Our First Impressions of Le Mans Ultimate Pack 1

Le Mans Ultimate Lamborghini SC63.jpg
Image: Studio 397
The first of four confirmed Le Mans Ultimate DLC packs is now available to purchase with the 2024-spec Peugeot 9X8, Lamborghini SC63 and Imola. Here are our initial thoughts.

Le Mans Ultimate may still be in early access but starting today, the first batch of content add-ons is now available. Included in Pack 1 is the official sim racing introduction of Lamborghini's first venture into top-line prototype endurance racing, the SC63 LMDh car. Along with that, the winged version of the Peugeot 9X8 hypercar and the Autodromo Internazionale Enzo e Dino Ferrari.

Three additional content drops will release which along with Pack 1 can be acquired with the purchase of the Season Pass at no extra cost, also releasing today. Pack 2 is expected in either September or October with an additional track and the two remaining hypercars (the Alpine and Isotta Fraschini), Pack 3 in December with a track and three GT3 cars, and finally Pack 4 in the first quarter of 2025 with a track and four GT3 cars. Two additional GT3 cars will be available for free at some undisclosed point down the line.


But that is then, this is now and so here are our first thoughts on the first content pack to release for Le Mans Ultimate.

Our First Thoughts​

With our early hands on look at the content, here is what we have to report. The build of the Imola circuit is very faithful and you can even spot a couple of Senna tributes, and @Michel Wolk reported that lighting is impressive in the morning hours. Additionally, in our recent video comparing LMU and iRacing to Kévin Estre's pole winning Le Mans lap, Markus Soholm pointed out the level of realism and detail of LMU's kerbs, Imola is no exception.

Next up, the cars. First of which is the Peugeot, how does the inclusion of the wing feel compared to its wingless counterpart that has been in the title since launch? According to Michel, the 2024-spec car feels a lot more agile in more angled corners thanks to the rear wing, and of course there is now a rear wing setting that can be tweaked in the setup menu.


But of course, the car that the majority of the playerbase are interested in, the Lamborghini SC63. In his first few laps driving the car, Michel observed that the car was very nervous on the limit, and it may be difficult to avoid locking up the brakes from time to time. But nevertheless, it will be worth putting up with for the sound alone, as evidenced above with Lamborghini WEC Hypercar class works driver Romain Grosjean putting the SC63 through its paces at Imola.

Aside from the new content, there is also the AI drivers at Imola that appear to be decent, with only a few trains forming amongst the car classes. Some crashing issues still persist but perhaps they will be identified and dealt with accordingly in time for the release. Finally, triple screen users rejoice as the menus run a lot smoother with that setup!

Cost​

The Le Mans Ultimate - 2024 Pack 1 will set players back £9.99 / €11.99 / $12.99, which is what you can perhaps expect the remaining three packs to cost when they release. So if you wanted to ultimately spend less if you intend to get all four packs, you can pick up the 2024 Season Pass for £39.99 / €46.99 / $49.99, which will apparently total to spending 25% less than purchasing all four individually.


What do you make of the new content in the Le Mans Ultimate - 2024 Pack 1? Tell us on Twitter at @OverTake_gg or in the comments down below!
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I know that this was covered in the thread for the article heralding these packs, but selling DLC before the game is even finished just strikes me as wrong. I do wish the devs and players all the best, but asking users to buy a season pass while still in Early Access is selling work you haven't done yet - which studios would presumably only do if finances were tight, given that the actual game isn't at a release level yet.

Their programmers could be finishing the game, but they need the money so desperately they've been told to make DLC cars instead - that worries me.

Even paying the 'cheap' annual price makes the game plus one year's content £65 at pre-release prices, buying each pack separately would be nearly £80 if their reported discount is correct, which is the price of a working AAA title - Deluxe Edition, not a niche Early Access sim.

