Forza Motorsport 2024 Roadmap: Returning Content & Refined Features Announced

Forza-Motorsport-Roadmap-August-2024.jpg
Images: Turn 10 Studios
Forza Motorsport has seen a steady stream of updates, which is set to continue. A community message by the developers announced a roadmap of sorts for 2024.

Expectations were high when Forza Motorsport initially released in October 2023, and while they were not met in many cases, the game has since received a plethora of updates. In fact, the next update set to be deployed in mid-September is the 12th Forza is going to receive - hotfixes and smaller patches not included.

For the rest of 2024, Game Director Andy Beaudoin, Creative Director Chris Esaki and Executive Producer Trevor Laupmanis shared a roadmap of sorts via a message to the community. While there are no specific timings for everything in it, details about incoming features and content show that Forza is set to receive a bunch of interesting additions until the end of the year.

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Content​

Forza updates are about content, too, of course. Veterans of the series can look forward to the return of an old favorite, namely Sunset Peninsula - a track that had not been in any game since Forza Motorsport 4 and is supposed to arrive in October.

In line with an Australia-themed Featured Tour, Mount Panorama Circuit - better known as Bathurst - is expected to rejoin Forza in December. The track featured in all Motorsport series entries since FM5, but was absent from the latest version at launch - much like the Nürburgring-Nordschleife, which was added in February 2024.

Meanwhile, players will be able to earn each update's reward cars by completing a Featured Tour or a certain number of Featured Multiplayer races. Additionally, Update 12 sees the arrival of a Challenge Hub where players can earn cars, credits, and other rewards.

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New Forza Motorsport Features​

In addition to the new content, more features will also arrive until year's end. Already in September, a reworked Specate Mode debuts, making it easier to follow races you are not driving in, tidying up the HUD, adding new elements and features. The community message lists the following:

  • Full-Field Dynamic Driver List and Lap Counter – Greatly increases race comprehension, making it easy to select a car to focus on from the driver list. Positions are updated based on scoring type.
  • Ticker – A dynamic data loop in the Driver List. This can also be locked to show the leader's time, race intervals, position changes, penalty time, or pit stops.
  • Track Map – Shows all the locations of all the cars on the track map with the ability to zoom and view exact positioning more closely.
  • Driver Data – Choose to see a race summary of the driver on focus, including car telemetry, comparison to the leader, and damage.
  • True Race Start / Race End from 3-2-1 to Podium. In Forza Motorsport 7, the live feed in Spectate didn’t begin until several seconds after the race had started, which meant viewers missed much of the Turn 1 excitement. It also ended abruptly when the leader crossed the finish line. In Forza Motorsport, a spectator can watch the entire race from the moment it starts right up until either the final driver crosses the finish line, or the race timer concludes.
  • Default Spectate Camera – The first time you use Spectate mode, you can decide which camera to use by default at race start. This can be changed at any time in the settings menu under Gameplay & HUD.
  • New Camera Options– In addition to all the prior cameras available in game, two new camera modes have been added to both Spectate Mode and Race Replays
    • Rail Cam – This gives race spectators controls that our cinematics team uses, like FPS camera controls that move with the focus car. The left stick moves the camera forward or backward, left or right around the focus car. Use the right stick to change the camera target left and right or move the camera up and down.
    • Point of Interest – Stationary cameras focusing on important track segments. Each track has at least 3 points of interest with more available on longer tracks.
  • Improved Control Panel for much easier access to Spectate and Replay tools.
  • Customizable HUD – The Spectate and Replay HUD elements are customizable to show as much or as little as you want. This gives you the freedom to prioritize between either a clean camera feed or a detailed, more informative interface.
  • Minimized Switch Lag – Changing the camera view or car to focus on is much faster than it was in Forza Motorsport 7.
  • Saving Replay after Spectate – You can save a replay from the Spectate post-race menu to view later. Please note that previous limitations for replay save length still apply and will vary based on factors such as the number of cars on track and the race duration.

These new additions and refinements could also make life easier for those who broadcast races in Forza Motorsport.

Furthermore, Drift Mode (including several Formula Drift cars) is set to arrive "in the coming months", as is a Creative Hub similar to that of Forza Horizon 5. This will include Share Codes for all user-generated content.

Other additions set to arrive in 2024 include Free Play Weather Options (coming in September) allowing players to set weather progression throughout a race, a Community Choice slot in Featured Multiplayer (also in September), Audio Cues for the Car Proximity Radar, improved Forza Race Regulations, and Advanced Ghosting in Featured Multiplayer.

The latter is designed to predict "the most popular griefing incidents" and automatically ghost cars to prevent them.

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You can find the full community message by the Forza Motorsport developers here.

What do you make of the Forza Motorsport 2024 roadmap? Let us know in the comments or join the discussion in our forums!
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About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

My Forza 2024 summary ...

- Preordered the ultimate edition (yes i always liked playing forza´s for variety chilled with a chasecam and xbox controller). I was sort of hyped beacuse they teased a revolution. A true sim-forza!
- Given up after some hours because just lack of fun overall (less fun, less content, worse career)
- After getting a DD wheel, reinstalled again and found very good settings to have some fun with proper wheel and cockpit view.
- Played through the "career" Had some fun with some cars, but overall the career was very disappointing.
- deleted again.

