RaceRoom Teases Super Touring Cars, Launches Free Access Period & Black Friday Sale

Audi-Quattro-A4-BTCC-Frank-Biela.jpg
RaceRoom continues what has been a busy year: Developer KW Studios has teased new content, and sim racers get to access all tracks and cars in the sim for free until December 6.

Image: Brian Snelson on Wikimedia Commons, available for distribution via the CC BY 2.0 license

Remember the discussion about Super Touring Cars that came up in the comment thread of a recent article regarding the RaceRoom DTM 2024 pack? It would seem that developer KW Studios was way ahead of us already: In a teaser for their upcoming Grid Talk, there are two brief shots of vehicles that fit the bill. As Super Tourers are a favorite of many in the sim racing community, adding them to the sim would almost certainly be a hit.


Visible cars in the teaser include the Audi Quattro A4, the BMW M3 E36, and what looks like a Volvo in the background, which would put the era of the cars somewhere in the mid-to-late 1990s. Super Touring Cars were used in the most popular era of the British Touring Car Championship, and they had their time in the spotlight in Germany as well in the STW Cup after DTM - or ITC by its last season - folded after 1996, among other series and events such as the 24 Hours of Spa or the Nürburgring.

Black Friday Sale & Free Access Period​

Meanwhile, RaceRoom has also started a Black Friday sale in its store. From now until December 6, "a wide selection of cars and tracks" can be purchased at a 50% discount. During the same period, all content is free to access for everyone, meaning sim racers get to try cars and tracks to their heart's content before making a decision.


What are you hoping for in regards to Super Touring Cars in RaceRoom? Are you going to take advantage of the Black Friday sale? Let us know in the comments below and join the discussion in our RaceRoom forum!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

This game is so insanely outdated. It doesn't support the Pimax Crystal at native resolution. It has to be downscaled within steamvr (to something below ~4000px per eye) first to make it even start and then the mirror screen is still unusable. Fix the bugs first before you release such nonsense. The game has this bug for 2 years now and zero comments from the developers about it.
 
This game is so insanely outdated.
I'm not going defensive here but just saying...

Assetto Corsa released the same year as Raceroom (2013) yet nearly everyone loves that, but that's a whole other argument. As for VR, the problem you mentioned while obviously not ideal doesn't sound like a massive deal-breaker as you're still getting very decent resolution. I use a Reverb G2 which is much lower res and that's fine to race with, and I'd take that over not taking anything at all.

Just to pre-empt the usual Raceroom responses - they've recently "informally" announced that they're working on porting over to DX12 and including day/night cycles as they know how sought after those updates are. Even as it currently stands, RR is in the best state and form it's ever been in and provides an excellent driving and racing experience.

Alike the F1'24 F2P weekend announced the other day, if you don't want to play RR (for free) either then just don't, but I'd recommend anyone to give it a go if you're into some of the most authentic and realistic simracing available today.
 
Premium
I'm not going defensive here but just saying...

Assetto Corsa released the same year as Raceroom (2013) yet nearly everyone loves that, but that's a whole other argument. As for VR, the problem you mentioned while obviously not ideal doesn't sound like a massive deal-breaker as you're still getting very decent resolution. I use a Reverb G2 which is much lower res and that's fine to race with, and I'd take that over not taking anything at all.

Just to pre-empt the usual Raceroom responses - they've recently "informally" announced that they're working on porting over to DX12 and including day/night cycles as they know how sought after those updates are. Even as it currently stands, RR is in the best state and form it's ever been in and provides an excellent driving and racing experience.

Alike the F1'24 F2P weekend announced the other day, if you don't want to play RR (for free) either then just don't, but I'd recommend anyone to give it a go if you're into some of the most authentic and realistic simracing available today.
Ac vr is way better . I like raceroom but run it in flatscreen as the vr is so poor . Once you get used to the crisp visuals on ac/ams2 and even iRacing it’s quite hard going back to blurry cars in the middle distance . I’m sure once they update the graphics engine next year it will improve but I could not really recommend it as a vr title . That being said , the driving experience is very nice and I enjoy the car selection so I will continue to support it in the hope they fix the vr eventually .
 
Raceroom is one of my favorite sim, with a simucube, it's one of the game which uses the best this hardware.
The dvxk is a great addition, finally pushing a high framerate even if there is still no rain or night.
The AI is very inconsistent, some combos work, some are broken. Generally, AI is usually too much slow in the slow corners, and they can be too fast in some mid/fast corners. Just cross your fingers that the combos you like are working, I have reported yesterday some issues, and you can see the thread is not empty.
There are still some annoying bugs present since the beginning with no fix, like for triple screens, on my right monitor I have a small part of the center monitor.

I enjoy new cars, even if I prefer more tracks, laserscanned, and prestigious, like Monaco or "Azur" version, new hillclimbs.

The DTM24 DLC is too much for me about the satured GT3 series present everywhere.
 
Last edited:
I'm not going defensive here but just saying...

Assetto Corsa released the same year as Raceroom (2013) yet nearly everyone loves that, but that's a whole other argument. As for VR, the problem you mentioned while obviously not ideal doesn't sound like a massive deal-breaker as you're still getting very decent resolution. I use a Reverb G2 which is much lower res and that's fine to race with, and I'd take that over not taking anything at all.

Just to pre-empt the usual Raceroom responses - they've recently "informally" announced that they're working on porting over to DX12 and including day/night cycles as they know how sought after those updates are. Even as it currently stands, RR is in the best state and form it's ever been in and provides an excellent driving and racing experience.

