Le Mans Ultimate Adds New Contenders: The New Place To Race GT3?

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Image: Motorsport Games / Studio 397
For the first time, Le Mans Ultimate goes GT3 racing in its December update - or LMGT3, to be precise. But there is a lot more in the update than the new cars.

Sim racing loves GT3 cars – a fact that is hard to argue with considering that most modern sims feature the class in one way or another. With its December 10 update, Le Mans Ultimate is now one of them, adding four cars of the 2024 LMGT3 grid to the sim. That is not all, however.

The game is a heaven for the Hypercar fans among the sportscar enthusiasts, of course, but for the full 2024 grid, a whole class was missing so far: GT3. Or LMGT3, to be precise – and the added “LM” is not just a fancy set of letters to reflect the Le Mans connection of the World Endurance Championship. Three of the cars arrive in a pack with Interlagos as a new track for £13.99 GBP / €16.99 / $17.99 USD.

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LMGT3 - Not Quite Your Usual GT3​

Compared to “regular” GT3s, LMGT3 cars look and sound the same, and they are for the most part – but not in every aspect. LMGT3s have to run torque sensors, so their torque output is slightly below that of the standard-issue GT3. A few aerodynamic tweaks also alter their behavior slightly.

When we had a chat with Studio 397 ahead of the update’s release, they told us that James Baldwin found the McLaren 720S GT3 Evo – which he drove in real life as well – a bit too slow for his liking. However, his experience was in a GT World Challenge-spec car, so even the pros can be caught out by the subtle differences.

Anyway, on to the new cars. The first batch of LMGT3s consists of the McLaren, which is free DLC for all players, the BMW M4 LMGT3, the Chevrolet Corvette Z06 LMGT3.R, and the Ferrari 296 LMGT3. With the introduction of the class, ABS is also making its debut in LMU, as no other class in the sim uses the system.

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ABS With Impressive Detail​

In a preview trailer, Motorsport Games CEO Stephen Hood went into a bit more detail regarding the ABS systems, which operate at the same frequency as the ones in the real LMGT3 cars. This means that they will have a slight reaction time, so mindlessly stomping on the brakes ahead of a turn should not be the way to go.

And in our experience, this is true – you can indeed lock up a little bit this way, especially if there are bumps in the braking zone. Trying to get right to the threshold of the ABS kicking in, but not over it, is more effective. What helps is that you can clearly feel the vibration of the ABS in the Force Feedback – a well-designed effect that clearly communicates when you are going over the aforementioned threshold. Definitely something we need to try on an Active Pedal soon, too!

Each of the four LMGT3 cars features the system, but that does not mean they feel the same to drive. Far from it, actually. We found the cars to be nicely nuanced, especially the Ferrari, Corvette and McLaren as all of them feature a mid-engine layout.

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The Corvette Z06 LMGT3.R appears to be the trickiest of the three mid-engined LMGT3s in Le Mans Ultimate, but allowed for quite fast lap times. Image: Motorsport Games / Studio 397

Le Mans Ultimate LMGT3 Handling​

In our experience, the Ferrari is the most stable of the three mid-engine contenders, while the Corvette is the most lively and agile, but probably the hardest to drive as a result. The McLaren sits somewhere in between, which makes it a good choice to give to players as free DLC.

That leaves the BMW. The only front-engined car in the pack, it feels vastly different. Kind of slow, actually, as it is a fair bit bigger, too. When we first tested it, we were off the times of the other three cars by about two seconds, but that soon was a different story.

Due to its layout, the BMW allows a fair bit more turn-in under braking, and once you figured out how to use this to your advantage, lap times will come way down. The M4 may not be the fastest in a straight line, but it makes up for this in the turns.

In general, the LMGT3 cars in Le Mans Ultimate feel excellent and very "alive", for the lack of a better word. If you are skeptic about GT3 cars, these might change your opinion as they are very well modeled when it comes to their driving experience. Should you enjoy GT3s already, definitely give the LMU versions a closer look - they are great fun to chuck around the corners.

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Olá, Interlagos!​

Speaking of corners: A fresh set of those also arrive in the update, namely in the shape of the Autódromo José Carlos Pace, better known as Interlagos. The Brazilian Grand Prix venue made its return to the WEC calendar after ten years in 2024, and it is the penultimate 2024 track that was still missing from Le Mans Ultimate. The Losail International Circuit in Qatar is set to join the line-up in the Q1 2025 update, then.

Interlagos, meanwhile, is once again very well done. Like when Studio 397 released Imola and COTA, the quality and detail level of the track is on par with the other circuits in LMU. The AI also works well at the track – at least we have not been punted off by a Hypercar when testing the LMGT3s. Instead, the higher class made predictable, albeit sometimes risky, moves to go past.

