Pre-war American Car Due In Upcoming BeamNG.drive Update

1930s towncar.jpg
1932 Roddenham V16 Towncar mod
BeamNG.drive's latest 'Teaser Tuesday' post has unveiled plans for a pre-war American car. The soft-body, node-based simulator has had some community-created content around this era of automotive history, so how will it compare?


In a Halloween-themed announcement, the BeamNG.drive development team were searching their attic when they discovered some documents labelled as top secret from 'Ye Olde BeamNG'. This letter contained sketch drawings of the new vehicle which appears to be styled after a pre-war car, potentially from the USA.

A few cars that this new vehicle could have taken inspiration from would be the 1933 Packard Twelve Stationary Coupe which has those beautiful sweeping front wheel arches that the drawings represent.

Packard Twelve.jpg
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1934 Packard Twelve Convertible Victoria. Image: ultimatecarpage.com on WikiMedia Commons via CC BY-SA 4.0 | Update drawings. Image: BeamNG

This vehicle was fundamental to shaping pre-war automotive history in the United States and is often categorized among some of the most spectacular and beautiful cars to have been built from this era. The facelift version was created in the transition period between custom bodywork going out of style and moulded bodywork being brought in to reduce costs.

These cars came with 7.3 and 7.8 litre V12s, an engine we have yet to see in the vanilla version of BeamNG. This addition could spark a whole range of swaps and opportunities for the incredibly creative community behind BeamNG.

Mods​

After combing through the BeamNG mod repository, a significant lack of pre-war vehicles became apparent. Adding this mystery American car as first-party content will reignite the communities passion for these incredible feats of engineering.

1930s Cars.png

Selection of 1930s vehicles. Image: gamebros57

1932 Roddenham V16 Towncar​

If you can not wait until the new update does eventually arrive, there are a few options for you. One of the best ones would be this, 1932 Roddenham V16 Towncar from gamebros57 on the official mod repository. This car is the only one available from the official mod repository, so whilst there are plenty of other options for this car, the base version is the one we would recommend.

The car is the perfect example of what this new update could bring. The car has been built in the program, Automation. If you are not aware of what this program can do, check out our build series right here on OverTake.gg.

Towncar.png
1932 Roddenham V16 Towncar. Image: gamebros57

The car has a four-speed manual transmission and handles exactly how you would imagine a car of this age would. The damage model is not up to BeamNG standards, especially with it being an Automation export, but it is still a fantastically detailed car that will get you through until the new vehicle arrives in the next official update.

What do you think about this new vehicle for BeamNG on the horizon? How do you see it benefitting BeamNG as a game? Let us know down in the comment below!
About author
Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

Looks nice. Definitely gonna have a try out.
Though, I would have liked to have included my grandfather's 1925 Ford T Touring as an option.
I remember as a 6-7 yo kid he took me a ride in this beauty, to me it was a sports car, even though no 0-60mph record on its scorecard.
 
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This is cool. Any extraordinary car is cool in Beamng, because it is always created with great attention to details so its not just visual of the body, but you can actually learn a thing or two about many different features of car.

Also it really reminded my about Invictu Games who created the game 1nsane, which was a first game with beam based soft body physics. And they created some old car similar to this as a dlc or maybe it was as mod by original developer, and while I would not be interested in such a car in other games, especially at that time, it was very interesting there because it was realistic and unique.
 
OverTake
Premium
This is cool. Any extraordinary car is cool in Beamng, because it is always created with great attention to details so its not just visual of the body, but you can actually learn a thing or two about many different features of car.

Also it really reminded my about Invictu Games who created the game 1nsane, which was a first game with beam based soft body physics. And they created some old car similar to this as a dlc or maybe it was as mod by original developer, and while I would not be interested in such a car in other games, especially at that time, it was very interesting there because it was realistic and unique.
never thought I will see someone mentioning 1nsane here, awesome :) Loved the capture the flag gameplay haha
 
Premium
This will be a welcome addition to the BeamNG vehicle family, and I look forward to its integration. I wonder if there will be options for upgrading, like different variations of this vehicle—such as a rusty, worn paint patina for a 'Barn Find' look, or upgrading to a 'Hot Rod' variant with various engine options.

Just thinking out loud, as this allows for possible longevity to any mod. Having such options gives a wider appeal to more people wanting to try it, whether they are Purists or Custom Rodders.
 

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Connor Minniss
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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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