Local and Transferable Le Mans Ultimate Saves: Custom Co-op Potential?

Share your LMU Saves.jpg
Following the most recent Le Mans Ultimate update, the co-op mode may not be to everyone's liking. But local mid-race saves may provide the perfect workaround and even greater potential.

Image credit: Studio-397

Earlier this week, Le Mans Ultimate received its second major update since launching back in February. Sure, content like the Circuit of the Americas and Hypercar pairing headline additions in DLC form. But the nifty Asynchronous Co-op mode is one feature fans have been eagerly awaiting.

The mode launched this week offering everything players hoped for. Or did it? At present, Le Mans Ultimate developers organise official co-op events with a choice of three currently available to complete. As a result, you and your friends cannot load the game, select 24 Hours of Fuji - not that you would want to - and run it as an asynchronous threesome.


However, another new addition to the game in the form of mid-race saving may be the relief those looking for a custom co-op model need. Those save games are stored locally, on your PC, and as we have found out, are transferrable.

How to Share Le Mans Ultimate Mid-Race Saves​

Thanks to Le Mans Ultimate's roots in the rFactor series of games, the title's files are easy to navigate. From altering settings for as-yet unofficial features to extracting files, the game is open to all.

Best of all however is that sharing files with your friends or even here on the OverTake Downloads listings is easy. Here is where you need to go to find your game saves. Access your Le Mans Ultimate install folder and follow the below path:

Le Mans Ultimate/UserData/Saves/Race Weekend​
Here, you will find all your mid-race saves, easy to find with files perfectly matching the name with which you saved each one. However the title will still add the combination of numbers you get in the in-game save menu.

LMU save games are in: Le Mans Ultimate/UserData/Saves/Race Weekend

LMU save games are in: Le Mans Ultimate/UserData/Saves/Race Weekend

Small files, these are easy to transfer either via email, Discord or any other file-sharing platform you choose to use. Once you have downloaded a mid-race save game file sent to you, simply place it in the same folder as above.

LMU Save Sharing Disclaimer​

Obviously, sharing mid-race saves across the internet is not something Motorsport Games or Studio-397 intended as far as we know. As a result, the 'feature' does not work perfectly.

Whilst playing around with the idea, we noticed that the driver's name will not change as a new player installs the file and jumps aboard the car. The original file creator's name will remain on the UI until the end of the race.

Not only will the game give you the original save game creator's name, it will also adopt their session settings. This includes AI Difficulty, Limiter and Aggression as well as time progression, tyre wear and fuel usage multipliers. Often, these changes also occur across the entire game. As a result, we advise you to save your settings as a preset before loading someone else's save game.

In addition, getting to the end of a race will automatically delete the save file from your PC. Therefore, if you want to repeat a certain scenario, make sure to keep a copy elsewhere on your computer.

Further Potential​

No doubt, sharing your single-player mid-race saves is a workaround for the somewhat restricted nature of LMU's Co-op mode in its current form. No doubt, much like the online racing situation, private events and custom races will come at a later date.


However, the ability to transfer mid-race saves also has great potential in other regards. The idea of sportscar and endurance racing games aiming to take on the likes of EA's F1 Race Replay and WRC's Moments modes is not new. There is a column all about the subject right here on OverTake.

But now, thanks to this secret ability, Le Mans Ultimate players can set up their own FIA WEC scenarios and challenge other fans of the game.

Le Mans Ultimate Scenario Mode​

As an example, I have uploaded my very own challenge to the Le Mans Ultimate downloads page. Here, you load in aboard the Isotta Fraschini at Circuit of the Americas. Coming into the pit with 20 minutes to go from third place, you choose not to take fresh tyres and as a result, jump the second place Buemi.

Take on Toyota in the mighty Isotta Fraschini.

Take on Toyota in the mighty Isotta Fraschini. Image credit: Studio-397

Your challenge for the final half-stint of the race is to keep the Toyota of Sebastien Buemi behind with his new set of medium tyres. Can you do it or will the Swiss ace get through making it a Toyota 1-2 at COTA?

Be it simply immersive mid-race stints at your favourite track in your favourite car or intense challenges for other players to overcome. There is a lot of potential for mid-race save sharing to grow. As a result, we suggest getting creative and sharing your very own mid-race saves right here on OverTake.

Will you share your Le Mans Ultimate mid-race save games? Are scenarios something you would be interested in? Let us know in the comments.
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

+1

Basically waiting for it to reinstall LMU and consider the DLCs
I bought the season pack but no interest in reinstalling uintil they fix the basic stuff first that they keep ignoring.. TrackIr? I mean how hard can it be to take something that already works in your base engine and keep it working..
 