As a Series specific title it will always have less cars and tracks than a general sim, and thus probably less general appeal - and yet it's going to cost more than Forza? Endurance race simming is a niche within a niche. Is that player group large and enthusiastic enough to support a modern, expensive-to-make video game? I just get the feeling that the studio are struggling and I wouldn't be that surprised to see an article on the demise of LMU, leaving anyone buying the Season Pass up the creek.

Selling tomorrow to pay for today is rarely a sign things are going well for any business, though I hope they succeed as I'm part of the larger niche.

And if, in a year or two it's a finished, fully working sim I may actually get a copy - in the next Steam sale anyway.
 
I know that this was covered in the thread for the article heralding these packs, but selling DLC before the game is even finished just strikes me as wrong. I do wish the devs and players all the best, but asking users to buy a season pass while still in Early Access is selling work you haven't done yet - which studios would presumably only do if finances were tight, given that the actual game isn't at a release level yet.

Their programmers could be finishing the game, but they need the money so desperately they've been told to make DLC cars instead - that worries me.

Even paying the 'cheap' annual price makes the game plus one year's content £65 at pre-release prices, buying each pack separately would be nearly £80 if their reported discount is correct, which is the price of a working AAA title - Deluxe Edition, not a niche Early Access sim.

As a Series specific title it will always have less cars and tracks than a general sim, and thus probably less general appeal - and yet it's going to cost more than Forza? Endurance race simming is a niche within a niche. Is that player group large and enthusiastic enough to support a modern, expensive-to-make video game? I just get the feeling that the studio are struggling and I wouldn't be that surprised to see an article on the demise of LMU, leaving anyone buying the Season Pass up the creek.

Selling tomorrow to pay for today is rarely a sign things are going well for any business, though I hope they succeed as I'm part of the larger niche.

And if, in a year or two it's a finished, fully working sim I may actually get a copy - in the next Steam sale anyway.
Not saying i agree with these business practices, but didn't AMS2 do the exact same thing? You could buy a season pass out of the gate, even before the game was in 1.0. And since the Reiza team have been boasting about how much money that netted them, why would any other developer shy away now, when Reiza got so much praise for it?...

Again, i dont agree with this, i think its shady, and wrong, but the precedent has been set already.
 
Not saying i agree with these business practices, but didn't AMS2 do the exact same thing? You could buy a season pass out of the gate, even before the game was in 1.0. And since the Reiza team have been boasting about how much money that netted them, why would any other developer shy away now, when Reiza got so much praise for it?...

Again, i dont agree with this, i think its shady, and wrong, but the precedent has been set already.
the funny fact is AMS2 after 5 years is driving so badly, not even close to rF2 and LMU...Money in AMS2 is a waste if you like the highest level of simracing, but 11€ in LMU for Imola is nothingto have the best version of the market.
LMU needs the massive features missing, but I can't say when, even the devs don't know, they are struggling so much with money and time, but the most important as a simracer is the driving feeling, and LMU destroys any game ;)
 
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Premium
Not saying i agree with these business practices, but didn't AMS2 do the exact same thing? You could buy a season pass out of the gate, even before the game was in 1.0. And since the Reiza team have been boasting about how much money that netted them, why would any other developer shy away now, when Reiza got so much praise for it?...

Again, i dont agree with this, i think its shady, and wrong, but the precedent has been set already.
Pretty sure that was paddock club/beta testing membership and the level of content on offer was much greater. Plus Reiza have delivered bucket loads of content at a good pace since then so if you bought into it, you got a bargain. LMU is thin on the ground by comparison and clearly the studio is struggling to survive, I hope they do as the quality of what they have done is very high.
Watch AC Evo do exactly the same thing...its a business model now.
 
Their programmers could be finishing the game...

A modern sim is never finished: it is constantly developed and improved for years until eventually its developer abandon it at some point.
Developer gotta eat and feed family somehow thus need recurring money to continue making what they do:

- LMU / AMS2 / ACC: regular DLCs with new cars and tracks
- iRacing: subscription
- F1 games: yearly update at full game price

Support your favorite developers as much as you can according to your interests. It is particularly important for S397 which are good guys and that you do not want to go bankrupt and disappear. That would be a tragedy.
 