The feel of the characteristic Interlagos bumps and on the kerbs is nice and detailed, and we feel like Interlagos will become a favorite among LMU players fairly quickly. Unfortunately, it is not possible to carry on straight at the Senna S to get onto the remains of the old layout of the track that is still mostly in place. Oh well.

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Exit kerbs like this one on the outside of Curva do Sol can mean a track limits warning or penalty quite quickly if you are not careful. Image: Motorsport Games / Studio 397

Tricky Track Limits​

That said, it is very important to be careful when using the exit kerbs in particular. They are very wide in most corners, and it is easy to get slapped with a track limits warning or invalid lap if you use too much of them, as inviting as they may seem.

There is more to the new LMU update than the content, of course. First and foremost, new ways to race online are introduced, including – finally – hosted servers. Time for league organizers everywhere to breathe a sigh of relief! The dedicated servers will be available via the RaceControl system, which also runs certain online aspects of rFactor 2.

Similar to iRacing, hosted servers need to be rented, and they start at €0.38 per hour. Depending on the server size, this price will increase, but only the server host will need to pay this.

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Image: Motorsport Games / Studio 397

Online Subscriptions & Hosted Servers​

This brings us to the elephant in the room: The online subscription. A recent poll on our website showed that the vast majority of our community are against subscription models of any kind in sim racing, but the good news is: You do not need RaceControl Pro, as it is called, to race online.

There seems to be a misconception that LMU’s entire online multiplayer will only be available via this subscription, but that is not actually the case. Everything that you could race online before, so daily and weekly races as well as special events, will remain free. You also don’t need a subscription to race on a hosted server.

What RaceControl Pro adds is online championships that you can sign up for, sort of like an official league. This is also planned to be used to qualify for Le Mans Virtual once the series happens. These championships will run for six weeks, after which they take a one-week break until a new championship starts. Four series are planned to run at once, and players will have to choose and lock in their car for the full season prior to its start.

Additionally, there is one more tier in the subscription model, called RaceControl Pro+. This comes with the same benefits as the normal Pro subscription, but also unlocks ALL Studio 397 content across both Le Mans Ultimate and rFactor 2 for the duration of the subscription.

RaceControl Pro costs either €3,50 / £3.00 / $4.00 per month, or €42 / £36 / $48 per year. Pro+ is set to cost €6.50 / £5.50 / $7.00 per month or €78 / £64 / $84 per year.

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VR Improvement: Surprisingly Smooth​

With that out of the way, there are also a couple of smaller changes that players are likely to appreciate.
For one, the VR crowd will be pleased to learn that their favorite way to race has received some attention. Certain button bindings like one to recenter your view have been added, as have options for HUD, Menu and World Scale.

Le Mans Ultimate can be launched in VR natively as of the update, so no need for the +VR command in the launch options. While the VR portion is still not a fully-released feature, it works pretty well now – surprisingly so, as we found out.

OpenXR Toolkit, for instance, worked immediately after copying the necessary file to the LMU root folder, and even with no in-game graphics options turned down, a night session at Le Mans was at a stable 90 FPS in most places with some image scaling and fixed foveated rendering applied via the Toolkit on Turbo Mode. Even on the main straight, this only fell to 70-80 FPS using an RTX 4080, so everything points to a relatively resource-friendly VR experience. And LMU does look pretty clean in VR, it has to be said!

A Long List Of Further Changes​

Furthermore, a few changes to the tire and aerodynamic models arrived. Locking the tires in general is not as easy anymore, which is most noticeable in anything but an LMGT3 car, of course. More grip at higher speeds plus a slightly more humane drop-off also change the driving feel a bit – for the better, we find, as LMU had a tendency to lose grip very suddenly in some instances.

In addition to this, a new spectator mode is introduced, and it even comes with an overlay that matches the graphics of real WEC broadcasts. According to Studio 397, this is also supposed to communicate outside of the sim, so you could use it as a streaming overlay in software like OBS.

Loads of bug fixes are also part of the December update, and there are way too many of them to name them all in detail. Feel free to check out the changelog below!

