Assetto Corsa EVO New Car Configurator In The Pipeline

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Porsche 911 50th anniversary interior created with Porsche's car configurator
After this year's sim Racing Expo, the excitement around Assetto Corsa EVO has continued to grow. Following their first public test, there has been another new feature hinted at by a very excited Davide Brivio. A dealership-inspired car configurator for Assetto Corsa EVO.

If you are a raging petrolhead, you will most likely have spent many hours on car manufacturers' websites designing and specifying your dream car. Porsche has a fantastic car configurator, rendering exactly what your hypothetical car will look like in a variety of backgrounds.

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Porsche's car builder built into their website to make sure every inch of your new car is exactly how you want it to be.

Having this feature in Assetto Corsa EVO is a massive step forward. We already know that there will be a great deal of cars and manufacturers preset in the title, but each car will have all of its factory options available to configure from body colours to wheels and sunroofs.

"For each car, there will be all configurations and engines that you would find in any dealership. If your favourite car is sold in either petrol or diesel, to give you an example, or has a version that mounts 17-inch wheels with a sunroof, then it will be the same in our game." - Davide Brivio talking to Multiplayer.it

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Porsche 911 Turbo wheel. Image: Kunos Simulazioni

What this means is that the variety of vehicles will almost certainly quadruple without adding any new cars. A Jaguar F type, for example, can come with a 2.0 Inline four engine, but there is a manufacturer option for it to come with a 6.0 supercharged V8. Having both of these options within the game, and everything in between, could revolutionise how players progress through Assetto Corsa EVO.

Differing engine types are also mentioned by an over-excited Davide. This means that diesel cars will be in Assetto Corsa EVO. With tuning already confirmed, could rolling coal and smokey PD Volkswagon group engines be making an appearance in Kunos' newest title?

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Alfa Romeo Guilia GTAm. Image: Kunos Simulazioni

So with so many potential configurations available for all of the cars in Assetto Corsa EVO, what will be your go-to car to spec out to your desire? Would you prefer to look at a simple plastic dashboard whilst you are driving, or a dash flocked in Alcantara?

Let us know what you are most looking forward to in this latest update for Assetto Corsa EVO in the comments down below!
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Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

Before I entered vivid VR activity 2½ years ago, I would probably have responded "I don't care/boooh it's an arcardish thing".

But just reflecting on my sim take in VR since then, especially in classic car mods and taking my time to look around the cockpit and also exterior details on more and more occasions, I like this idea!

However, I also see an element of danger in this level of detail.

It will be a requirement for many new cars with a possible high DLC price tag.

And furthermore, and much, much worse, it might be a showstopper for new, skilled modders-in-the-making on the scene, to be on-par with Kunos here....and if Kunos sets this as one of the "quality criterias" for modding, the healthy and vast modding society probably will look in other directions.

Or maybe it's just my ghost voice in my head disturbing me here...hopefully...
 
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You know, this is very nice, I think I posted something like that on AC forum long time ago, can you imagine having a Novitec version of a McLaren or Ferrari? But a simple thing that I hope they give us is the possibility to adjust the virtual steering wheel (not just change it), height, and distance, like real cars, people get different POVs and it isn't seldon to have a wheel blocking the dashboard. I know, some guys will say just turn it off, but I appreciate the steering wheel being a part of cockpit art design.
 
Hope we see regular updates every few weeks, from now until EA launch. So much yet to announce and give details on. I think over-designed cars in GT weren't nec. The cars were previously modelled well and looked nice. Once downside to the detail is the extra development time.

I'm not knocking this direction, but it wouldn't be my first choice. GT has some nice modification options, and it certainly would be nice to spec a car as one would leave a dealership in RL. Which is what Evo seems to mirror. Whether it be a GR Yaris, or a modern hypercar etc. It'll help entice new people into the franchise, and I'll buy Kunos DLC packs and will support their hard work regardless.

I hope they can crack a livery editor for sure, and I'd even pay for that via dlc too. I appreciate that it'll be hard to do from scratch. The game isn't just for one person, so I'm fine with seeing things appear that wouldn't be my choosing. They're focused on long term support/features/dlc, and that is a huge benefit. Roll on the next update.
 
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Yeah as soon as 4K skins where the norm you lost me :D

Once you can claim your engine has best drive, feel, physics, FFB, tyres, AI ..
Then you can knock yourselves out and have pink interiors ;)

That is the difference between hardcore vs eye candy philosophy for mine, no engine has ever done both yet.
 
