Macau Grand Prix in Sim Racing: Deserving of More?

Macau GP in Sim Racing.jpg
Image: BMW Group Press

Will you be taking on the Macau Grand Prix over the weekend?

  • Yes - in Raceroom

    Votes: 19 16.8%
  • Yes - in Automobilista

    Votes: 7 6.2%
  • Yes - in another game

    Votes: 33 29.2%
  • No - I will be watching though

    Votes: 25 22.1%
  • No

    Votes: 29 25.7%

  • Total voters
    113
This weekend is the Macau Grand Prix and whilst a shadow of its former self, this tight street circuit is still a pillar in motorsport's end of year. Yet we think sim racing representation barely scratches the surface - have your say.

The Macau Grand Prix, a name many will recognise but perhaps not so many will have seen a race from what is a tight and technical street circuit. But travel back in time by a decade or two and this end-of-year event was a must-win for all drivers, the Formula 3 competition in particular forming an integral part of any racer's CV.

Indeed, potentially the two biggest names in Formula One history - Ayrton Senna and Michael Schumacher - can boast Macau victories whilst the modern crop of FIA World Endurance Championship contenders all have impressive finishes in the former Portuguese colony. But it is not just the venue's ability to promote talent that makes it so legendary.


Macau - Uniquely Challenging​

No doubt the main reason most racing fans will know of Macau and its Grand Prix will be for its immensely tight and technical circuit. Going fast here requires minute precision and an ability to skirt the barriers within millimetres.

But with a tale of two halves, the Macau Guia Street Circuit is not quite as simple as getting close to the limit. Take a look at the track map and you will see that the bottom half of the lap is all about keeping your foot flat to the floor through a series of scary sweepers with barriers either side.

Macau Guia Street Circuit Track Map

Macau Guia Street Circuit Track Map. Image: Racingcircuits.info

Climb up to the second half of the lap and that high-speed nature turns into a rhythmic section that takes many laps to learn and even more to master. One missed apex or overcooked entry and you will be out of position for several consecutive turns. Meanwhile, get to the end of the lap and the tightest hairpin in motorsports awaits you, a turn so rigorous that it sits under permanent yellow flag conditions.

Macau Grand Prix in Sim Racing​

Despite its iconic status and tough yet rewarding challenge, we feel the Macau Street Circuit is one that falls into a silent void when it comes to sim racing representation. In fact, very few titles feature the location as official content whilst even third-party modded content struggles to do the layout justice. But if you are looking to recreate this weekend's event, here are your best bets to race the Macau Grand Prix in sim racing.

Officially in RaceRoom​

Over the years, with its classic DTM content and recent hidden French circuit additions, RaceRoom has become the go-to sim for oddball venues rarely seen anywhere else. And true to form, the Macau Guia Street Circuit has been an integral part of the title's track list for a number of years now.

Formula 3 at Macau in RaceRoom Racing Experience.

Formula 3 at Macau in RaceRoom. Image: KW Studios

In fact, the challenging ribbon of tarmac first hit the game's offerings in 2015 and is available to purchase either individually for just under €5 or via the Eastern Track Pack for around €15 in the R3E store.

Adding to the good news is that RaceRoom also has a strong field of GT3 and Formula 3 machinery, replicating those models racing in this year's running. Though sadly, you cannot yet replicate the two-wheel competitions the event is also famous for.

Throwback to Automobilista 1​

If buying a new track for a decade-old game sounds like a stretch to you, do not fear, for the OverTake Downloads section is here.


Whilst there are few representations of the circuit on our website, there is a very fun version available to download for the original Automobilista by @ClimaxF1. Using the same physics engine as the original rFactor and GTR2, handling may come across as simplistic, but we certainly still enjoy racing in Reiza Studios' original AMS title.

Google is your Friend​

Clearly, for such a renowned event, you would expect greater variety in mod content focused around the Macau track. However, the two options above are all that are available either officially or from the OverTake Downloads page.

Looks elsewhere and you will find some Assetto Corsa and rFactor 2 representation, but we cannot guarantee the quality of such track mods. Then again, featuring all the current GT3 field thanks to its most recent update and an in-depth representation of the course, why look anywhere else than RaceRoom?

Will you be taking on the challenge of Macau this weekend? Let us know in the comments below and join the discussion in our forums!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

this track is already in this sims :
rfactor 1 , f1 challenge,race07,assetto corsa, automobilista and rfactor 2
 
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Premium
"Using the same physics engine as the original rFactor and GTR2, handling may come across as simplistic, but we certainly still enjoy racing in Reiza Studios' original AMS title."

