lower end" or something, and someone gave me a physical that I will never forget :roflmao: . Do not call a $600 graphics card lower end. :roflmao:
 
Omg niche market hear it so much its like ppl making excuses for these developers releasing 1`/2 baked crap, a modern sim even with a new engine or not should cater for triples wide screen and VR from the get go. its like real road wet weather ect.. without it expect to fail and get bad reviews. Its like these developers think we the user will pay for anything in any state.
 

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