With the first playable version available at ADAC SimRacing Expo, Game Director Davide Brivio confirmed several features of Assetto Corsa EVO - including free-roaming.
Assetto Corsa EVO has been stealing the headlines ever since more info on the eagerly-awaited sim have been made available, and it has certainly fascinated the crowds on its debut in Germany in its pre-alpha form at ADAC SimRacing Expo. New features were unveiled, such as the new dynamic rain and weather, tyre degradation, flat spots, punctures, and most interestingly, a timeline for when modding will return to the franchise and how that will look for the title.
Porsche GT3 race machinery in a special livery
The ability to create and distribute mods for Assetto Corsa EVO will be available to players - eventually, "when the game is in a stable enough state for us to introduce the necessary tools for the community". - Game producer and designer, Davide Brivio
Porsche 911 turbo wheel.
There is no set date, but it is safe to say that the game will not be released with the ability to mod and create your own work with Assetto Corsa EVO when Early Access starts in January 2025.
It is similar to iRacing's new rain physics and, much like real life, the dryline is formed on a wet track with multiple cars using the same sections of tarmac. Throughout a race distance, you will be able to tell where the fastest line is and straying from this could spell disaster as your tyres pick up all of the excess water and marbles on the side of the circuit.
Imola showcases the dynamic weather and puddles.
Circuits like Spa-Francorchamps or the Nordschleife are famous for their changeable weather and varying conditions around the circuit. This will be simulated in Assetto Corsa EVO with differing weather conditions in different sections around the larger circuits especially. So while you might have a bone-dry Nürburgring as you turn onto the Nordschleife, you might find yourself getting drenched once you reach Aremberg - and a few more kilometers down the road, the sun might be shining upon you.
To partner with the dynamic weather, the new tyre model is something that exceeds previous efforts with Assetto Corsa Competizione's model. The tyre will degrade and blister in the heat if pushed too hard, and punctures and flat spots can occur.
It is unclear if that will be incorporated into an algorithm to allow for spontaneous failures, but you will certainly have to be very mindful of your tyres in Assetto Corsa EVO.
Brands Hatch GP's flooded turn 4 apex.
Having the ability to run on triple screen monitors and in VR does mean that the system requirements might be of a higher calibre than was originally thought. Davide Brivio, Game Producer and Designer at Kunos Simulazioni, could not comment on what the exact system requirements will be, however, the game was running very smoothly on 4090 and 4060 Nvidia cards whilst streaming.
Hyundai i30n Wheel.
Adaptable and intelligent traffic were also confirmed to be present in Assetto Corsa EVO - could this be the ultimate driving experience alongside a racing simulator?
There is much more content to come from us here at OverTake.gg over the coming days of the Sim Racing Expo. From unreleased hardware and sneak previews to more Assetto Corsa EVO news; make sure you stay up to date on the website and the YouTube channel.
What are you most looking forward to within Assetto Corsa EVO? Let us know in the comments below and join the discussion in our forums below!
Assetto Corsa EVO has been stealing the headlines ever since more info on the eagerly-awaited sim have been made available, and it has certainly fascinated the crowds on its debut in Germany in its pre-alpha form at ADAC SimRacing Expo. New features were unveiled, such as the new dynamic rain and weather, tyre degradation, flat spots, punctures, and most interestingly, a timeline for when modding will return to the franchise and how that will look for the title.
Porsche GT3 race machinery in a special livery
When will modding arrive to Assetto Corsa EVO?
Throughout our live stream at the Sim Racing Expo event, the subject of modding was brought up repeatedly. There is no doubt that modding has saved the original Assetto Corsa and made it into an industry-defining powerhouse a decade from its original release.The ability to create and distribute mods for Assetto Corsa EVO will be available to players - eventually, "when the game is in a stable enough state for us to introduce the necessary tools for the community". - Game producer and designer, Davide Brivio
There is no set date, but it is safe to say that the game will not be released with the ability to mod and create your own work with Assetto Corsa EVO when Early Access starts in January 2025.
Dynamic weather and the new tyre model
Of course, Assetto Corsa EVO would have some form of weather included in the game, however, the new dynamic changeable system that we got to experience is something that could shake up the way people drive in the wet.It is similar to iRacing's new rain physics and, much like real life, the dryline is formed on a wet track with multiple cars using the same sections of tarmac. Throughout a race distance, you will be able to tell where the fastest line is and straying from this could spell disaster as your tyres pick up all of the excess water and marbles on the side of the circuit.
Imola showcases the dynamic weather and puddles.
Circuits like Spa-Francorchamps or the Nordschleife are famous for their changeable weather and varying conditions around the circuit. This will be simulated in Assetto Corsa EVO with differing weather conditions in different sections around the larger circuits especially. So while you might have a bone-dry Nürburgring as you turn onto the Nordschleife, you might find yourself getting drenched once you reach Aremberg - and a few more kilometers down the road, the sun might be shining upon you.
To partner with the dynamic weather, the new tyre model is something that exceeds previous efforts with Assetto Corsa Competizione's model. The tyre will degrade and blister in the heat if pushed too hard, and punctures and flat spots can occur.
It is unclear if that will be incorporated into an algorithm to allow for spontaneous failures, but you will certainly have to be very mindful of your tyres in Assetto Corsa EVO.
Brands Hatch GP's flooded turn 4 apex.
Triple Screen and VR support
It is confirmed that Assetto Corsa EVO will have native triple-screen support as well as VR implementation from launch. These important features have been rumoured for months, but they are finally confirmed to be in Assetto Corsa EVO.Having the ability to run on triple screen monitors and in VR does mean that the system requirements might be of a higher calibre than was originally thought. Davide Brivio, Game Producer and Designer at Kunos Simulazioni, could not comment on what the exact system requirements will be, however, the game was running very smoothly on 4090 and 4060 Nvidia cards whilst streaming.
Free-roaming and traffic
Free-roaming and the concept of real road rules in a title like Assetto Corsa EVO could very well be revolutionary with the amount of detail and variety on show in the car list. Multiple cockpit shots showed the driver without a race suit on, indicating that the driving was taking place on public roads, one of which our very own René Buttler recognises from around the Nordschleife.Hyundai i30n Wheel.
Adaptable and intelligent traffic were also confirmed to be present in Assetto Corsa EVO - could this be the ultimate driving experience alongside a racing simulator?
There is much more content to come from us here at OverTake.gg over the coming days of the Sim Racing Expo. From unreleased hardware and sneak previews to more Assetto Corsa EVO news; make sure you stay up to date on the website and the YouTube channel.
What are you most looking forward to within Assetto Corsa EVO? Let us know in the comments below and join the discussion in our forums below!