Alike the F1'24 F2P weekend announced the other day, if you don't want to play RR (for free) either then just don't, but I'd recommend anyone to give it a go if you're into some of the most authentic and realistic simracing available today.
Well, it simply doesn't work on modern hardware. Yes it also worked previously on my G2. But now I cannot play it anymore. I'm not going to downscale my resolution and use steamvr. AC works fine on the Pimax Crystal, with OpenXR and native resolution. DX12 isn't needed for such things. ALL other sims and games work on 100% native crystal resolution, only RR isn't compatible.

What you mean with "if you don't want to play RR"? I cannot play RR on my hardware without downscaling. I want to play it but I'm not playing in heavily downscaled resolution. That's like going back to the G2.
 
The AI is very inconsistent, some combos work, some are broken. Generally, AI is usually too much slow in the slow corners, and they can be too fast in some mid/fast corners. Just cross your fingers that the combos you like are working, I have reported yesterday some issues, and you can see the thread is not empty.

you can also see the constant input of devs and testers in that thread ; so its not like its an unanswered list of reports ....
i replied to your post and asked for screenshots if thats possible ; thanks

Andi
 
you can also see the constant input of devs and testers in that thread ; so its not like its an unanswered list of reports ....
i replied to your post and asked for screenshots if thats possible ; thanks

Andi
Yeah , I have not said it, but raceroom devs are communicating very nicely,
About the lap times, in a practice or race, cause in a race, with the too much slow AI, I often crash and bump them from behind.
 
Last edited:
This game is so insanely outdated. It doesn't support the Pimax Crystal at native resolution. It has to be downscaled within steamvr (to something below ~4000px per eye) first to make it even start and then the mirror screen is still unusable. Fix the bugs first before you release such nonsense. The game has this bug for 2 years now and zero comments from the developers about it.
not sure what's the problem for you, but I didn't downscale anything, I'm launching the game with "-VR 2.0" (super sampling set to x2) and it works and looks great on my Pimax Crystal Light
 
not sure what's the problem for you, but I didn't downscale anything, I'm launching the game with "-VR 2.0" (super sampling set to x2) and it works and looks great on my Pimax Crystal Light
IF you run native SteamVR resolution(4315x5100) AND you add 2.0 supersampling, then you end up with 8630x10200px per eye. Even a future 8090 won't be able to render that. So that's impossible because it will give maybe 15fps with a 4090.

So what's your exact rendering resolution in pixels per eye?
 
Two weeks of free access is much appreciated and it's a demo type approach that I would like to see in a game like LMU as well.
More historical touring car content is very welcome too, especially if this also means that extra historical tracks will be offered.

As far as the Black Friday sale is concerned I'm considerably less enthusiastic, since KW took the reigns in a more ostentatious manner I feel that the pricing structure in Raceroom has become much less favourable:
- Overall pricing is increased substantially, tracks are now standardised at €6.98 rather than €2.99 to €4.98 and new cars are going for €5.98 to €6.98 rather than €4.98 and lower.
- Newer cars are released without the option to buy an all liveries pack.
- Packs are not discounted anymore (was the case during the previous sale as well).
- RR does no longer offer the opportunity to complete/rebuy a partially owned pack at a discount, this was previously possible with for instance the GT3 category. If I wanted to add the four recent entries that I'm missing this would result in a total cost of €8.96 (single livery) or €22.16 (all liveries) and that's with Black Friday's 50% off.
Outside of a sales period this would be double that amount (i.e. a whopping €44.32 for four GT3 cars with all liveries included).
- The maximum discount is 50% where if I'm not very mistaken in the past there would be bigger price cuts on older content.
 
Two weeks of free access is much appreciated and it's a demo type approach that I would like to see in a game like LMU as well.
More historical touring car content is very welcome too, especially if this also means that extra historical tracks will be offered.

As far as the Black Friday sale is concerned I'm considerably less enthusiastic, since KW took the reigns in a more ostentatious manner I feel that the pricing structure in Raceroom has become much less favourable:
- Overall pricing is increased substantially, tracks are now standardised at €6.98 rather than €2.99 to €4.98 and new cars are going for €5.98 to €6.98 rather than €4.98 and lower.
- Newer cars are released without the option to buy an all liveries pack.
- Packs are not discounted anymore (was the case during the previous sale as well).
- RR does no longer offer the opportunity to complete/rebuy a partially owned pack at a discount, this was previously possible with for instance the GT3 category. If I wanted to add the four recent entries that I'm missing this would result in a total cost of €8.96 (single livery) or €22.16 (all liveries) and that's with Black Friday's 50% off.
Outside of a sales period this would be double that amount (i.e. a whopping €44.32 for four GT3 cars with all liveries included).
- The maximum discount is 50% where if I'm not very mistaken in the past there would be bigger price cuts on older content.
Most tracks are half the price now. Only the latest ones are full priced.
 
as it's free, I have tried the DTM24 and the new Zandvoort, Im tempted to buy :D the AI combo works perfectly.
About the graphics, raceroom is very good for me now, very clear and crisp experience with perfect anti aliased shadows and gorgeous sound.
The driving feeling was one of my best experiences.
 
Last edited:
I was referring to the general track price increase, I understand that the latest offerings would not be included in the sale.
 

Article information

Author
Yannik Haustein
Article read time
2 min read
Views
2,955
Comments
44
Last update

What are you planning to upgrade this Black friday?

  • PC

  • PC Hardware (ram, gpu etc)

  • More games (sims)

  • Wheel

  • Shifter

  • Brake pedals

  • Wheel, shifter and brake in bundle

  • Rig

  • Something else?


Results are only viewable after voting.
Back
Top