Pimax Crystal Light Review: Is Less Indeed More?


The Pimax Crystal Light aims to deliver a high-end VR experience on a smaller budget than its bigger brother - but does it succeed? Here is our Pimax Crystal Light review!

VR and sim racing - there is simply no better way to feel like you are actually in the driver's seat, and earlier this year we introduced you to the Pimax Crystal and compared the VR experience to triple screens. With the newer Crystal Light, Pimax is aiming to make a high-end VR experience more affordable, while still offering the same high resolution and most of the relevant specs compared to the high-end kit we tested then for around $1,500.

With the Crystal Light, Pimax has now managed to cut this price by almost half, which should make it attractive to a much wider range of buyers. Does it succeed and what is it lacking? Let's find out!

VR headsets are constantly evolving, but the GPUs have not caught up with them yet. The Nvidia RTX 5000 series is just around the corner for 2025, so VR can finally expect another performance boost - but finding ways to get smooth performance out of a headset without a game, or in our case a racing sim, that looks terrible, remains extremely important.

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Image: Pimax

Features​

Luckily, the Pimax Crystal Light comes with some features that help with this already on board. Considering the sub-€1000 price tag, there is quite a lot of bang for your buck in the Pimax Crystal Light. It features the same resolution and many of the same features its bigger brother, the Crystal, also comes with, but at a much cheaper price. No base station or other accessories are needed, either.

Compared to the original Crystal, the Crystal Light does not feature eye tracking, automatic interpupillary distance adjustment, dynamic foveated rendering, standalone capabilities or swappable lenses. In all other regards, they are virtually identical, however.

The Crystal Light comes with glass aspheric lenses that create a larger sweetspot, meaning that the image is sharper in a bigger area before becoming less sharp towards the edges. What also helps with sharpness and clarity is the 2880x2880 resolution per eye and a pixel density of 35 PPD. The displays are QLED and feature local dimming, passthrough capabilities, an FOV of 130 degrees, and variable refresh rates of 60, 72, 90 and 120 Hz.

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High Resolution, High Clarity​

This results in a remarkably sharp image, something we immediately noticed when firing up the headset and putting it on for the first time without being in a game yet. Even the home screen is impressively sharp with no clarity issues in the distance to speak of – the high native resolution of the displays shines through in this regard.

And this continues in sims as well. We tried the headset in Automobilista 2 and iRacing and were impressed with the clarity in both – distance markers or ad boards in the distance were readable from much further away than on other headsets, in our experience.

Of course, there is a serious amount of fiddling with settings necessary, as is always the case with VR setups. The Crystal Light has a feature on board to help with FPS gains: Fixed Foveated Rendering.

What this means is that the image is rendered at a lower resolution outside of a set FOV, so mostly in your peripheral vision with blurry edges, while the original Crystal featured Dynamic Foveated Rendering, which then uses eye tracking to follow your vision to render that area in higher quality, which leads to better results than the fixed variant.

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Upscaling To The Rescue​

However, in our experience, this feature still was not quite enough to get to the 90 fps target without significantly reducing graphics settings, even with a RTX 4080 Super on of our nice Simrig PC setups. This is where the upscaling function comes in to save the day. Those who are familiar with OpenXR Toolkit will know the benefits – the image is rendered at a lower resolution and then upscaled to use less hardware resources. With it, we were able to essentially double our FPS in some instances without significantly sacrificing visual quality.

The Pimax Crystal Light is a high-end VR headset despite skipping a few features compared to the normal Crystal, and that shows in its visuals. The clarity and sharpness are quite impressive due to the high native resolution – so look no further if you really want that visual fidelity from a VR headset. There is no question that this is a very good piece of hardware.

All of this applies to the headset being connected to your GPU via DisplayPort – simply because there is no other way. The Pimax Crystal Light deliberately does not feature standalone capabilities nor a wireless mode, saving components and therefore weight. The headset weighs in at 850 grams, 250 grams less than the flagship model, according to Pimax.

