Racing At The Bend In Real Life: How Sim Racing Helped Emily Prepare


Being fast in the sim rig is one thing, but does that transfer to real cars and tracks? Our own Emily Jones tried to find out at The Bend Motorsport Park.

There is no doubt that @Emily Jones is quick behind the wheel of a virtual car in sim racing. Anyone who followed our Race For Mental Health 6 live stream in November can attest to that - that pole lap in the Ford Mustang Supercar was a sight to behold, and that does not even get into her Porsche Esports Supercup All-Star Series win in 2021.

How about real racing, though? Emily and her partner Jake put that to the test at Australia's The Bend Motorsport Park. Competing in a Hyundai Excel Series race, one of the cheapest series to get into racing Down Under, Emily and Jake tackled The Bend's West Circuit, which skips most of the middle sector of either the longer International Circuit or even longer GT Circuit layouts to form a 3.41-kilometer lap.

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The Bend's West Circuit as run in the race Emily took part in.

Of course, sim racing played its part in preparing for the event. An official mod of the track, as well as a mod version of the Hyundai Excel, helped Emily get acquainted with the car-track combination, although it was not quite the real deal, of course. To get the layout memorized, the sim rig was good preparation, but naturally, things are a bit different when at an actual event with other cars surrounding yours.

Same Struggles & More Intuitive Shifting​

Emily found that she was struggling with the same things in both the sim and the real event, namely turn 3, first and foremost. It is deceptively tight, and as it turned out, this was the case at the real track as well as on the virtual one.

On the other hand, braking and shifting were the big differences on the real track. The latter proved to be difficult in particular, as Emily had practiced without an H-shifter, which the real car has - and despite using the clutch, the motions are different when using an actual gear stick in the real car, and heel and toe is mandatory. Emily actually found this to be more intuitive due to the haptic feedback from the shifter.

Emily-Racing-At-The-Bend-2.jpg


How did the racing go, though? Pretty well, actually - Emily and Jake saw the checkered flag in first position in race 1, but had the win taken away for being a bit too quick in pit lane - just 0.3 seconds under the minimum pit stop time, to be precise. Race 2 saw an exciting end with a four-way battle for the win, with Emily crossing the line in P2 eventually.

Emily concluded that sim racing did indeed help with preparing for the event: "I turned up for Free Practice 1 and I already knew all my braking markers, I knew where I was going to put the car, and I honestly think, sim racing is fantastic for learning that." The on-track feeling of a real race cannot be replicated, though - but most importantly, "I had a lot of fun, and it was a pretty successful weekend!"

Have you ever had the chance to prepare for a real-life racing event using sim racing? Let us know how it went in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

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Great article @Yannik Haustein , thank you :thumbsup: Have seen Emily here 'n there on channels, but what story this is, talk about being thrown in at the deep end- she did so well!

"Have you ever had the chance to prepare for a real-life racing event using sim racing?"
The other way 'round for me - raced and rallied a bit in the 70's, so sim racing has been my 'fix' to keep my hand in, and enjoy racing in some way.

Had the opportunity to drive a Caterham 420R Toyo Championship car at Donington last year - whilst I (thought) I knew the track, the brutality of a sequential shifter on these cars was a sharp reminder how 'gentle' our sim life is, it was brutal:laugh: ...and also changed the perspective of the track, because it takes longer to make the shift than it does on the AC (mod) car.

So yeh, I'd say sim experience contributes massively for lines and general track knowledge, though you have to expect far more 'FFB' than a sim setup, and respect for your health slows you down, for me anyway:D
 
Nothing replaces seat time to understand the car. Nothing.

Like it's said in the video, you can learn the track, and overall brake and shift points and lines, but how the car reacts and drives and how you adapt to it, only real seat time can give you.

Thats why it is so funny to read simracers talk about which sim is more "realistic"... when not even a proper punishing gearbox exists in most sims, let alone naunces of how the car reacts.

Also, it seems once again, real life is a lot more oversteery than sim portrait it to be.

Great video, great insights, and congrats for the good results.
 
Just need a Excel please :x3:

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Thats why it is so funny to read simracers talk about which sim is more "realistic"... when not even a proper punishing gearbox exists in most sims, let alone naunces of how the car reacts.

You lost me mate, they are simulations, not Holodecks :x3:

Why you think I been asking studios for decades to create company for think tank on future engine.
Must be a better way then attacking it from all angles.


You could say the same thing about real race drivers
Does everyone of them have accurate input into what their car is doing and what it needs ?
Sometimes you will hear very good pilots that are simply lost what is happening.
Same thing can happen in sims.
 
All the same small team excuses the devs use these days drive me nuts...

We all know that each team has it's own strengths and weaknesses and the results are all blurred by their engine choices...

It's one of the reasons why there are many fans of both AMS1 and AC that haven't migrated to AMS2 and ACC yet... The engine changed the way the art was being portrayed...

A bit like how St Anger sounds crap but when Metallica play those songs live they go off...

I'd absolutely love to see sim racing turn away from profit chasing split up teams and create the basis of the next ISI motor type engine that can be used on all sims without the need for a different graphics or UI engine like we see today... And then each development team can paint their own simulation from there...
 

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Yannik Haustein
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