At this point i see no reason to play the game again. Money badly spent. This could only change if they add custom championship creation (which is not gonna happen).
 
I played it for the first time in a while last week and I'd love to know what they've done to the AI you get to the start of a race and two or 3 at the front speed off at lightning speed like they're being driven by aliens then for the rest of the race they drive like 90 year old Moreen going to the butchers on a Friday afternoon
 
My Forza 2024 summary ...

- Preordered the ultimate edition (yes i always liked playing forza´s for variety chilled with a chasecam and xbox controller). I was sort of hyped beacuse they teased a revolution. A true sim-forza!
- Given up after some hours because just lack of fun overall (less fun, less content, worse career)
- After getting a DD wheel, reinstalled again and found very good settings to have some fun with proper wheel and cockpit view.
- Played through the "career" Had some fun with some cars, but overall the career was very disappointing.
- deleted again.

At this point i see no reason to play the game again. Money badly spent. This could only change if they add custom championship creation (which is not gonna happen).
In my case ive bought it for 35 Euro this july and now with 21:9 Oled its completly ok for me.
Even when i miss VR and this could catapult the game in the "like-rankings".
Anyway.
I drove few times the multiplayer and had mixed expereriences....few cool races and few times a crash meyhem. But from time to time running few laps in MP are ok.

My focus is on singleplayer and rivals.
Doing my stuff in career and via earned ingame money i buy new cars to level them up.
I have zero problems and game runs flawlessly.
The AI is imo a thing which can be annoying in the career but when you know how to handle it, its not a big problem then.
So i cant really moan about it.

Sure there is always room for improvement and i remember how Turn 10 enthused praised FM as THE motorsport sim :) Its not but its also not that bad as some ppl say. But i respect/tolerate their opinion.
Sony is unfortunately dumb and dont want to deliver GT series onto PC so there is no other competitior.
So for me FM is ok and i enjoy it there where i can.
 
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Too bad they are not fixing the foundation, shitty FFB, low quality sounds and bad wheel support. Extra content is not the way to go about it.
 
Premium
I'll continue with me buying the game for 100 USD this time last year. I was away from home, so I played it on my laptop and had a great initial experience with controller. I only played the first playlist of the Modern Series before I started multiplayer.

I came home and started using my DD wheel and that's when the problems started. Everyone knows about the missing textures and terrible PC performance that plagued the game for the first few months, fixed in time and optimized with changing graphics settings, but now it runs just fine.
My larger issue is with the experience of playing on a wheel and tire degradation in multiplayer. Having to turn the wheel more to compensate for the devolving traction feels terrible.

I have the game uninstalled for now, but I can't say my 100 hours have been all bad. The game is fun, but not what was promised. I want this game to continue getting better.
 
Premium
Currently I am re-learning how to tune. Starting over and not relying on the various short cuts that tell you what to set instead of how, why and what to look for when making adjustments. Think of it like that 'teach a man to fish" adage except, I am learning how to fish because everyone is giving me their "gee-wiz sure fired fish catching rods" but little to no instruction on optimizing my use of the rod. So, I got a stick, some worms, a hook and some fishing line...

To me, tuning is what's keeping me from really getting into the game. Everyone is running top tunes on controller, but there's next to nothing I like on wheel, so I am building my own. It's why I am powering through the latest single player races, and not the carrot cars they have dangling on the stick. I just find the Forza GT cars to be terrible in stock form, and its high time I learn to tame those things. So, I have to start from the basics.

It's nice that the developers remain committed to improving the title. While most of what they have done and where they seem to be taking the title should have happened on day 1, it's good that they are going that way. I am looking forward to the improvement in the race regulations above all else. Getting penalized for getting pitted by the A.I. is frustrating.

As for the tracks, both SSP and Bathurst are fun... At least I remember having a lot of fun with SSP. None of the ride along videos seem to show the ridiculous pace that is achievable on the track. I guess the people recording the footage were interested in making clean laps and not going all out. Let's just say, you were able to pull off some jaw dropping times at SSP infield if you made the most of the track limits and rode the ragged edge of the game's grip. With FM23's physics I am sure there will be lots of unbelievably fast times at the track.

Bathurst... I can't wait for it... But I have to.

This update seems to be more geared towards adding the community aspects of Forza back into FM23. I hope it all works well.
 
Worst Forza i played, unfortunately. Boring and pointless, underwhelming graphics and driving experience, drip fed content and lots of technical issues. I played for about 100 hours, trying to convince myself i didn't waste the money.
Now it's uninstalled and moved in my /Dead games/ folder in Steam library. I honestly don't care what they intend to do with the game in the future, i'm done with it. Such a huge disappointment...
 
Much like others I too picked up forza cheap in a summer sale, played it for 100 hours and realised it wasn't as bad as I was expecting. However, this reignited an old flame of console based racers with lots of stock cars and mods.. I decided to pick up a used ps4 pro and got myself a copy of gran turismo 7.

Its been a month now and I still haven't plugged my t300 back into the PC. It's unbelievable how great it is in comparison to fm. I had to try forza here recently for a comparison and it's not even close. Gt7 absolutely blows it's doors off. I haven't had this much fun in a driving game for years. I have zero desire to play forza again
 

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