Low Fuel Motorsport Adds Assetto Corsa

ACC LFM RaceDepartment header.jpg
After garnering prominence from providing ACC players with quick and ready racing, Low Fuel Motorsport are now doing the same with the original Assetto Corsa.

Image credit: Random Callsign

Arguably one of the most beloved titles in the sim racing community is Assetto Corsa. Despite releasing in 2014, it has withstood the test of time and all kinds of new entries to the sim racing market, including its sister title Assetto Corsa Competizione.

This is in part due to its immense accessibility in regards to implementing third party mods. As a result, players can drive all sorts of cars and tracks, the only limit being one’s imagination. The only thing missing was a populated and efficient matchmaking system for races. Until now.


Low Fuel Motorsport has provided this service to ACC users for many years. But now, AC players can look forward to an online competition system. The groundwork has been laid for Assetto Corsa to join the automated racing competition system.

Assetto Corsa to Low Fuel Motorsport​

Building up the Assetto Corsa integration into LFM, the Alpha test seasons begin on December 4. There will be two series running for anyone to join, Mazda Cup and Prototype Challenge. The first will be 20 minutes races in the MX5 Cup car around the Lime Rock south chicane configuration.

For the latter, drivers can take part in a race of 30 minutes in length around Le Mans in Duqueine D-08 LMP3 cars. Like with ACC with its DLC and rFactor 2 mods, there will be links redirecting players to the necessary content for the races.

Assetto Corsa Low Fuel Motorsport.jpg

As ever on the LFM website, all the DLC and Mod Content needed for a race is directly linked. Image credit: lowfuelmotorsport.com

Directly to OverTake, LFM’s Sören Heim said that in time for LFM Season 13, there would be more series available on Assetto Corsa. The current season ends after 31 December, so the full implementation of AC onto the service begins in 2024 with its beta season.

Stay tuned to the LFM socials for the latest information when it becomes available.

Editor's Take: Luca​

Luca Munro OverTake.png"Even though I do not play Assetto Corsa, this news is very exciting. With all the mods available for the platform and LFM not being bound by restraints to stick only with official content, the possibilities for this are truly endless! One must ask though, where does that leave Assetto Corsa 2?​

AC2 releases in early access next Summer, so a full release could still be over a year away. The original Assetto Corsa and Competizione still have such strong playerbases. Plus with LFM adding AC alongside ACC, those player numbers could skyrocket."

Will you be taking part in the Low Fuel Motorsport Assetto Corsa alpha test? Tell us on Twitter at @OverTake_gg or in the comments down below!
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RedLMR56
Biggest sim racing esports fan in the world.

Comments

I only play AC and I signed up in another platform, so, I don't know how LFM works.

But what I would like to have in that kind of service is
- Free to use a custom skin
- A basic telemetry, like stracker
- Lap analysis more accurate e detailed.

So far, none of the services I have tried offer this.
 
Thumb/banner could've done with a better logo. Left part of the background in from their Twatter logo

LFM_color_light.png

*also very heavy use of the drop shadow :p
 
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Premium
Road America... nothing in our inboxes yet :)


I only play AC and I signed up in another platform, so, I don't know how LFM works.

But what I would like to have in that kind of service is
- Free to use a custom skin
- A basic telemetry, like stracker
- Lap analysis more accurate e detailed.

So far, none of the services I have tried offer this.
Sounds like you are after a telemetry program rather than ranked online racing? Even iRacing doesn't offer telemetry and lap analysis as part of its service.
 
Sounds like you are after a telemetry program rather than ranked online racing? Even iRacing doesn't offer telemetry and lap analysis as part of its service.
the rank it is already present in all the platforms. The fact that iracing does not offer a basic telementry It's nothing to be proud of!
 
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Premium
the rank it is already present in all the platforms. The fact that iracing does not offer a basic telementry It's nothing to be proud of!
Well it offers the output, like all the others. But I don't know of any of the main sims that show you the telemetry in game. You almost always have to look at it via something like Motec. Certainly not defending them!!!
 
Premium
To be fair, I have no idea what the rules are around mod use. I'm not affiliated with LFM in any way either so not really my business, but if you are concerned about it I'd contact them rather than posting here.
There would certainly be a collaboration or agreement with the people who make the mods. Any old person can purchase or download a mod for AC, like how anyone can subscribe to third party content on rF2 through the Steam workshop.

But to be used in an official capacity like this whether it be for a high profile racing event or a matchmaking service, there would need to be approval from the creators.

I saw a comment from someone asking "Why do the AC devs just focus on why it is so popular, the mods?". Simple answer, they can let it happen by making the game open source but they cannot be seen to endorse it officially.
 
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@mcroshaw yes, but you're talking about something different. Third party apps and software to analyze the lap are already available, that's not the point.

I'm talking about telemetry like Stracker or SimView, two apps that installed and connected to the server offer graphical telemetry.
 
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Pity other amazing AC platforms like SimRacingSystem or WorldSimSeries didn't have any new to talk about lately, even organizing amazing events and letting people to drive AC for free 24/7. Now, today, most of streamers playing AC (some of them again). Strange world.
 
There would certainly be a collaboration or agreement with the people who make the mods. Any old person can purchase or download a mod for AC, like how anyone can subscribe to third party content on rF2 through the Steam workshop.

But to be used in an official capacity like this whether it be for a high profile racing event or a matchmaking service, there would need to be approval from the creators.

I saw a comment from someone asking "Why do the AC devs just focus on why it is so popular, the mods?". Simple answer, they can let it happen by making the game open source but they cannot be seen to endorse it officially.
Wait, so if I want to create server and call my friend to play some free track and I created webpage where they have link to that mod, I must contact creators even its free mod?
Why dont hide it behind paywall then? If its free then its free, if it paid then its paid, what is the issue here?
 
I opened up an account and signed in for the rookie races on AC. Set up everything like it's explained in the video (had most of the stuff installed anyway).

Wanted to start first race and got kicked out instantly without being given a reason. After some searching I found out their Race Penalty App does not activated in game. It's active in CM (checked the box) but I can't activate it in game.

Why the need for an extra Penalty app anyway, use the one that's there. Never had problems with that online.
 
Premium
Wait, so if I want to create server and call my friend to play some free track and I created webpage where they have link to that mod, I must contact creators even its free mod?
Why dont hide it behind paywall then? If its free then its free, if it paid then its paid, what is the issue here?
I think the difference is, you are not selling advertisement slots on your hypothetical web page.
But I could be wrong... just a guess.
 
Wait, so if I want to create server and call my friend to play some free track and I created webpage where they have link to that mod, I must contact creators even its free mod?
Why dont hide it behind paywall then? If its free then its free, if it paid then its paid, what is the issue here?
Not really a good comparison is it?
 

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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