Le Mans Ultimate Update 3 Changelog​

Headline Updates​

  • Improvements to AI tyre temperature simulation resulting in a better correlation to player tyre warmup.
  • Improved VR support
  • Large scale memory usage optimisation resulting in higher FPS during more contested scenes
  • Improved texture loading performance with improvements of around 30%
  • Added new Online menu
  • Improved event lobby screen for all online modes
  • Added the ability to host your own lobbies via RaceControl.GG
  • Added Online Championships feature for RaceControl Pro
  • Daily Race future event access and practice for RaceControl Pro
  • Added HTML Broadcast Overlay system with WEC styling
  • Fix for AMD memory leaks (as seen in Update 2, Patch 1, Hotfix 2)
  • Headlines - Content
  • Added McLaren 720S LMGT3 Evo as FREE DLC
  • Added Corvette Z06 LMGT3.R as part of DLC Pack 3
  • Added BMW M4 LMGT3 as part of DLC Pack 3
  • Added Ferrari 296 LMGT3 as part of DLC Pack 3
  • Added Interlagos as part of DLC Pack 3
  • Tyre/Aero updates - The "edge" on both tyre and aero has been softened. Locking the brakes (especially at front) is now less easy. There is a little bit more grip at higher speeds and a less aggressive drop-off when at or slightly over the limit.
  • Tyre Physics - Adjusted temperature warm-up curve to provide less grip at low tyre temperatures. Adjusted grip drop-off with temperature & pressure sensitivity based on slip. Slightly less aggressive curve.

Game Updates​

Achievements
  • Fixed "A Day At The Races" achievement not tracking when completing laps in the Porsche 911.

AI
  • Fixed AI tyre logic which would lead to AI always pitting the first lap after coming out of the pits in damp conditions.
  • Reworked AI lapping logic on straights so they no longer aim for gaps that don't exist, hoping the other car gets out of the way
  • Fix for physics thread slow downs when lots of AI are on a straight
  • Improved AI settings so you can now set Aggression Low - Medium - High. This scales according to difficulty and Limiter is set automatically with this too.

Cockpit Displays
  • Removed translation on N and R gears so that they show on non-English languages.

Co-op
  • Update to allow restricted classes by event
  • Added support for limited vehicle availability

Driver Labels
  • Fixed crash from driver labels when exiting game

Graphics
  • Adjusted lighting balance as ambient was often too blue.
  • Updated cameras to stay onboard cars when returning to garage.

HUD
  • Fixed engineer message "One Lap To Go" being displayed more than once.
  • Added ABS adjustability to MFD electronics page
  • Fixed "One Lap to Go" message often being shown wrong, and added follow up messages when the situation changes.
  • Improved weather information on session MFD page
  • Fixed degrees character not rendering properly when changing FOV in game

Input
  • Fix for keyboard key combinations not working correctly from some users such as adjusting seat, mirrors or pitch.
  • Removed Steering Torque Capability setting, as this would often result in incorrect FFB configuration.
  • Added control mapping for ABS increase/decrease

Limited Tyre Rules
  • Added Limited Tyres online support

Localisation
  • Corrected some errors with localisation text

Physics
  • Fixed Virtual Energy lap count calculation being incorrect when returning to the garage after starting their first lap without completing it at Sebring.
  • Improvements to Tyre Physics to allow increase in slip related dropoff with cold tyres.
  • Fixes for real road drying line calculations not working
  • Reviewed Real Road clearing of rubber in the rain

Online
  • Added future Daily Race cards
  • Fixed join event button not refreshing after event has started
  • Fix for post-race online results screen not showing
  • Fix for viewing past event results always showing todays date.
  • Updated the event countdown bar to count down not up
  • Improved handling of split & event cancelled notifications
  • Fixed finish position not showing up on recent event cards
  • Fixed "Page Not Found" error when clicking during "event changeover" trying to access online event pages
  • Fix for 0 appearing on the standings screen in online racing monitor next to the session time.

Race Starts
  • Fixed formation line issues on full formation lap when Safety car pits
  • Fixed fast rolling start at Le Mans causing player disqualification when following starting instructions in LMP2 or GT car
  • Fixed inconsistencies in the race start guide causing drivers to receive penalties
  • Fixed a situation in which the formation user experience may break if the leader does not grid

Replay
  • Fixed stuttering/judder when viewing replay with the replay UI displayed
  • Fixed a game crash when loading an old replay

Save & Load
  • Improved robustness of Save Game format
  • Fixed car MFD value adjustment not being stored in game saves
  • Fix for full damage repair always taking 180s after loading a save game
  • Fix for saved damage not being restored when restarting stints.
  • Fixed some of the car setup settings return to default when loading a saved game.

Settings & Profiles
  • Fixed some issues around setting screen resolution when monitors have changed
  • Disabled ABS driving aid in in game settings menu when current car is equipped with in car ABS (LMGT3)
  • Added ABS map to car setup menu
  • Update FOV key bind control so that default sits correctly in the sequence
  • Added anti-roll bar bindings to car controls
  • Updated graphics settings page to force confirmation of unapplied changes when leaving screen.

