Forza Horizon 5 | Series 6 Update

Forza Horizon 5 Series 6 Update.jpg
Landing today - Tuesday 29th March - Forza Horizon 5 Series 6 Update and this is officially called Horizon Customs. The latest series celebrates the creative and racing talents of its players.

Horizon Open Custom Racing​

Players are now able to matchmake with other players based on desired racing perimeters. There’s also a new stand-alone progression system for Horizon Ope, that applies to Open Racing, Drifting, Playground Games, and Custom Racing.

In this latest series any XP earned in Horizon Open will contribute towards the traditional player level and the new Horizon Open level. New badges can be obtained and there’s a new Horizon Open Leaderboard, which displays a players total Horizon Open XP.

EventLab​

New props are on the way, which include new concrete and plaster walls, dirt, and asphalt platforms; neon shipping containers and directional arrow decals; a tyre stack and concrete pillar, as well as festival-inspired towers and Lunar New Year lanterns.

Drift Club Mexico​

Drift Club is expanding to Mexico! Welshman Robert Glenn, a kindred spirit of drifters who share a real love for controlled oversteer, has flown over from Horizon’s Britain, bringing with him a new set of challenges that celebrates the engineering and technical delight of going sideways.

Players who have built the Horizon Rush Outpost will be able to start playing Drift Club Mexico immediately, taking you behind the wheel of seven of the world’s coolest drift cars – each tuned and tweaked to celebrate the past, present and future of drifting.

There are also new Drift Club themed clothing items available to unlock and playing this Horizon Story will contribute to your Festival Playlist completion in Series 6.

Additionally, by completing all six chapters, the all-electric 2021 Ford Mustang Mach-E 1400 will be added to your garage, and you’ll learn some fun insights on just how revolutionary this car is courtesy of Formula Drift champion and RTR Vehicles founder Vaughn Gittin Jr. Players can also seamlessly swap between RWD and AWD at any time when driving it in Forza Horizon 5.

2021 Ford Mustang Mach-E 1400.jpg

2021 Ford Mustang Mach-E 1400​

To unlock this latest car, players will need to complete all six chapters of the Drift Mexico Horizon Story.

The future of drifting is here. Packing 1400hp under the hood with seven electric motors and incredible downforce – more than 2,300 lb. at 160mph! – the 2021 Ford Mustang Mach-E 1400 unlocks the true potential of electric vehicles. Created in collaboration between Ford Performance and RTR Vehicles, this car is built for everything RTR founder Vaughn Gittin Jr. loves doing most – from drifting and gymkhana to road racing and time attack. The Mustang Mach-E 1400 is fitted with a unique chassis and powertrain for different layouts, including AWD, RWD and FWD, as well as extreme steering angles for drifting, split power delivery between the front and rear of the car, Brembo brakes akin to the Mustang GT4 and a hydraulic handbrake system. Utilizing a 56.8-kilowatt-hour battery that is cooled while charging, the Mustang Mach-E 1400 reinvigorates the thrill of driving and ensures no moment is wasted on the track.

The Festival Playlist also introduces four new cars to Forza Horizon 5.
  • 2012 Ascari KZ1R
  • 2021 McLaren 765LT Coupe
  • 2018 ATS GT
  • 2014 McLaren 650S Spider
Forza Horizon 5 Car Pass Holders will have four more cars to add to their garages.
  • 1966 Oldsmobile Toronado
  • 2021 McLaren 620R
  • 2021 MINI John Cooper Works GP
  • 2019 Porsche 911 Speedster
There’s a big difference to custom racing, what do you think of these changes?
About author
Damian Reed
PC geek, gamer, content creator, and passionate sim racer.
I live life a 1/4 mile at a time, it takes me ages to get anywhere!

Comments

man this car is nice man i go fast in this junk like a hellcat 203 mph one of the fastest sedans in the world. and a Lamborghini go 217 mph that's top speed Lamborghini Aventador S 750 hp.
 
Come on Microsoft, how about some overdue news about Forza 8... is it finally going to be a true simulator?
I doubt it. That's just not what Forza is to be honest. I think Forza is marketed more towards the overwhelming majority of players who don't own a wheel and pedal set (and I count myself in that group). It's a game for the casual fans rather than the hardcore sim enthusiasts (who on console now at least have ACC to satisfy their sim urges, before we were stuck with PC2, which wasn't awful but certainly had scope for improvement).
 
I'm still not a fan of all the forced online activity. Wish we didn't have to do it to earn seasonal points.

I just like picking an old-ish car, preferably something from the 80s, tune it lightly and rip across some twisty roads. I'll take that anyday.
 
Come on Microsoft, how about some overdue news about Forza 8... is it finally going to be a true simulator?

In case you missed it: They shared some cool details about the upcoming FM game in the year in review news from december 2021 >

Forza Motorsport

2021 also marked an incredibly important milestone for Forza Motorsport – we hosted our first ever external playtests with select players in May and August, respectively. We’re grateful to everyone for their participation and helping us with this new approach to development as we test and refine core game features. The feedback you’ve shared with us is invaluable, and it’ll make the Forza Motorsport experience better for everyone.