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Big Device With A Balance Issue​

That does not mean that the Crystal Light is a compact piece of hardware, though. In fact, the headset is quite big – so how does that work for ergonomics, a very important element for sim racing in particular? This, of course, is different depending on the shape of your head and face, but the Crystal Light is quite front-heavy either way, as it does not have the battery pack the original Crystal has at the back of the head strap. This can be somewhat mitigated by adjusting the top strap of the headset, but it could use a more comfortable face mask to increase long-term comfort. Also, if you have a racing seat with head protection “ears” on either side mounted to your rig, you might end up hitting those with the headset when trying to look around in the car, for instance.

What is also a bit limiting is the head strap design. On the sides of your head, the rigid strap goes outward a bit, leaving a few centimeters between the plastic strap and your head. This is where the DTS headphones are mounted, which do a good job in the sound department, but are essentially mini speakers. If you do not want anyone else who might be in the room to hear the in-game sound, you need another set of headphones – and the popular over-ear headsets do not really fit with this design. Earbuds would be another alternative to circuimvent this problem, but we still feel like this could have been solved a bit better.

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Pre-mounted Display Port Cable​

Additionally, we were also surprised to find that the 5-meter cable that the Crystal Light uses is pre-mounted to the headset when you first take it out of the box, and it does not seem removable, but actually is. Without the standalone capabilities, there is no need to remove it, either – unless the cable breaks for whatever reason.

All of this being said, the drawbacks are relatively minor, and there should be ways around them. Pimax even has upgrades in its own store, such as different versions of a Facial Foam For Comfort Kit, or a different top-of-the-head strap specifically designed to increase comfort while wearing the headset for longer periods.

If you want a great VR image and clarity for sim racing, the Pimax Crystal Light is absolutely one of the best options out there if you do not want to break the bank. It is not as straight-forward as simply buying one, though.

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Pimax Prime Subscription Model​

Alongside the new flagship Crystal Super, which looks like it is replacing the original Crystal, Pimax also announced the introduction of Pimax Prime. This subscription program is now a necessity when buying a Crystal Light or pre-ordering a Crystal Super. In additon to a one-time payment, a monthly membership fee of $11.99, so about €11.50, needs to be paid either over 24 months, or all at once for a 10% discount.

In the Crystal Light’s case, this means a one-time payment of €579/$599 plus €110 in taxes, plus the 24-month Prime membership fee. Depending on your payment method, this brings the total up to €965. Once the 2-year membership is up, you fully own the headset and can keep using the software without a new subscription.

Pimax Prime comes with a list of benefits, such as early access to new software features, priority tech support, flexible returns and invitations to members-only events. It still seems quite complicated compared to the usual “pay once” model, though – although doing that is still an option, so in theory, users should not have a different experience compared to the previous payment model.

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Verdict​

All things considered, we quite liked our time with the Pimax Crystal Light. You might have to fiddle with it a bit to get it 100% comfortable. But fiddling with the settings is to VR what the winner’s milk is to the Indy 500 – both are unimaginable without the other.

For us, the Pimax Crystal Light is a 4 out of 5 – if the weight was a little more balanced and more common headphones would fit over it, it would easily score even higher.

We hope our Pimax Crystal Light review has helped you! As always, it should serve as a base for you to make an informed decision should you consider purchasing one.

What are your impressions of the Pimax Crystal Light? Let us know in the comments below and join the discussion in our hardware forum!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

After the DK2 and the CV1, I am now using a Reverb G2. The G2 has the highest resolution and the clearer picture, although with a narrow sweet spot. But that with the limited FOV is not what bother me with my G2. My main irritant is that it is not as comfortable as the CV1 and the WMR software is not as robust as Oculus is. The result being that although the screen effect is gone and the picture is much clearer, I use it less than I used my CV1.
At this point in time, my main priority if considering a new headset would be by order of importance.
  1. Better comfort
  2. Stable operating system
  3. Better performance with my existing hardware.
So, to me, the Cristal is of no interest. It is also way too expensive.
I love VR, use it almost exclusively, not even considering a game/sim without or with poor VR. That said, I am disappointed that after all this time the hardware we have to choose from, is so poor on almost every aspect. Better than nothing but not really evolving.
 