Sound
  • Fix various issues surrounding headphones including initialisation, lack of bass response, and HRTF selection
  • Improved code support for ABS and TC sound

User Interface
  • Full Screen - when the game is in full screen window mode the game will always be the active window even though other windows are in focus on top of it
  • Fix for booting the game in full screen mode on an AMD will often crash or take a long time to boot
  • Updated and improved car renders for in game car select screens
  • Updated Main Menu Order
  • Removed corner UI animations to improve CEF rendering
  • Updated tyre compound UI colours match official WEC scheme
  • Updated damage simulation settings in advanced options to show fixed options rather than a percentage slider
  • Fixed online race notification overlapping page titles at the top left of the screen

Virtual Reality
  • Added VR mirror option to graphics settings page
  • Added VR related key binds to UI
  • Added configurable VR UI and HUD render size
  • Fix for undercar shadows only rendering in one eye
  • Adjusted Spectator Camera clip planes to prevent clipping when looking around
  • Added VR specific HUD
  • Revised PFX settings for VR and revised glare settings in general
  • Desaturate environment when in menus in VR.
  • Temporarily disabled motion blur in VR, due to it only working in one eye
  • Updated VR defaults settings on first launch to 1920x1080 VR Mirror and low PFX
  • Fixed applying any Display changes whilst in VR causing the game to freeze
  • Improved UX around out of focus game window in VR by desaturating screen when game isn't in focus

Voice Over
  • Added missing Green Flag Voice Over at Le Mans

Track Updates​

General
  • Updated all tracks Real Road presets for better and more consistent grip distribution.

Circuit of the Americas
  • Removed collisions from fuelling rigs
  • Updated back straight track limits to not allow red side aprons

Portimao
  • Removed collisions from fuelling rigs
  • Fixed AI braking when switching to pit path.
  • Fixed white line pit exit track limits detection not working

Circuit de La Sarthe
  • Corrected which side of the track Pole Position takes the green flag from

Imola
  • Corrected which side of the track Pole Position takes the green flag from
  • Fixed pit stands smoothing issues

Sebring
  • Corrected which side of the track Pole Position takes the green flag from

Bahrain 2023
  • Corrected which side of the track Pole Position takes the green flag from

Spa-Francorchamps
  • Updated Spa Rolex gantry with Le Mans Ultimate asset

Car Updates​

General
  • Added new AI Tyre Warmup to all cars
  • New traction control sound samples on all cars
  • Adjusted RealRoad tyre physics sensitivity. Less grip delta as RealRoad increases and less grip delta between rubbered and non-rubbered track surface
  • Re-ordered “Fill Grid” priorities for Hypercar class 2024 season by championship order
  • Updated Cockpit Displays to ensure dashboard units respect user settings
  • Added the ability to set all tyres in the HUD pit menu
  • Added CDA setups for Alpine and Isotta
  • New pit limiter sound updates - linked to RPM
  • Minor volume changes and base adjustments on all LMH and LMDh

Porsche 963
  • Added second Proton WEC livery

Ferrari 499P
  • Fixed track map not displaying correctly
  • Added 2024 steering wheel updates
  • Updated interior sounds with new engine samples

Cadillac V-Series.R
  • Fixed spelling mistake on glove texture
  • Corrected Cadillac #2 LM driver lineup
  • Fixed Felipe Drugovich appearing with incorrect flag
  • Updated interior sounds with new engine samples

Alpine A424
  • Fixed number plate clipping with body
  • Added cockpit light to Alpine

Peugeot 9X8 2024
  • Fixed missing blur on hard tyre compound wheel's spokes
  • Fixed 2024 9X8 to have the same seat adjustment as the 2023 9X8

Toyota GR010
  • Updated Toyota HUD with new graphics for speed and battery

Oreca 07 LMP2
  • Fix for lights not reflecting in puddles

BMW M Hybrid V8
  • Added new steering wheel from Le Mans onwards

Chevrolet Corvette C8.R
  • Fix for extra lights come on when hitting redline
  • Updated C8R GTE HUD with correct font

Ferrari 488 GTE EVO
  • Fix for idle sounds missing/too quiet

Quite a lot of stuff to keep you busy in LMU over the holidays, then – and not just that! With RaceRoom’s Super Tourers, iRacing’s Season 1 2025 release and the recently updated Automobilista 2, there should be plenty of racing for everyone to close out 2024.

