IndyCar's 2013 Baltimore Street Circuit Layout Debuts In Assetto Corsa

First Corner.jpg
Tight-twisting streets force you to run millimetres from the walls; this is the Baltimore Grand Prix circuit for Assetto Corsa.

The 2013 Grand Prix of Baltimore, the third running of the race, was held on September 1, 2013. The streets of Baltimore, Maryland hosted the sixteenth round of the 2013 IndyCar series and would be the final time the championship would visit this amazing street circuit.

Race highlights of the 2013 Grand Prix of Baltimore

The last running of this great event was interrupted by six cautions, five of which took place between laps 41 and 65. Simon Pagenaud was able to take the lead towards the end of the race and hold off Josef Newgarden to win with a four-second advantage, that being only the second victory of the year for the Frenchman.

Baltimore debuts in Assetto Corsa​

This version of Baltimore has certainly done the rounds within the community. The original scan was created for rFactor Leschwaab, then it was ported to GTR 2 by saschalolxd and finally, it has been brought to Assetto Corsa by damone13x. Eventually, IndyCar circuit guru Rainmaker_87 finished this fantastic circuit.

Baltimore 2013 Features​

- Competitive AI
- Fully compatible track map
- Support for Hotlap mode
- All replay cameras by DaBaeda
- Support for Time Attack mode
- 26 pit boxes with accurate working pit lane
- CSP support: RainFX, GrassFX
- Full night light setup
- 2 layouts: one historic correct start and the original rFactor start position
- Option for bumpy and smooth road meshes in extras folder, standard is bumpy

Aerial Shot.jpg

Baltimore's famous hairpin bend

The circuit works flawlessly in both Hotlap and Time Attack modes. However, the real challenge is in the AI Races. The AI are competitive in qualifying, as mentioned in the features section, however, they are still only as good as Assetto Corsa AI can be when racing wheel to wheel which is unfortunately mediocre. This is no fault of Rainmaker_87.

The bumpy layout that is set as default provides an unexpected level of challenge. There are lots of design features and additions that are similar to Rainmaker_87's previous circuit, the 1998 version of the Houston street circuit, but one aspect that really stands out is the kerbs on the chicane.

High Kerb.jpg

The steep kerbs launch your car into the air if you are too greedy.

The quality of the Baltimore circuit is as you come to expect with Rainmaker's work. The track is difficult to learn but once you start to link the sectors together, it is some of the most fun you can have in Assetto Corsa. Make sure to download the circuit here on OverTake.gg.

Which historic Indycar circuit would you like to see next in Assetto Corsa? Let us know in the comments below!
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Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

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