Rennsport Leaves Open Beta, Early Access Now Active

Rennsport Early Access.jpg
Image: Competition Company
The full release of Rennsport is inching ever closer, with 16 December now seeing the game leave the open beta stage for early access. Competition Company will bring some extra changes going forward.

Rennsport's birth has been a lengthy and difficult one, with it initially only being accessible to a few select people who competed in the ESL R1 sim racing championship. It then entered closed beta in June 2023, then open beta in July 2024, and only became available to download on Steam two months after that.

In that time, the sim has been under intense scrutiny by the community for its gradual rollout process among other factors, including but not limited to releasing paid DLC packs before leaving open beta in the form of the Founders Packs.


Well we are now at the last stage before its intended full release in 2025. Here is everything you need to know about Rennsport now it is in early access.

Rennsport Early Access​

There will be a new user interface in the early access build of the platform, with the majority of the cars and tracks available in the beta already usable. You can also claim an additional car in the form of the BMW M2 CS Racing, a car that is now quite prevalent across many sim racing titles (Assetto Corsa Competizione, rFactor 2, iRacing) for entry level drivers.

Within the early access version, everyone's slates will be wiped clean. The in-game store will provide players the new opportunity to acquire cars if they have not already gotten them, and they can be picked up through an in-game currency that can be earned through competing in races but also purchased.

Additionally, the first edition of the Rennsport battle pass that provides a variety of in-game items. The first of which will be the Aston Martin GT3 car that was recently added to the open beta.


Speaking of GT3 cars, they have apparently been revising the tyre and handling models of all the GT3s in-game. You can download Rennsport early access via Steam or the Epic Games Store now, plus the entire changelog can be read below.

New Content
  • Added BMW M2 CS Racing
  • Implemented new UI menu system for the whole game
  • Added new 3D scene for garage and made it visible across all main menu screens
  • Added content for Pre-Season Battle Pass
  • Replaced BMW M Hybrid V8 LMDh’s steering wheel with the version currently used in real-world racing in this car
New Features
  • Implemented stickers system with images applied on top of car’s livery and on car dashboards
  • Implemented battle pass system
  • Implemented rewards claiming system
  • Implemented driver titles system
  • Implemented player profile background images system
  • Implemented In-game Store 1.0 with more content to buy on both Steam and Epic Games Launcher
  • Implemented rotating car roster system
  • Added pit crew animations when performing pit stops
  • Added pit stop radar to in-game HUD
  • Implemented feature for compiling all shaders inside the game in main menu to avoid hiccups during their first loads in gameplay maps
  • Added system for displaying currently active yellow flag zones on in-game minimap
  • Implemented logic for distinguishing between minor and major false starts
  • Added sector comparison feature for time trials
  • Added possibility to automatically advance to next time trial opponent after beating currently selected one
Gameplay
  • Changed how collision cooldowns are handled to a severity-shared timer with some additional caching
  • Reworked minimap system for better accuracy of player icons
Physics

All GT3 Cars

  • Implemented new tire model
  • Adjusted tire grip behaviour
  • Adjusted tire heat retention behaviour
  • Adjusted tire cooling behaviour
  • Adjusted tire lifespan
  • Adjusted tire sizes and spring rates for each car
  • Reworked base setups
  • Adjusted engine braking
  • Adjusted brake distribution
  • Adjusted braking power
  • Adjusted ABS behaviour
  • Adjusted Fuel Consumption
Praga R1
  • Implemented new tire model
  • Further adjustment will be required for grip/heat/cooling/lifespan behaviours
Performance
  • Further improvements in reducing CPU frame time to improve experience with multiple cars on a track (especially on older CPUs)
  • Reworked assets loading logic to improve loading times and occasional hiccups when interacting the game
  • Removed DirectX 11 support due to its incompatibility with some of the new game features
Audio
  • Adjusted opponent sound per-distance volume to improve audio quality and performance
  • Fixed some problems with missing tire sounds and added more detail to the sound itself
  • Equalized volume levels in BMW M4 GT4
Bugfixes
  • Fixed issue with corner cuts not being registered correctly when hitting limit-detection cones on lap 1
  • Fixed some cases where yellow flag zones were sometimes not replicated correctly between players in multiplayer scenarios
  • Changed yellow flag zone updating logic so players moving out of track bounds can’t extend it infinitely while driving outside of track bounds
  • Fixed issue with tire temperatures not being affected by unit selected in interface settings
  • Reduced loading time of car meshes to fix some problems with hiccups when players join servers
  • Fixed issues with corner cuts not being cleared correctly when resetting time trial attempts
  • Fixed issues with penalties being given to players when resetting time trial attempts
  • Fixed issue with game not applying correct MGU-K deployment modes when starting time trial attempts
  • Fixed some issues with engine starter sounds sometimes not being triggered properly when starting from garage
  • Added stage names to stage start events in event table of the replay UI
  • Improved driver’s hand positioning on Hyundai Elantra N steering wheel
  • Fixed some issues with in-game leaderboards table flickering when the game is paused
  • Extended the time trials leaderboard page size to cover the lists length
  • Fixed some problems with loading screen scaling
Known Issues
  • First time entering Battle Pass screen, it can jump to the last Tiers. Re-enterinng the Battle Pass screen it will center on your current Tier
  • Mini-map in Pit Screen can be hard to see the individual sectors
  • Pit Crew can be clipping on some tracks
  • Dashboard stickers can be hard to view inside the sticker manager on Hypercars
  • BMW M2 CS Racing – Engine audio not audible while in hood cam
  • Re-fueling in a pitstop can break the displayed fuel in the in-car dashboard

Are you still waiting for the full release of Rennsport before giving it a go, or will you be giving early access a try? Let us know in the comments below and join the discussion in our Rennsport forum!
About author
RedLMR56
Biggest sim racing esports fan in the world.

Comments

I love Raceroom F2P model but this was supposed to be above 10 dollars each car? Also wasnt mod support something they wanted first? Questions and questions...
 
I thought it's an already dead game.

And while I think more choice is better for us - players, another GT3 focused game in the roster is just meh. But with a "battle pass". I think I'll... pass :whistling:
 
Literally the only reason I can come up with to justify installing Rennsport is to hotlap the Vantage GT3 as it's the only title that even has the car (which is a travesty BTW). But if I have to navigate a dumbass battle pass to acquire it, I'm more than content to hold off and continue ignoring this game.
 
Premium
Also from the devs on steam:
VR support has been removed for the time being since it had many issues that needs more time and care to fix and make better. It will be back when it is in a better state for user experience.

Really no point even to install this...
 
As others have mentioned.. A "batllepass" in a driving sim?? It's an easy pass for me. With these "battle passes" I am clearly not the demographic this title is aimed towards.

Yet another fixation on gt3 and predictably lmdh coming down the creek as that is the new trend..

Best of luck guys over at Rennsport
 
With these "battle passes" I am clearly not the demographic this title is aimed towards.
I had to google “battle pass”, as I had no clue what it was, I guess I am not part of the demographic either.
Also, VR support has been removed for the time being, settled it for me.
Good luck Rennsport, I always thought you would need it, but now more than ever.
 
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