What are your impressions of the new Le Mans Ultimate update? Let us know in the comments below and join the discussion in our LMU forum!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Wait... even the GT3 pack will be released little by little? No wonder the game is failing so bad. It's a seasonal game, the whole season should be released in a single pack and at once, not little by little...
I mean, even if they were to release a pack first, all the GT3 cars could have been released first in the beginning of the year. These cars are everywhere. Even modders have access to data from these cars. This should be THE sim to replace ACC in the GT3 market. Now we are at the end of the year, Christmas is the perfect time to release the whole thing, but only 3 cars coming.
Duuudes... :roflmao::roflmao:
 
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Tbh I think this won't be the true holy grail of GT3 outside of those looking for a true to life physics representation of ABS...

Those who want the extra grip of the older TC/ABS codes will flock to the easier to drive GT3 games where smashing the pedals is the fast way around the track...

This update however is going to be a massive telling point for how well LMU is actually doing on the market...

As most of the excuses for people to not play or even more common to not buy the title will be gone with private servers, VR and GT3s coming online at the same time...

I'm gonna buy the DLC and the top sub because I will throw money at developers who give me that attention to detail in the physics... No other developer released hypercars in a believeable state... With push to pass hybrid, tyres that have grip for days when cold and aero from the LMP1 era being common across the developers as the small teams just copied iRacing...

I don't think LMU's GT3s will be close to fitting for the casual driver who will look at the other games with GT3s...

It does however have the chance to be the haven for the hardcore sim racer who makes the grid more fun to be on due to their care for practice, set ups and strategy...

As LMU is a gift to the hardcore sim racer who loves sportscars...
 
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Very detailed explanation of what to expect, thank you.
As a VR enthusiast, I am please to read about the added features and reported good performance.
Not an online player, so no opinion on the way it will be handled.
As a non alien, I also liked the "more humane" drop off changes .
Overall, LMU, is shaping up to be a great tittle.
 
Wait... even the GT3 pack will be released little by little? No wonder the game is failing so bad. It's a seasonal game, the whole season should be released in a single pack...
I mean, even if they were to release a pack first, all the GT3 cars could have been released first in the beginning of the year. These cars are everywhere. Even modders have access to data from these cars. This should be THE sim to replace ACC in the GT3 market. Now we are at the end of the year, Christmas is the perfect time to release the whole thing, but only 3 cars coming.
Duuudes... :roflmao::roflmao:

There is no GT3 pack.ITs part of the 2024 DLC.
 
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How many tracks does LMU have? 10 or so? It needs more tracks.
Imo it's much more interesting to play GT3s in games with more tracks such as ACC & AMS2.
Indeed, game is limited in tracks by WEC, although saying that each track needs to be licensed by the studio seperately from WEC so will be interesting to see what they do in the future. ELMS and ALMS fits in the realms of WEC so there is scope for those tracks and who knows maybe a historic WEC track pack would fit the bill too.
 
Did they fix the under car shadows in VR? Are replays now available in VR? Was the performance much better than in the PREVIOUS version in VR by comparison? I would say I am actually none-the-wiser when it comes to VR and this patch.

Will find out soon enough for myself I guess.
 
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Premium
Espera... ¿hasta el pack GT3 se irá lanzando poco a poco? No me extraña que el juego esté fracasando tanto. Es un juego de temporada, toda la temporada debería lanzarse en un solo pack...
Quiero decir, incluso si lanzaran un paquete primero, todos los autos GT3 podrían haber sido lanzados primero a principios de año. Estos autos están en todas partes. Incluso los modders tienen acceso a los datos de estos autos. Este debería ser EL simulador que reemplace a ACC en el mercado de GT3. Ahora que estamos a fines de año, la Navidad es el momento perfecto para lanzarlo todo, pero solo llegarán 3 autos.
Amigos...:roflmao::roflmao:
4 cars. But if you are already clear that you don't buy it, that you care how they want to sell it
 
What’s the added value of the Pro+ subscription when you already bought the Season Pack? Until all the content of that season pack is released, the Pro subscription will get you the same content and functionality. And I have not seen any announcement what is going to come after the Season 2024 content is complete.
 
Tbh I think this won't be the true holy grail of GT3 outside of those looking for a true to life physics representation of ABS...
I confirm, for those with real life experience, very skilled drivers, bored with sub level games, and those interested in the highest standard vs the REAL LIFE will use this game. At this level, it's no more a game.
save your time for a review, with a real tester, who said the LMU LMGT3 Mclaren 720s EVO is the best on the market vs real life.

I will buy the DLC of course, it's the kind of game and DLC made for me and my rig. I wish a new DLC each month !
 
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