Oh my, Angus, now you've gone and done it! Brace for impact!;)
Am I the first projectile to hit? The physics of rFactor have limitations compared to newer sims like Assetto Corsa and rFactor 2, but are anything but simplistic. For karts, there are still no better physics than the old rFactor. The force feedback is very good and has options that can't be found in any other sim.
The big disadvantage of rFactor is also that force feedback. ISI has made the user interface for setting the ffb very bad. Many parameters can't even be set with the graphical user interface. For that you have to edit files for ffb with a text editor. The final ffb depends on multiple settings in multiple files. There are two plug ins for ffb in rFactor, realfeel and Leo Force Feedback, which are both good but difficult to set up properly.
All in all, I think that the majority of rFactor users do not have optimal settings for ffb. I myself also dropped out of rFactor when I switched from a Logitech G27 to Fanatec direct drive. I was no longer able to get the ffb in rFactor right. Fortunately, it still works a bit in a separate version of rFactor with only karts, but not without problems.

It is true that rFactor does not have dynamic track surfaces. They remain the same throughout the race. The weather is also very limited in rFactor.
 
Premium
Am I the first projectile to hit? The physics of rFactor have limitations compared to newer sims like Assetto Corsa and rFactor 2, but are anything but simplistic. For karts, there are still no better physics than the old rFactor. The force feedback is very good and has options that can't be found in any other sim.
The big disadvantage of rFactor is also that force feedback. ISI has made the user interface for setting the ffb very bad. Many parameters can't even be set with the graphical user interface. For that you have to edit files for ffb with a text editor. The final ffb depends on multiple settings in multiple files. There are two plug ins for ffb in rFactor, realfeel and Leo Force Feedback, which are both good but difficult to set up properly.
All in all, I think that the majority of rFactor users do not have optimal settings for ffb. I myself also dropped out of rFactor when I switched from a Logitech G27 to Fanatec direct drive. I was no longer able to get the ffb in rFactor right. Fortunately, it still works a bit in a separate version of rFactor with only karts, but not without problems.

It is true that rFactor does not have dynamic track surfaces. They remain the same throughout the race. The weather is also very limited in rFactor.

Moreover, RaceRoom is the only remaining ISI-derived sim on the market still under active development (which also includes Macau, for that matter). I don't hear very many simracers complaining about its handling model ... additionally, KW Studios provide extremely clear guidelines in the UI itself regarding FFB settings. In my experience, The only thing simplistic about RaceRoom is how easy it is to set up and get about the business of driving.
 
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I haven't really raced it a lot since rf1, I think it may have been on some servers regularly back then along with the rf1 fantasy favourites.
 
this track is already in this sims :
rfactor 1 , f1 challenge,race07,assetto corsa, automobilista and rfactor 2
+1
Off Topic
My perspective is there are many tracks need correction before this.

Take Historic Spa most basic content.
pCars and AMS2 versions are the most inaccurate, S397 not far behind.
The most realistic version is GPL Spa'67 :coffee:
Laugh if you like but it has the most historically accurate Kemmel Kink in all of sim racing.
GPL enthusiasts VS multi million dollar studios.
Bad Joke :x3:
 
Last edited:
Premium
+1
Off Topic
My perspective is there are many tracks need correction before this.

Take Historic Spa most basic content.
pCars and AMS2 versions are the most inaccurate, S397 not far behind.
The most realistic version is GPL Spa'67 :coffee:
Laugh if you like but it has the most historically accurate Kemmel Kink in all of sim racing.
GPL enthusiasts VS multi million dollar studios.
Bad Joke :x3:
"most historically accurate Kemmel Kink" Ohw, there was a "Kemmel Kink" at Spa in 1967? Which corner would that be?
 
+1
Off Topic
My perspective is there are many tracks need correction before this.

Take Historic Spa most basic content.
pCars and AMS2 versions are the most inaccurate, S397 not far behind.
The most realistic version is GPL Spa'67 :coffee:
Laugh if you like but it has the most historically accurate Kemmel Kink in all of sim racing.
GPL enthusiasts VS multi million dollar studios.
Bad Joke :x3:
i played all famous simracing with same track for example monza and looks different in each sim
 

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Angus Martin
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