Gran Turismo 7 | May Update Finally Makes Engine Swaps Accessible


In usual fashion, the monthly GT7 update brings in three new cars, a bunch of fixes and small features. But this one fixes one of the major game design issues the game had from release: access to engine swaps.


Image Credit: Gran Turismo

While the feature was technically present in the game, actually performing engine swaps was on the verge of being impossible. The only way to access them was basically the equivalent of winning the lottery: You could only earn them through roulette tickets, and the odds were not exactly favorable. You might have gotten a couple of them via dedicated engine tickets you could earn through recently added menu books, but what you would get was still subject to the will of the RNG gods. So unless they were able to exploit the short lived tickets glitch, most players likely had given up on the idea of ever enjoying the builds they dreamed of.

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Engine Swaps are now possible in GT7 once players reach Collector Level 50. Image Credit: Gran Turismo

Engine Swaps are finally relevant​

The 1.34 update changes this by allowing players to purchase engine swaps through the GT Auto menu. This, combined with the new lobby restrictions hosts can now setup in relation to swaps, makes the feature actually useable and relevant. If you did not get to experience a Porsche-engined Sambabus before, now is your chance. And you will also be granted the best animation in the game in the process. It is only required to reach Collector Level 50 to unlock the option.


If Forza Horizon engine swaps have you scared of overpowered and unrealistic builds, GT swaps work very differently. Only specific engines are compatible with specific chassis, and swapping them will not change the drivetrain, gearbox, or tyre width - which can lead to pretty wild driving experiences. Most swaps are grounded in reality, either replicating or being inspired by popular swaps - and also unexpected ones like the R8 V8 in a SW20 Toyota MR2. And even the swaps that seemingly have never been done in real life seem to follow some kind of logic, aside from the Pikes Peak Escudo engine in the Mitsubishi Lancer Evo X, but the crazy turbo lag actually makes it a worse car compared to one with the regular engine tuned up. The driving experience, however, is interesting.

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The new Ultimate category lets players unlock even more performance at the Tuning Shop. Image Credit: Gran Turismo

Ultimate Tuning Parts​

In a similar fashion, special tuning parts that were once locked behind roulette tickets can now be bought, including parts that were present in the game, but impossible to win, such as the Extreme Supercharger.

As for the cars this update includes, no suprise there after Gran Turismo Producer Kaz Yamauchi's usual teaser tweet: the Alfa Romeo Giulia Sprint GT Veloce '67, the Greening Auto Company Maverick, and the 1990 NISMO R32 Skyline GT-R that was built as a homologation special for the Group A race car - which you can actually build a replica of with tuning parts.

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For the full patch notes, see the details below.

Main Features Implemented​

1. Cars
 - The following three new cars have been added:
  ・Alfa Romeo Giulia Sprint GT Veloce '67 (Purchasable at 'Legend Cars' from 25 May)
  ・Greening Auto Company Maverick
  ・Nissan GT-R NISMO (R32) '90 (Purchasable at 'Legend Cars' from 25 May)

 - New liveries have been added for the following two cars:
  ・Toyota 86 Gr.4
  ・Toyota GR010 HYBRID '21


2. World Circuits
 - The following new events have been added to 'World Circuits':
  ・Autopolis
   - Super Formula
  ・High Speed Ring
   - American Clubman Cup 700
  ・Blue Moon Bay Speedway
   - Nissan GT-R Cup
  ・Michelin Raceway Road Atlanta
   - Super Formula
  ・Monza Circuit
   - Sunday Cup Classic

3. Scapes
 - The 'Japan National Stadium' and 'Lake District' locations have been added as featured Curations in Scapes.

4. Café
 - The following two Extra Menus have been added:
  ・Extra Menu No. 22: 'Collection: SEMA GT Awards' (Collector Level 37 and above);
  ・Extra Menu No. 23: 'Collection: Group A' (Collector Level 33 and above);

5. Brand Central
 - New Museum entries for 'Alfa Romeo' and 'Italdesign' sections have been added;
 - On the car purchase screen, if the player already owns the selected car in the same colour, it will now be displayed as 'Owned.' This also applies to the Legend Cars and Used Cars purchase screens.

6. Used Cars
 - The Tuning Valuation algorithm in the 'Car Valuation Service' has been adjusted for cars with 'Ultimate' tuning parts fitted.
 
