iRacing’s ExoCross off-road racer “shooting for July/August” release

iRacing's ExoCross off-road racer shooting for July August release RD.jpg
The simulation platform’s Steve Myers has explained to RaceDepartment why it decided to purchase DRAG Outer Zones, turn it into ExoCross and how development is progressing.

Images: iRacing

An offroad racer set in space, with four worlds to explore, online racing and a series of challenges. The surface can be churned up, wheels can be smashed off.

ExoCross looks and sounds like a rambunctious romp, the ideal companion to everything getting so serious – sometimes you need to let off some steam by sliding around some corners in a Mad Max-style buggy.

Formerly DRAG Outer Zones by German team Orontes Games, the upcoming driving game is the brainchild of brothers Christian and Thorsten Folkers. The title was released via Steam’s early access programme in 2020 to little fanfare.

DRAG Outer Zones turned into ExoCross
DRAG Outer Zones was an indie title launched via Early Access in 2020

Then, a surprise. Sim racing giant iRacing – known, up until recently, for staying in its lane – branched out and purchased the esoteric project towards the end of 2021. It then acquired Monster Games a month later.

World of Outlaws: Dirt Racing arrived on PlayStation and Xbox from the latter studio in September 2022, followed by a Nintendo Switch release just over a year later.

But nothing has surfaced yet from Orontes under iRacing’s stewardship. That’s about the change.

A Surprise Discovery​

“I was scrolling through Steam, and I just saw this cool icon,” explains Steve Myers, Executive Vice President at iRacing to RaceDepartment

“I didn’t really think much of it. I clicked on it, and I started getting into the game.

“I was like, ‘Wow, this thing is really impressive’ and then when I learned it was two brothers that had basically done it all themselves, I was like ‘Oh, my gosh, I have to talk to these guys.’”

“We decided, ‘You know what, let’s just finish this’. It allowed us to get that product into the console space,” Myres tells RaceDepartment.

Following that initial contact and the purchase of the studio, however, the project expanded in scope. What was initially going to be a relatively straightforward project completion and console port has flourished into ExoCross – something that will use iRacing’s AI system to power opponents and arrive with a much greater list of environments and challenges.

A recent hire has been instrumental in that expansion…

DRAG Outer Zone

The Paul Coleman Factor​

“Paul Coleman, who’s one of the designers that we’ve hired, he has been the one that I tasked with working on the physics,” the iRacing veteran explains.

“I was like, ‘Paul, this is the vehicle I’m thinking about – when people take a little pickup, they put some blown motor in the thing and then they put the big paddle mud tyres on it to launch them through mud dirt track strips?’

“That is what I want. All that noise, horsepower and wheel spinning, and I want it to be fun and drivable.”

“That is what we’ve created, the gaming and racing equivalent of that. That’s what the general idea is.”


Coleman joins after being credited with the DiRT Rally spin-off series, perhaps pertinently, an off-road driving game that also started life as a kernel of an idea and released via early access to much acclaim. That launch then provided the necessary funds to complete the project, release it on consoles and spawn a sequel.

As it happens, those who have purchased (or purchase now) the early access DRAG title on Steam will see their game on PC turn into ExoCross at launch. When version 1.0 arrives, it will simultaneously be released on PlayStation and Xbox too.

2024 Release​

The freshly titled ExoCross was set for a release late last year, but instead that was shifted to sometime in 2024.

“Right now, we are trying to shoot for July or August, for the summertime,” theorises Myers, who will soon celebrate 20 years at iRacing.

“We wanted to try to and get it out by the end of last year and even the first quarter of this year, but I think what we realised as we were developing is that we feel like it’s going to be a better game than we anticipated.

“I think it really made us take a step back and go ‘alright, what let’s make sure that we do some of these things a little bit better’ because I think the game is going to be fun. I think people are going to like it.”

ExoCross gameplay
ExoCross is a ‘significant’ evolution of DRAG Outer Zones

From the outset, ExoCross is not trying to be the last word in simulation. It’s said to have handling that is designed for gamepad users first and foremost, Myres really driving home ‘fun’ as the primary brief.

“We just did this multiplayer test two hours ago,” he beams

“I laughed the entire time. When you’re just smiling and laughing for like an hour straight, you leave these sessions with face fatigue.

“I know how hard it is to create that feeling of enjoyment by just doing something as simple as pulling two triggers and using your two thumbs.

“You have to use the brakes and you have to modulate the gas. It feels kind of like SODA Off-Road Racing [a 1997 game developed in collaboration with Papyrus], that kind of truck feeling. There are cool environments, with space plants, trees and moons. I’m telling you; it is fun.”

iRacing’s Recent Growth Spurt​

It turns out the World of Outlaws: Dirt Racing and ExoCross games are just the start of the expansion for the Massachusetts-based company.

It also has the rights to make NASCAR games from 2025 onwards and the ExoCross team has ideas for an additional project, set to be, according to Myers the “most ambitious mass-market game that we will have tried yet.”

The goal is to “not only generate [additional] revenue but also to hopefully build new racing fans” as the iRacing team sees real-world motorsport series facing ageing audiences.

Myers is indefatigable about not only the additional projects predominately for gamepad users on consoles, but also the long-term development of the main iRacing platform.