Nice review, thx for putting more focus on VR ! 😀
I've got my Crystal Light recently and it is fantastic. Finally the visual quality in VR is on par with a hires monitor. But even with my 4090 it's nearly impossible to have 100% resolution (5100x4312 per eye) with only 72hz! For AMS2 and AC I have to switch to 90% with everything maxed out and only 75% for ACC. This one is as blurry as we know it. 😆

The colors and the local dimming are a blast, everything that should be black is absolutely black and not grey. With the optional lighthouse faceplate I can use my old Valve Index gear, that is unreached in tracking quality.
@yannik: If your device isn't something special, the cable shouldn't be hard mounted. There is an option for a 6m fiber glass available.

But there are some cons to be mentioned. The glass lenses are good but the Pimax quality control isn't. My right lens has a distortion. It is not a deal breaker but sad for a hightech device over 1000€. The replacement lens I've received was even worse than the first one. Still waiting for a solution after one month. The edge to edge clarity of the Quest 3 pancake lenses is much better but they are more light consuming as well... For better comfort I've bought a simple PU face gasket from amazon (15€) to have slightly more distance between my eyes and the lenses. Before this modification it feels like being some kind of short sighted. Really weird.
Fixed Forveated Rending doesn't work with all games. But if it does (AMS2) you don't realize the reduced quality outside your FOV.

The software is good with lot of improvement updates. You have separate profiles for every game and a start button to restart steamvr for resolution change and launching the game. Very comfortable.

As an VR enthusiast since 2018 I'm very impressed and can recommend the Crystal Light. It will be the only reason to buy a 5090 🤣
 
I love WMR on my G2.
I use OpenXR and Open Composite for a very good experience with reprojection at 45fps.
It is clear and quite 'fluid' in AC, ACC, AMS2 on my potato Intel ARC A770.
I'm sure there is an audience for that Pimax Crystal Lite.
Good video by the way.
I really do not feel the need to jump to an extremely expensive Pimax headset at this point.
Thanks for the review though.
 
After the DK2 and the CV1, I am now using a Reverb G2. The G2 has the highest resolution and the clearer picture, although with a narrow sweet spot. But that with the limited FOV is not what bother me with my G2. My main irritant is that it is not as comfortable as the CV1 and the WMR software is not as robust as Oculus is. The result being that although the screen effect is gone and the picture is much clearer, I use it less than I used my CV1.
At this point in time, my main priority if considering a new headset would be by order of importance.
  1. Better comfort
  2. Stable operating system
  3. Better performance with my existing hardware.
So, to me, the Cristal is of no interest. It is also way too expensive.
I love VR, use it almost exclusively, not even considering a game/sim without or with poor VR. That said, I am disappointed that after all this time the hardware we have to choose from, is so poor on almost every aspect. Better than nothing but not really evolving.

Loved my Reverb G2 for over 2 years but the difference between those two HMDs is hugh. WMR is absolute crap and a performance killer. Got much lower frametimes and more fps with the Pimax software. And the biggest problem for me was the heat. After a 3h ACC community session I had a lot of eye strain and conjunctivitis the next morning. Even with an external cooling solution.
At some point you will need a different VR solution, because Microshit will discontinue the WMR support in the near future.
 
any pancake pcvr headset with displayport that u guys recomend?

waiting for the google samsung toy that is suposed to come this next year :)

also lets see if vr demands less pc hardware requirements in the near future, for christ sake!
 
And the biggest problem for me was the heat
Exactly, less bothering now, I live in Canada, but this summer it was annoying. CV1 was much better in that department.

Got much lower frametimes and more fps with the Pimax software
Are you saying you got better performance with your existing hardware with the Pimax Christal than with the G2?

At some point you will need a different VR solution because Microsoft will discontinue the WMR support in the near future.
That is true, but no rush yet, plus I intent to stick to Windows 10 to expand my options.
 
