Assetto Corsa EVO: Free-roaming With Traffic Confirmed

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Assetto Corsa EVO streaming booth at the 2024 Sim Racing Expo
With the first playable version available at ADAC SimRacing Expo, Game Director Davide Brivio confirmed several features of Assetto Corsa EVO - including free-roaming.

Assetto Corsa EVO has been stealing the headlines ever since more info on the eagerly-awaited sim have been made available, and it has certainly fascinated the crowds on its debut in Germany in its pre-alpha form at ADAC SimRacing Expo. New features were unveiled, such as the new dynamic rain and weather, tyre degradation, flat spots, punctures, and most interestingly, a timeline for when modding will return to the franchise and how that will look for the title.

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Porsche GT3 race machinery in a special livery

When will modding arrive to Assetto Corsa EVO?​

Throughout our live stream at the Sim Racing Expo event, the subject of modding was brought up repeatedly. There is no doubt that modding has saved the original Assetto Corsa and made it into an industry-defining powerhouse a decade from its original release.

The ability to create and distribute mods for Assetto Corsa EVO will be available to players - eventually, "when the game is in a stable enough state for us to introduce the necessary tools for the community". - Game producer and designer, Davide Brivio

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Porsche 911 turbo wheel.

There is no set date, but it is safe to say that the game will not be released with the ability to mod and create your own work with Assetto Corsa EVO when Early Access starts in January 2025.

Dynamic weather and the new tyre model​

Of course, Assetto Corsa EVO would have some form of weather included in the game, however, the new dynamic changeable system that we got to experience is something that could shake up the way people drive in the wet.

It is similar to iRacing's new rain physics and, much like real life, the dryline is formed on a wet track with multiple cars using the same sections of tarmac. Throughout a race distance, you will be able to tell where the fastest line is and straying from this could spell disaster as your tyres pick up all of the excess water and marbles on the side of the circuit.

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Imola showcases the dynamic weather and puddles.

Circuits like Spa-Francorchamps or the Nordschleife are famous for their changeable weather and varying conditions around the circuit. This will be simulated in Assetto Corsa EVO with differing weather conditions in different sections around the larger circuits especially. So while you might have a bone-dry Nürburgring as you turn onto the Nordschleife, you might find yourself getting drenched once you reach Aremberg - and a few more kilometers down the road, the sun might be shining upon you.

To partner with the dynamic weather, the new tyre model is something that exceeds previous efforts with Assetto Corsa Competizione's model. The tyre will degrade and blister in the heat if pushed too hard, and punctures and flat spots can occur.

It is unclear if that will be incorporated into an algorithm to allow for spontaneous failures, but you will certainly have to be very mindful of your tyres in Assetto Corsa EVO.

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Brands Hatch GP's flooded turn 4 apex.

Triple Screen and VR support​

It is confirmed that Assetto Corsa EVO will have native triple-screen support as well as VR implementation from launch. These important features have been rumoured for months, but they are finally confirmed to be in Assetto Corsa EVO.

Having the ability to run on triple screen monitors and in VR does mean that the system requirements might be of a higher calibre than was originally thought. Davide Brivio, Game Producer and Designer at Kunos Simulazioni, could not comment on what the exact system requirements will be, however, the game was running very smoothly on 4090 and 4060 Nvidia cards whilst streaming.

Free-roaming and traffic​

Free-roaming and the concept of real road rules in a title like Assetto Corsa EVO could very well be revolutionary with the amount of detail and variety on show in the car list. Multiple cockpit shots showed the driver without a race suit on, indicating that the driving was taking place on public roads, one of which our very own René Buttler recognises from around the Nordschleife.

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Hyundai i30n Wheel.

Adaptable and intelligent traffic were also confirmed to be present in Assetto Corsa EVO - could this be the ultimate driving experience alongside a racing simulator?

There is much more content to come from us here at OverTake.gg over the coming days of the Sim Racing Expo. From unreleased hardware and sneak previews to more Assetto Corsa EVO news; make sure you stay up to date on the website and the YouTube channel.

What are you most looking forward to within Assetto Corsa EVO? Let us know in the comments below and join the discussion in our forums below!
About author
Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

Come on, guys. Just a few weeks ago, you published an article stressing how crucial AI is for sim racing titles, yet in your preview of AC: Evo—arguably the most anticipated sim racing release—you barely asked any questions whatsoever. We all know that Kunos has historically struggled with AI (as seen in both AC and ACC), so it's surprising this wasn't a key topic of discussion. You've been missing the mark on this recently.
You may juzt watch some videos on the tube.
 
It is quiet strange that the usual UE haters aren't there commentikg how blurry AC Evo looks compared to ACC (which has been bashed for years about a supposed bluriness).
 
Makes sense for modding to be introduced at later date. However the strength of ac was that it was so moddable that practically every facet of the sim was in more than one way moddable. If ace is going for a more limited scope with modding it can create a situation where it has to compete with ac because it doesnt offer enough opprtunities for people to focus on their own niche of modding.

Just the fact alone that in ac you can change car sounds for any existing car, change any texture of a car or track without unpacking anything at all, add grid slots to any track etc... is pretty hard to do with a limited scope. One positive about being totally open to modding is that your users are also willing to create tools for you as well.
 
I probably wont buy until I know what kind of modding.If only a few approved people get to mod then its not modding is it.Its just more native content.
No open modding is a dealbreaker for me.Right now 80 percent of the content I use is mods.I doubt my favorite cars or tracks would ever be in the game at all if there is no open modding.
The functionality of the game needs modding.I have mod that makes the big red pitbox invisible.A very niche mod that I doubt Kunos would ever bother with.
 
If it's particular individual roads you load up rather than one big map it's not free roaming.

To be classed as free roaming it would be one large play area that you can drive around choosing different roads to drive along (for example Forza Horison / Test Drive).

Can we get a clarifaction on if the term free roaming is being used correctly?
 
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