Assetto Corsa EVO New Car Configurator In The Pipeline

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Porsche 911 50th anniversary interior created with Porsche's car configurator
After this year's sim Racing Expo, the excitement around Assetto Corsa EVO has continued to grow. Following their first public test, there has been another new feature hinted at by a very excited Davide Brivio. A dealership-inspired car configurator for Assetto Corsa EVO.

If you are a raging petrolhead, you will most likely have spent many hours on car manufacturers' websites designing and specifying your dream car. Porsche has a fantastic car configurator, rendering exactly what your hypothetical car will look like in a variety of backgrounds.

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Porsche's car builder built into their website to make sure every inch of your new car is exactly how you want it to be.

Having this feature in Assetto Corsa EVO is a massive step forward. We already know that there will be a great deal of cars and manufacturers preset in the title, but each car will have all of its factory options available to configure from body colours to wheels and sunroofs.

"For each car, there will be all configurations and engines that you would find in any dealership. If your favourite car is sold in either petrol or diesel, to give you an example, or has a version that mounts 17-inch wheels with a sunroof, then it will be the same in our game." - Davide Brivio talking to Multiplayer.it

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Porsche 911 Turbo wheel. Image: Kunos Simulazioni

What this means is that the variety of vehicles will almost certainly quadruple without adding any new cars. A Jaguar F type, for example, can come with a 2.0 Inline four engine, but there is a manufacturer option for it to come with a 6.0 supercharged V8. Having both of these options within the game, and everything in between, could revolutionise how players progress through Assetto Corsa EVO.

Differing engine types are also mentioned by an over-excited Davide. This means that diesel cars will be in Assetto Corsa EVO. With tuning already confirmed, could rolling coal and smokey PD Volkswagon group engines be making an appearance in Kunos' newest title?

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Alfa Romeo Guilia GTAm. Image: Kunos Simulazioni

So with so many potential configurations available for all of the cars in Assetto Corsa EVO, what will be your go-to car to spec out to your desire? Would you prefer to look at a simple plastic dashboard whilst you are driving, or a dash flocked in Alcantara?

Let us know what you are most looking forward to in this latest update for Assetto Corsa EVO in the comments down below!
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Connor Minniss
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Comments

I think too much time, money and effort is spent on bling that you don't even see when driving. Is this going to be another Forza or Grid? It sounds like it's heading that way. I'd like to see them focus just on physics/FFB, cars and tracks, in that order. Not cosmetic parts.
Yes, there is an attempt to replace the essence with signs. It is simpler and cheaper, but shines brighter.
 
I have no idea why people get so worked up about this or label it as a feature of non-simulator games or just eye candy. rF1 and rF2 have exactly the same feature, where you can swap upgrades and tune your car, but nobody acknowledges it or everyone has forgotten about it. At the end it's just not called car configurator but showroom. Not sure if I would label features that were standard features in racing sims allmost 20 years ago a "massive step forward". And it shows to some extend how little some people in this community look beyond their bubble. I allready suggested this before but maybe it would also be nice to show some of the non AC mods as it was the case in the past at various websites. ChieffWiggum has shown in a very creative way what's possible with such features. So I would way, keep them coming.

And for people expecting anything different, it was very clear from the beginning that ACE would be a car culture game. Features like a proper showroom are an integral part of this.
 
Premium
A great video with personal thoughts from 'Scaff's Sim Racing' showing some of the the 'Car Configurator'...you either like this type of bling or not....personally, I like it as it's something different, new and possibly exciting.

A great video, except that the suggestion that this is a unique feature that has not been in a racing title before, is not true. It is already in the original rFactor. And also as announced for AC EVO, not only optical changes but also the corresponding adjustments in the driving characteristics of the car.
It is presented here as if this is something spectacularly new, but it is not, it has been done before. And in the end only the original rFactor fiction cars used it and there were very few mods that also used it. It died a quiet death, so to speak.
I wonder if it will be popular this time in AC EVO.
 
If the end result allows me to get a car in ACE, presumably a car I am interested in, equip it, as I would IRL, then take it either to a real road or a race track to drive in game experiencing (what I am expecting to be) good physic and great graphics in VR, then I like the idea.
From what I have seen so far, ACE will be many thing to many people, with the opportunity to do what ever we, individually, prefer to do in a SIM/Racing/Driving game and also exploring new or forgotten car aficionados related activities.
All good in my book.
 
We were already much more on this level 5 years ago than AC1 was. We've been hacking and pushing this stuff for a long time. Probably no accident that a bunch of modders got jobs at KS and this has resulted.
You are in the top 1%. The modding scene in general is not there. By far. Out of 10 cars I install for AC today, 9.5 end up not staying. Even high quality models from GT7 often end up looking worse than AC early access content in the hands of the "average" AC modder. If the "base" content in ACE is going to be even higher quality, the general modding scene will need a lot to catch up. Not to mention for those like you and the people you work/ed with, making scratch made high quality content, the time needed to make a mod will be even higher if you want to implement different specs of the same car at the new quality baseline. There are really not too many truly high quality scratch made free car mods for AC, I bet there's going to be even less for ACE.
 
Before I entered vivid VR activity 2½ years ago, I would probably have responded "I don't care/boooh it's an arcardish thing".

But just reflecting on my sim take in VR since then, especially in classic car mods and taking my time to look around the cockpit and also exterior details on more and more occasions, I like this idea!

However, I also see an element of danger in this level of detail.

It will be a requirement for many new cars with a possible high DLC price tag.

And furthermore, and much, much worse, it might be a showstopper for new, skilled modders-in-the-making on the scene, to be on-par with Kunos here....and if Kunos sets this as one of the "quality criterias" for modding, the healthy and vast modding society probably will look in other directions.

Or maybe it's just my ghost voice in my head disturbing me here...hopefully...
My take is that the mods are gonna be paid mods. Kunos are gonna gatekeep them anyway and they aint gonna do that for free! At least, that is my prediction. And personally, I don't mind paying a decent price for a high quality mod. I already do that with RSS and VRC. At least you know you're getting good content.

But yeah, lets hope this not deter the amount of mods too much..
 

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Do you prefer licensed hardware?

  • Yes for me it is vital

  • Yes, but only if it's a manufacturer I like

  • Yes, but only if the price is right

  • No, a generic wheel is fine

  • No, I would be ok with a replica


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