I wish they would make a offline version that does not have to worry about race control.
Reinstate AI control, add proper resume from replays and other rF2 features.

I don't think these are ever going to make it back into LMU (even though they hinted they might I would now suggest that was just BS ) They are simply basic functions of the way ISIMotor was intended to function.

Midrace save is useless offline, you supposed to be able to customize.
That is why you can reduce fuel usage and have a longer race with no
pitstops especially for cars with small tanks or simply to get around pit issues on a lot of tracks.

Resume also lets you go back to anytime and place and continue, which is the whole idea ! lol

This is starting to stink of online money bag and I did not invest for that !
 
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All the news about Lemans Ultimate is always a whine, it's the 2% of VR whiners who cry about every Sim released and talk as if they were important, but the producers don't tell the truth, they are such a small number that it's not worth spending resources on so few players, the 40% of weak PCs with GTX 1050 Ti wanting optimization to run in 4k at 60fps lol (is this a joke?). The 20% of whiners wanting to change drivers and complaining about multiplayer, 8% complaining about buying DLCs because the Sim is in early access, the 20% who complain about the pace, the thing is to be against it, but if they praise it they change their opinion quickly, there are the 10% who understand that people are trying hard, and that the game is improving, even though it's not complete yet, they are patient even though it doesn't have everything they expect it to have. It's a Sim that brings a new experience, a category that has never been officially represented.
Everyone has the right to criticize, I myself criticize F1 a lot on PS4, I mean on PS5, sorry on PS5 Pro, probably on PS6 with a visual patch, but it gets to a point where you just don't buy it, it gets repetitive and boring, you can't find any constructive criticism, it's always the same old cry, give it a chance or abandon the Sim for about 6 months and criticize later, but all the subjects get boring...
 
Potential is the big word for this game...

Best in class tyre code, with a new S397 development team and no need to care for modding so can rip off that old bandaid excuse for rF2s struggles...

People these days are far too impatient when it comes to video games... They want it now, not 2 months or 2 years from now... I always have a 3 year window after official release... We haven't even started that timer with LMU...
 
That is the problem, people expect to much, 3 years after release seriously ?
Sorry but I miss the good old days where a sim had 1 or 2 updates.
They have painted themselves into this corner now.

Potential of sims will only begin when they decide to make a proper engine for sims that they can share ....and develop it for decades, like ISI did.

Tell me where is the Con in that ? :coffee:

Like I said for 20 years, when you go and drive brand new identical model car at 10 different dealers they will always feel the same unless someone forgot to check air in tyres.
That is called reality not make believe ;)
 
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That is the problem, people expect to much, 3 years after release seriously ?
Sorry but I miss the good old days where a sim had 1 or 2 updates.
They have painted themselves into this corner now.

Potential of sims will only begin when they decide to make a proper engine for sims that they can share ....and develop it for decades, like ISI did.

Tell me where is the Con in that ? :coffee:

Like I said for 20 years, when you go and drive brand new identical model car at 10 different dealers they will always feel the same unless someone forgot to check air in tyres.
That is called reality not make believe ;)

And who stuffed that whole ISI deal up I wonder... :whistling:

I agree with most of that, especially the dedicated engine for sim racing that can be shared and improved upon...

However we live in the era that we do we the chase for the almighty dollar is far more important than artistic integrity...

The community created this mess, they bought into iRacing, pCARS, AC, ACC, AMS2, RaceRoom and rF2 as long term projects... Not one met the brief in year 3...

So whilst it's perfectly fine to miss the days when a game would release and get 1 or 2 patches or simply die... Selling hype for years keeps a gaming development company able to pay it's employees far better than releasing a game and moving onto the next project which may be a flop and forces the company to close...
 
Initially i wanted to wait for the full release v. 1.0 but i thought heck, 29,99€, why not, its the weekend and i want some fresh stuff for my simrig. So i bought the base game without any DLC.

And what can i say, as far as the driving (physics and ffb) goes its bloody awesome! I feel like its bringing together the best of both worlds (in my book ACC and iRacing) and visually its simply stunning. I thought the game would look inferior to AMS2 and ACC but far from it. Maybe its not very impressive looking during night time but all other day settings it looks absolutely gorgeous! I was not prepared for that. I played today around 5-6h just some singleplayer races because i could not stop. Obviously it still needs lots of work in many areas but goddamn, the foundation is great. Hopefully they have enough funding to continue with the development because it would be a real shame if they couldn't. Thats a really awesome racing game here. I can already say that i prefer the driving feel in LMU over every other current sim.
 
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