Appearing on Forza Monthly throughout the year, Creative Director Chris Esaki shared the latest updates from our playtesting efforts and dove deep into the Motorsport multiplayer experience, car and track physics, and race strategy.

5a3d4558-cbcf-428e-bac1-771aec32a1fc.jpg


We are taking what has made Forza Motorsport great over the past 15 years and pairing it with new game concepts and new technologies. Our physics simulation is key to this experience, and they’ve taken a generational leap, with more changes from FM7 to now than all the changes we made from FM4 through FM7. Here’s some of the notable improvements our team has been working on:



  • Our tire collision model now has 48 times more fidelity. Previously, it had a single point of contact with the track surface and moved at 60 cycles per second. Our new model has eight points of contact with the track surface and is running at 360 cycles per second!
  • We’ve introduced hard, medium, and soft tire compounds and we’re looking to expand this overtime. Each compound has its own grip and wear characteristics. As part of race strategy, you’ll be able to change tire compounds and refuel when pitting.
  • Kerbs, which were somewhat coarse and unsettling, can now be approached with confidence. They feel smooth and natural to drive over as tires feel the road and feel the undulations in the kerb.
  • Players will need to adapt to environmental factors and how they change the gameplay to make every lap feel different. For instance, we’re working on track temperature and how that affects tire characteristics such as grip, pressure, and wear.
  • We’re creating a realistic simulation of real-world suspension that will be responsive and aligned with player expectations while retaining the “Forza feel” you know and love.
You’ve asked for deeper, more authentic multiplayer racing, and we set out to make that a reality in this new Forza Motorsport with a focus on growing skills and building communities. The structure of what we’ve been testing with the community is essentially a race weekend, featuring Open Practice, Qualifying and a Featured Race with a calendar of both active and upcoming events taking place around the world.

What happens on the track with our testers is some of the best feedback we can get and that’s why we’ve had community organizers such as TORA involved. With all the changes to tire compounds, tire wear and fuel, we’re also doubling down on endurance racing. In our last playtest, we had an Open Practice and Qualifying event up for hours. Players could practice and qualify when it most convenient for them, then leave and return for the main event.

This new approach to endurance racing provides us with unique scenarios to experiment with. For example, we can create qualifiers during the week and host the Featured Race on the weekend, or alternatively, qualify during the day and race at night.

We also want to help players unlock their fastest self through a new corner mastery system in Open Practice. It’s designed to better focus your practice sessions on the real tricky areas of the track like double apexes – we consider those your “enemies.” We’re shaping this corner mastery system into something more social and connected that goes beyond simple per track leaderboards and instead creates an experience where players compete and compare corner scores in real time.

We’ll have more to share about Forza Motorsport in the new year; stay tuned. In the meantime, our team is constantly experimenting and to reiterate, what we’ve been testing in 2021 is nowhere near final. We’ll continue to test as needed because we know how crucial the online racing experience is to our community and for us, it’s just as important to get this right.


:)
 
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Horizon Open Custom Racing​


This should have been available on release, they did everything but.

I can confidently say that Forza Horizon 5 would be holding a lot of population if they had this in the beginning instead of randomized events.
 
Oh god, please no. The worst thing about Forza's physics model is the "Forza Feel" itself where the car feels oddly light going around corners and then wouldn't grip properly or give a realistic feeling of the tyre gripping the road. It hasn't changed since Forza 4.

I'm just hoping they'd just go for as realistic as they can go for without going for any specific "feel".
 
Oh god, please no. The worst thing about Forza's physics model is the "Forza Feel" itself where the car feels oddly light going around corners and then wouldn't grip properly or give a realistic feeling of the tyre gripping the road. It hasn't changed since Forza 4.

I'm just hoping they'd just go for as realistic as they can go for without going for any specific "feel".
Was thinking the same and about to quote it... :p
I don't like the feeling of Forza too... too much arcardish, feels wrong imho... at least not like i had expected it. :unsure:
If they offer a more realistic driving feel, i welcome it!
Eight point contact... reads good on paper! ;) :)

@topic: Good to see some things simply work... like their after release support.
But it's MS, they do care... that's for sure! :)
 
Also, why do I still have to unplug and plug in my Thrustmaster wheel in-game to get FFB? Can we fix that before introducing more battle royale modes?!
 
Also, why do I still have to unplug and plug in my Thrustmaster wheel in-game to get FFB? Can we fix that before introducing more battle royale modes?!

Wow. This has been an issue since day 1, I even reported it on their official support system and they said it will be investigated. Can't believe they still didn't fix it...
 
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Wow. This has been an issue since day 1, I even reported it on their official support system and they said it will be investigated. Can't believe they still didn't fix it...
I also have to unplug and replug my TH8A shifter too. That's a newer thing, so they've regressed!
 

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Author
Damian Reed
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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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