DRAG Outer Zones iRacing early access


“I want to make it very clear, because I think there’s some confusion, iRacing itself is the same. Over the last four years, we’ve just been massively hiring, and I would say 90 per cent of those hires have been on the iRacing side.

“We’ve added three or four people to the studio that is making ExoCross and we have made two or three additions over at the Monster Games studio that was working on the World of Outlaws game and the [upcoming] NASCAR game.

“Yes, we’ve grown dramatically, but it’s been mostly on the iRacing side.”

All that remains now is to validate these claims by testing ExoCross – while the early access DRAG clearly has potential, it is very light on content and structure.

Seemingly significant changes have been made in the intervening three-and-a-bit years. It sounds like we won’t have to wait too long to find out if they have been for the better.

Let us know your thoughts about iRacing’s expansion and your expectations for ExoCross in the comments below.
About author
Thomas Harrison-Lord
A freelance sim racing, motorsport and automotive journalist. Credits include Autosport Magazine, Motorsport.com, RaceDepartment, OverTake, Traxion and TheSixthAxis.

Comments

played the demo and really liked it, but this sounds like it will change a lot from the demo. Looking forward to launch, probably not buying, not enough interest.
 
Good news, DRAG was a promising project but abandoned. At 28€ it was too expensive but now that the owners are going to get this new game for free, promises have been fullfilled. It is rare an early access ends well, well done iracing.

I have no doubts the interesting technology behind this game will make its way to more sim oriented titles (this was the initial story we were told after the acquisition of the studio, not the fun driving story).

Iracing have been making interesting steps and is building something for the future. The new nascar game will be a first test for the company of the unreal engine 5. Monster Games will benefit from iracing assets, the game should be make a new step ahead from Nascar Heat 4. Well, it may be a console exclusivity like WoO Dirt Racing was, which was a disappointment.
 
I'm glad for them, they made a platform, raked in a whole lot of cash, and now need something to do with it. It seems their revenues have expanded faster than their ability to expand the iRacing team and platform and that's totally legitimate as it's quite difficult to grow a company in a healthy way so why not create new teams and new products.
 
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Premium
Might buy it for the poxbox.

Assuming it doesn't have VR on PC.
 
The most recent futuristic racing game that changed names and got a bit better (?) was Formula Fusion becoming Pacer, a WipEout clone from some devs from WipEout 3 I believe.

I picked up DRAG before it even gained the Outer Zones subtitle, it's a pretty decent physics engine, but pretty hard.
 
Hard pass. I see sci-fi space games and immediately get put off. Yawn.

A lot of the appeal of racing games to me is driving "real" cars at realistic locations. Same idea with flight sims, realistic planes, realistic locations.

Driving some generic futuristic buggy on some generic sci-fi planet is just totally lame to me.
 
I actually think this could be really cool. Don't get me wrong, I love a good realistic sim, but something like this could be fun too, and considering the popularity of Trackmania this could catch on if it is well executed.

I also tried the demo for Drag and thought the physics were pretty good, but I only played it with a controller but if it drives well on a wheel then I am all in. I think having the Iracing team behind this now could be a good thing, at least I hope so.
 
I tried Drag some months ago but refunded it. It didn't feel good with my wheel. The force feedback was lagging behind the actual physics and I couldn't catch one single slide. It felt completely disconnected to the road.
 
WTF. I had to watch the calendar to make sure that it wasn't april fools day.

iracing now wants to release a game to compete with trackmania?, too little, too late for that. The trackmania user base is huuge, the game has a huge lore and no flaws, and the base game IS FREE. It is the only product that EA still has not sullied nor damaged in one way or another. With all the money iracing have they should improve the iracing graphics engine that has been outdated for an entire decade already.
 
OverTake
Premium
The most recent futuristic racing game that changed names and got a bit better (?) was Formula Fusion becoming Pacer, a WipEout clone from some devs from WipEout 3 I believe.

I picked up DRAG before it even gained the Outer Zones subtitle, it's a pretty decent physics engine, but pretty hard.
never expected that this name would ever pop up in the RD comment section haha, I did some stuff on that title.

It was indeed renamed to Pacer when it was "bought" by Xsolla to add the consoles to the lineup etc.
The initial team behind it, that build the assets/mechanics etc. was really cool and super creative. Unfortunately, it never really sold succesfully (as so many WipeOut "relaunches")
 
Not a big fan of the whole concept, but i like the physics. It's a shame they went for this weird concept. A rally game would have been FUN with these physics.
 
So... Trackmania ?
Is the comparison because the current early-access version is limited to single-player time trials? Or is there something else you're seeing between the two?

FWIW, what I've seen since this first popped up on Steam years ago is that they always planned for it to be a regular racing game with multi-lap races, AI drivers, and car-to-car contact being an important part of the game, but they never had the resources to follow-through. And it sounds like that last part about resources is what's finally changing with iRacing behind them instead of much changing about the goal.

The settings and cars may look sci-fi like Rollcage or Grip, but they were actually going for pretty realistic offroad physics around modeling of tires, suspension, weight transfer, how damage of specific components affects handling, dirt surfaces, etc. I.e. it's more like Wreckfest banger racing but with powerful buggies on strange-looking courses
 
I listened to reports from battlefield medics in Ukraine about how the wounded are evacuated - that's exactly how, only in Toyotas... kinda :sadface:
 

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