It's looking more like a Gran Turismo franchise idea, I'm sure it will all work out, but... and for me this is a big but, this but is bigger than any normal big butt, is the detail going to limit the quantity? and as @stenovits says, is this amount of detail going to deter modders from providing additional content, and, because as good as it seems, I remember in life sometimes it can seem a bit too good.

Believe it or not, that information has just dropped the game/sim several points on my excited waiting list, lets hope that Bell and co keep it simple for thier offering for the future.
 
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I see that the comments above this one are somewhat divided, and I'm also ambivalent about some of the announced EVO features.
I'm not trying to be a hater, I am looking forward to the game, and will probably buy it, but ... I've spent a lot of time in the past in Forza Motorsport (pre-current release), and some time in Horizon, and they both have a lot to offer their respective audiences - as their player counts show.
But one is 'simcade' and the other very much arcade - and I find it a little worrying that EVO seems to be taking cues from both.
If the eye-candy elements are laid on top of a decent sim they'll add value for some, while hopefully being ignorable for others. I actually enjoyed creating and sharing setups and liveries in FM and FH years ago, but these days I'd rather just improve my lap times.
And if the game's focus is too far from "here's some awesome cars and fantastic tracks - have at it any way you want!" I might end up not actually spending that many hours in EVO - at least until the modding scene catches up.
I'm just getting some rather PC3-type vibes from the announcements so far - I loved PC2 (and would probably still be playing it if their licences hadn't expired) but PC3 went all simcadey, and everyone ignores / hates it.
With all the love for AC I really hope that doesn't happen to EVO.
I just want a time trial mode with global leader boards - but making the cars configurable really broke the FM leader boards, with e.g. a class C car downspec'ed to a class E being the fastest thing in that class. Not very 'simulator' like tbh.
 
This is very cool, and a very high bar for modders to reach. Hopefully Kunos has plenty of 1st party content.
We were already much more on this level 5 years ago than AC1 was. We've been hacking and pushing this stuff for a long time. Probably no accident that a bunch of modders got jobs at KS and this has resulted.
 
I think too much time, money and effort is spent on bling that you don't even see when driving. Is this going to be another Forza or Grid? It sounds like it's heading that way. I'd like to see them focus just on physics/FFB, cars and tracks, in that order. Not cosmetic parts.
 
I like this idea because it would allow you to spec out your car like you can IRL. I've always wondered how it would feel to drive a car my family owns in real life in a racing game/sim like AC ;)

(Like a VW Passat 2.0 TDI SE 2014, that kind of car. A daily driver type car)
 
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Literally another Gran Turismo. Almost all coverage so far is only on multiplayer, not single player. Every time devs are asked if, despite the single player game being an RPG, is it still possible to drive any car on any track? So far they have only said that requires buying the car with credits, or renting with credits. Going ONLY by the devs own words, and not what we hope is true or what makes sense, there is no single player mode outside the RPG. Instead of being a race car driver only "job simulator", this is a car enthusiast job simulator, which is why starting out there is only road cars which need upgrading like in GT. Racecars are a dream for later in the career, as you are a car buff who gets track days with road cars.
 
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A great video with personal thoughts from 'Scaff's Sim Racing' showing some of the the 'Car Configurator'...you either like this type of bling or not....personally, I like it as it's something different, new and possibly exciting.

 
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Never once have I ever thought about anything remotely like this stuff other than in my real car. Not once have I ever sat around felt like I wanted to design the interior of a video game car or even look at it other than while racing. This Forza/GT aspect is becoming very concerning more and more as information comes out. I fear another Project Cars 3 repeat. I want to be excited but more and more I'm losing my excitement and its turning into worry. I don't play Forza or Gran Turismo for a reason. Glitz, Bling and Glam content like this is just filler content
 
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It seems that Kunos has taken a good look at what is popular in racing games, whether it is hardcore simulators, modders or sim-cade / arcade games. Kunos is trying to put it all in Assetto Corsa EVO to have an all-rounder. It will probably make AC EVO very popular with a very large group of users.

I am honestly not looking for extensive tuning options. That was also possible in the original rFactor. But in the end there were only a few cars that made use of that. I can remember a Toyota GT86 where a modder went complete wild In this car you could so to speak choose from multiple variants for every bolt or nut. A ridiculously large number of options, but a car that was almost impossible to drive. I prefer to have a choice of a small number of cars with little or no choice options, that still drive well. A racing sim, or driving sim, is ultimately about the driving for me.
 
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Do you prefer licensed hardware?

  • Yes for me it is vital

  • Yes, but only if it's a manufacturer I like

  • Yes, but only if the price is right

  • No, a generic wheel is fine

  • No, I would be ok with a replica


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