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Watch AC Evo do exactly the same thing...its a business model now.

What you mean like Kunos did with ACC and AC?

I'll let Fry do the talking here...

1721733495635.gif


It's 2024 not 1994, sim racing titles come out early and DLC is to help fund the development... iRacing started the trend and EVERY other developer followed it... Bit late to complain now when it's an gaming industry code of practice in 2024...
 
There is also a big patch alongside this new DLC:

 
Premium
Its never too late to have a topical discussion, and while I intend to refrain from putting the boot in any further, It doesn't appear people are supporting this strategy with purchases, so that's a clearer communication than any complaining on a message board, and the only type of feedback that gets through.

I still intend to buy it if they survive long enough to bring the game up to the standard it should have been.
 
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There is also a big patch alongside this new DLC:
A big patch with almost no concrete fix addressing the 59 pages of bugs reports left to rot, with a known issues list forum section starting to grow weed since the last time anything meaningful was acknowledge by the nowhere to be found official mods for the past 6 weeks. Crashed twice in 20 minutes of a livestream I just watched, I am not even gonna reinstall to test anything at this point.
 
A first DLC in a version still in early access, why not? It seems to be a new commercial trend. LMU is undoubtedly a very good simulation, but until the feel of the tyres is at least as extraordinary as that of RFactor 2 (still the king of racing games, personally) I'd wait a while before adding to my content...
 
the main issue for me is the AI selection, If I want to drive only GTE offline with AI, I have only 11 AI, so for the moment only rF2 can simulate a 39 AI race with only GTE, and with so much tracks.
And the damage.
 
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Gotta say one thing and drop you a list of recent licenced raicng/simracing games:

Moto GP series - Has all tracks and vehicles at the premiere
WRC from KT Racing -Has full WRC season and cars at the premiere
WRC from Codemasters - Has full WRC season and cars at the premiere
F1 Codemasters - Still shitty but has full F1 calendar at the premiere... most of times
Le Mans Ultimate - Selling base WEC roster and calendar tracks as a DLC

If even Codemasters can pull off a better financial system than your game that looks more attractive, you're doing something wrong. I don't want Motorsport Games to being a new tradition of selling base features of a licenced racing game as additions. DLCs for other simracing titles feel more attractive than this.
 
Their programmers could be finishing the game, but they need the money so desperately they've been told to make DLC cars instead - that worries me.
why do you think the programmers for GUI, physics, MP, career, VR etc etc etc are the same people who build the 3d models of cars and tracks?...hint...they arn't the same people. So while the programmers are probably working at fixing the issues (at least I hope they are!), the 3d modellers are created cars and tracks at the SAME time!
 
Gotta say one thing and drop you a list of recent licenced raicng/simracing games:

Moto GP series - Has all tracks and vehicles at the premiere
WRC from KT Racing -Has full WRC season and cars at the premiere
WRC from Codemasters - Has full WRC season and cars at the premiere
F1 Codemasters - Still shitty but has full F1 calendar at the premiere... most of times
Le Mans Ultimate - Selling base WEC roster and calendar tracks as a DLC

If even Codemasters can pull off a better financial system than your game that looks more attractive, you're doing something wrong. I don't want Motorsport Games to being a new tradition of selling base features of a licenced racing game as additions. DLCs for other simracing titles feel more attractive than this.
Incorrect, they sold LMU with the BASE content of 2023, ALL cars and ALL tracks for that year....now you want 2024 for free as well...name me WHICH of those sims you mentioned did TWO (full content) years with the same game. MGP certainly does not, F1 certainly does not.
 
Would have been nice if Studio 397 and Motorsport Games finished RFactor2 before releasing a DLC called LMU
- I will not give any more money to a company that takes us for a ride instead of delivering a product that works properly.
 
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