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FWIW, I am still on 5K XR here and recently got Vive Pro 2 for kids' casual use. Surprisngly, I get way higher performance with 5K XR via PimaxXR compared to VP2 (given the same pixel count/resolution).
 
I recently got a Crystal Light, and with my 4080 Super it runs AC maxed out at 90 fps full resolution and 4x MSAA without any hassle. It has way less overhead than my previous HMD, a Quest 2.

So far very pleased, but it has a very wide face cushion, so the spacers and cushions from Studioformcreative are pretty much a must for my reasonably narrow face with 58mm IPD. (Yep, I look like an alien, but my lap times tell me that I'm definately not.)
 
Exactly, less bothering now, I live in Canada, but this summer it was annoying. CV1 was much better in that department.


Are you saying you got better performance with your existing hardware with the Pimax Christal than with the G2?


That is true, but no rush yet, plus I intent to stick to Windows 10 to expand my options.

The exactly same hardware. Sounds weird, I know. For me the Pimax software seems to be more optimized and WMR wasn't updated for a long time. To be fair the main reason is the possibility to run the Pimax displays at 72hz. That increases the max. frametimes to over 13ms. Big improvement performance wise. The G2 has this 60hz mode, but this is a flickering mess an no option for me. 90hz needs a lot of more power.
 
So just to clear something up is the subscription mandatory for the light and super?

Really puts me off upgrading to the super from my original Crystal, especially as I don’t think even a 4090 is going to be enough to run it.
 
OverTake
Premium
So just to clear something up is the subscription mandatory for the light and super?
It is indeed. However, you could still simply pay for everything up front and then have two years of Pimax Prime attached if you prefer that.
But admittedly, my first thought when learning about this was "that's not gonna sit well with a lot of people", especially since it does seem unnecessarily complicated.
 
It is indeed. However, you could still simply pay for everything up front and then have two years of Pimax Prime attached if you prefer that.
But admittedly, my first thought when learning about this was "that's not gonna sit well with a lot of people", especially since it does seem unnecessarily complicated.
What are you guys talking about? I don't understand what this "Pimax Prime" is? I have a Pimax Crystal Light, and I just bought it like any other headset, and it works just fine without any subscription?
 
OverTake
Premium
What are you guys talking about? I don't understand what this "Pimax Prime" is? I have a Pimax Crystal Light, and I just bought it like any other headset, and it works just fine without any subscription?
It's a freshly-announced thing (i.e. Thursday), so as we understand it, it'll apply for purchases from then onwards.
 
It is indeed. However, you could still simply pay for everything up front and then have two years of Pimax Prime attached if you prefer that.
But admittedly, my first thought when learning about this was "that's not gonna sit well with a lot of people", especially since it does seem unnecessarily complicated.

Hmm seems like a way to make the headset appear cheaper. What’s less clear is how they are going to make it work. For example after two years, you sell your HMD, does the next person have to subscribe, if not it will be good for keeping the value of your HMD. I can sell my HMD for a higher price and say they don’t need a subscription, and they get better HMD than the Crystal. However If a new user has to the subscribe for a second hand HMD it will depress the second market.

Also if all new purchases must subscribe everybody will get it benfits. So it seems like a way to make more money from existing users. With the goal of making them have fomo. I would not be surprised if things like updates take longer to come to non subscribers.
 
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OverTake
Premium
Hmm seems like a way to make the headset appear cheaper. What’s less clear is how they are going to make it work. For example after two years, you sell your HMD, does the next person have to subscribe, if not it will be good for keeping the value of your HMD. I can sell my HMD for a higher price and say they don’t need a subscription, and they get better HMD than the Crystal. However If a new user has to the subscribe for a second hand HMD it will depress the second market.

Also if all new purchases must subscribe everybody will get it benfits. So it seems like a way to make more money from existing users. With the goal of making them have fomo. I would not be surprised if things like updates take longer to come to non subscribers.
as far as I know, the "sub" is attached to the ID of the device, therefor it is possible to give it to the next racer.
Don´t quote me on that tho, I currently try to remember which document that info had.
 

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