7. GT Auto
 - The 'Engine Swap' service has been added to the Car Maintenance & Service menu. (Unlocked at Collector Level 50.)

8. Tuning Shop
 - A new tab for 'Ultimate' category parts has been added. (Unlocked at Collector Level 50.)

9. Sport
 - A 'Free Practice' button has been added to each championship's Entry Screen;
 - During Daily Races and Qualifying Time Trials for 'Final' races, it is now possible to adjust Controller Settings, Temporary Exposure Correction, and Display Settings from the Pause menu.

10. Multiplayer
 - New restrictions for 'Engine Swaps' and 'Tuning Parts' added to race regulation settings in Lobby;
 - During Qualifying Time Trials and Final races, it is now possible to adjust Controller Settings, Temporary Exposure Correction, and Display Settings from the Pause menu.

11. Localisation
 - Fixed various text localisation issues.

12. Others
 - Various other issues have been addressed.

Your Thoughts​

Does the new Gran Turismo 7 update add interesting things for you? What outrageous engine swap would you like to try? Let us know in the comments below!
About author
GT-Alex
Global motorsports enjoyer, long time simracer, Gran Turismo veteran, I've been driving alongside top drivers since the dawn of online pro leagues on Gran Turismo, and qualified for the only cancelled FIA GTC World Tour. I've left aside competitive driving in 2020 to dedicate myself to IGTL, a simracing organisation hosting high quality events for pro racers and customers, to create with friends the kind of events we wished we could have had. We strive to provide the best events for drivers and the best content for viewers, and want to help the simracing scene grow and shine further in the global esports scene.

Comments

So, do you still put a chip in a carburetor to tune it up?
You know electronic controlled carburetors exist in real life, right ? Or that installing a race ECU on a classic car often means there's an EFI conversion coming along ?

There are defo things left to complain about in GT7, but that's a weird, unimportant thing to get worked up about.
 
The Japanese version of the game has all prices and earnings multiplied by 100, basically think of it as a dollar/euro to yen conversion. So it's 1.2 million in "regular" credits, and the 787B swap is the most expensive one.
Alright, that explains it. Thank you!
 
You know electronic controlled carburetors exist in real life, right ? Or that installing a race ECU on a classic car often means there's an EFI conversion coming along ?

There are defo things left to complain about in GT7, but that's a weird, unimportant thing to get worked up about.
...and I'm sure you could find an all electric Morris Minor somewhere to prove someone wrong, but,
There is definitely no place for a computer chip in a 48 IDA Webber, or a Holly 4 barrel, nor is there any place for disc brakes/slicks/chips on an 8C 2900B Lungo Berlinetta ’37, or a C-Type... make all the excuses you want, but your blinkered "actually..." retort shows you support this wide brush laziness wholesale, and I, as a classic car enthusiast have no time for.
 
...and I'm sure you could find an all electric Morris Minor somewhere to prove someone wrong, but,
There is definitely no place for a computer chip in a 48 IDA Webber, or a Holly 4 barrel, nor is there any place for disc brakes/slicks/chips on an 8C 2900B Lungo Berlinetta ’37, or a C-Type... make all the excuses you want, but your blinkered "actually..." retort shows you support this wide brush laziness wholesale, and I, as a classic car enthusiast have no time for.
It's a game. No classic cars are being hurt. Enjoy beating supercars in a drag race driving a Hellcat swapped Willys in reverse. Or don't, you can do stock specs only lobbies.
 
My favourite was always the oil change on a new car to get a decent amount of horsepower. Are they still doing that?
Not anymore. It was a strange feature for the game to have from 3 through 6 without it being addressed, but now new cars start with the best possible oil.
 
Premium
GT4 is and always will be the superior game. It was fun and it was lighthearted enough to keep it fun. Now its just...not. RIP GT4, I still love you. The Nurburgring chronicals on GameFaqs was an amazing time for this franchise. Fond memories.
 
GT4 is and always will be the superior game. It was fun and it was lighthearted enough to keep it fun. Now its just...not. RIP GT4, I still love you. The Nurburgring chronicals on GameFaqs was an amazing time for this franchise. Fond memories.
Imho, GT2 was the best single player experience in the series, GT6 was the best online experience. There are some crazy revival / modding projects going on for older Gran Turismo games right now though, I'll cover that once the current WIP versions are available, I can see a lot of people enjoying them.
 

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