Miami GP Venue Expands - A Case for Alternative Layouts in Sim Racing?

Miami GP Venue Expands - A Case for Alternative Layouts in Sim Racing.jpg
Image credit: Mercedes-AMG F1 Team Media Site

Should sim racing games feature more alternative layouts?

  • Yes

    Votes: 63 96.9%
  • No

    Votes: 2 3.1%

  • Total voters
    65
Last week, the Miami Grand Prix venue announced plans to expand with new circuits. Is this something the F1 Games and by extension the rest of sim racing aim to follow? Have your say in the comments.

Following three successful years running its event in the surrounding areas of the Hard Rock Stadium car park, the Miami Grand Prix is looking to expand its facilities with the goal of welcoming a wider variety of championships.

The race's organiser, South Florida Motorsports, announced last week that four new layouts will be built within the Miami International Autodrome, ranging from a 2.3km layout to the 4.52km Extended Marina Loop. All fitting within the 5.41km circuit used for the Formula One Miami Grand Prix, the aim is to initiate wider use of the venue throughout the year, starting with Ferrari Racing Days taking place on the 4.52km circuit two weeks after the main GP.

Miami International Autodrome.jpg

Miami International Autodrome to get layout expansion. Image credit: South Florida Motorsports

The Case for Alternative Layouts in Racing Games​

In the world of racing games, we frequently hear outcry regarding the low number of circuits available to race in certain games. Be it the repetitive nature of Assetto Corsa Competizione's online racing cycle or the unchanging churn of the Formula One calendar in F1 24.

After a while, you will end up getting bored of the existing content offerings in any game. But clearly, there is a simple solution for pushing that fatigue back by at least a few weeks.


Around 20 years ago, GTR2 was released as the official game of the FIA GT Series with its combination of GT and NGT cars. Covering the 2003 and 2004 seasons, the game featured 15 circuits. However, many of those including Donnington, Hockenheim, Valencia and Oschersleben, featured multiple layouts. As a result, one circuit could easily provide a selection of different racing challenges.

This is an art that many titles today overlook, so perhaps it is time for the likes of ACC and Le Mans Ultimate to offer alternative circuit layouts. Whilst offline AI racing is all about replicating the real thing on full-length layouts, the online racing scene can always do with fresh content. Indeed, this is something iRacing offers with every track where possible providing greater variety.

Do you think sim racing games should put more effort into offering alternative layouts? Let us know in the comments.
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

I dont agree this is an issue really, while you bring up ACC, LMU and F1 24... the other sims out there have been offering multiple layouts and circuit variations for a long time. The "many titles" are only really a few.

Assetto Corsa
rFactor 2
RaceRoom
iRacing
Automobilista 2

As well as the simcades... all offering all available layouts.

And a shout out to the fellow track creators out there who do this with track mods as well :cool:
 
Almost any track in PC simracing features multiple layouts when they are available in real life.
Give it some time and it end up in the simtrack.
To be driven by nobody afterall.
So this news article is a bit off.
 
It's all very well to alter the track layout providing we don't get things like Paul Ricard as a result, that should be dug up and given back to the Squirrels.
But I'm all for putting cut throughs and extended it's on tracks, Gran Turismo however I feel got it a bit wrong when they did a reset on the classic tracks like Deep Forest, GrandValley, Trial Mountain et'al, even High speed ring has been buggered up for the sake of a few percent of online drivers.
 
iRacing usually provides all the layouts available, or at least a good many. It's nice, because in many series tracks are used in back to back seasons but with different layouts, e.g. in the Skip Barber challenge we use each track for three seasons and if it offers different layouts, we will do different ones each season. That's how I learned Knockhill in Scotland is often run the wrong way round ;)
What I really love is historical layouts added to current day layouts, one finds that very rarely.

edit: just checked what iRacing offers for Spa these days:
Screenshot 2024-10-02 203659.png
 
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Premium
With how iRacing have claimed they're in contact with a pre-existing F1 venue in the US (so either Miami or Vegas), maybe this could indicate these layouts will be available if they go with Miami.

Although of the two, I'd be more interested in Vegas. Not that I'm particularly interested in that track to start with.
 
With how iRacing have claimed they're in contact with a pre-existing F1 venue in the US (so either Miami or Vegas), maybe this could indicate these layouts will be available if they go with Miami.

Although of the two, I'd be more interested in Vegas. Not that I'm particularly interested in that track to start with.
interesting thought. Both don't really bug me, played them in my son's F1 games and both left me coldish.
 
Grid Autosport really went wild with the layouts, especially on fictional circuits of course. It was the first time I've seen the 'intermediate' layout of Istanbul. They have reverse layouts of most circuits, too — it feels rather surreal to drive on Red Bull in the wrong direction. The total is 105 different circuit layouts, that you need to learn in the career, and this is excluding drift and touge.
 
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