Assetto Corsa EVO: Free-roaming With Traffic Confirmed

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Assetto Corsa EVO streaming booth at the 2024 Sim Racing Expo
With the first playable version available at ADAC SimRacing Expo, Game Director Davide Brivio confirmed several features of Assetto Corsa EVO - including free-roaming.

Assetto Corsa EVO has been stealing the headlines ever since more info on the eagerly-awaited sim have been made available, and it has certainly fascinated the crowds on its debut in Germany in its pre-alpha form at ADAC SimRacing Expo. New features were unveiled, such as the new dynamic rain and weather, tyre degradation, flat spots, punctures, and most interestingly, a timeline for when modding will return to the franchise and how that will look for the title.

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Porsche GT3 race machinery in a special livery

When will modding arrive to Assetto Corsa EVO?​

Throughout our live stream at the Sim Racing Expo event, the subject of modding was brought up repeatedly. There is no doubt that modding has saved the original Assetto Corsa and made it into an industry-defining powerhouse a decade from its original release.

The ability to create and distribute mods for Assetto Corsa EVO will be available to players - eventually, "when the game is in a stable enough state for us to introduce the necessary tools for the community". - Game producer and designer, Davide Brivio

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Porsche 911 turbo wheel.

There is no set date, but it is safe to say that the game will not be released with the ability to mod and create your own work with Assetto Corsa EVO when Early Access starts in January 2025.

Dynamic weather and the new tyre model​

Of course, Assetto Corsa EVO would have some form of weather included in the game, however, the new dynamic changeable system that we got to experience is something that could shake up the way people drive in the wet.

It is similar to iRacing's new rain physics and, much like real life, the dryline is formed on a wet track with multiple cars using the same sections of tarmac. Throughout a race distance, you will be able to tell where the fastest line is and straying from this could spell disaster as your tyres pick up all of the excess water and marbles on the side of the circuit.

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Imola showcases the dynamic weather and puddles.

Circuits like Spa-Francorchamps or the Nordschleife are famous for their changeable weather and varying conditions around the circuit. This will be simulated in Assetto Corsa EVO with differing weather conditions in different sections around the larger circuits especially. So while you might have a bone-dry Nürburgring as you turn onto the Nordschleife, you might find yourself getting drenched once you reach Aremberg - and a few more kilometers down the road, the sun might be shining upon you.

To partner with the dynamic weather, the new tyre model is something that exceeds previous efforts with Assetto Corsa Competizione's model. The tyre will degrade and blister in the heat if pushed too hard, and punctures and flat spots can occur.

It is unclear if that will be incorporated into an algorithm to allow for spontaneous failures, but you will certainly have to be very mindful of your tyres in Assetto Corsa EVO.

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Brands Hatch GP's flooded turn 4 apex.

Triple Screen and VR support​

It is confirmed that Assetto Corsa EVO will have native triple-screen support as well as VR implementation from launch. These important features have been rumoured for months, but they are finally confirmed to be in Assetto Corsa EVO.

Having the ability to run on triple screen monitors and in VR does mean that the system requirements might be of a higher calibre than was originally thought. Davide Brivio, Game Producer and Designer at Kunos Simulazioni, could not comment on what the exact system requirements will be, however, the game was running very smoothly on 4090 and 4060 Nvidia cards whilst streaming.

Free-roaming and traffic​

Free-roaming and the concept of real road rules in a title like Assetto Corsa EVO could very well be revolutionary with the amount of detail and variety on show in the car list. Multiple cockpit shots showed the driver without a race suit on, indicating that the driving was taking place on public roads, one of which our very own René Buttler recognises from around the Nordschleife.

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Hyundai i30n Wheel.

Adaptable and intelligent traffic were also confirmed to be present in Assetto Corsa EVO - could this be the ultimate driving experience alongside a racing simulator?

There is much more content to come from us here at OverTake.gg over the coming days of the Sim Racing Expo. From unreleased hardware and sneak previews to more Assetto Corsa EVO news; make sure you stay up to date on the website and the YouTube channel.

What are you most looking forward to within Assetto Corsa EVO? Let us know in the comments below and join the discussion in our forums below!
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Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

The more I learn about this new title from Kunos, the more I am looking forward to engage with it.
Mod, checked, elaborate physic, tire model, weather, checked, ability to enjoy race cars on track and road cars on road, checked, VR, checked.
Even if this it, it is enough for me, it will be such a nice addition to the favorite titles of my library.
Well worth spending money on a new title in my book.
 
Come on, guys. Just a few weeks ago, you published an article stressing how crucial AI is for sim racing titles, yet in your preview of AC: Evo—arguably the most anticipated sim racing release—you barely asked any questions whatsoever. We all know that Kunos has historically struggled with AI (as seen in both AC and ACC), so it's surprising this wasn't a key topic of discussion. You've been missing the mark on this recently.
 
I certainly hope that on an era where AI word is used ad nauseum the focus is on players and online.... AI as far as i care can be an afterthought .... if this new generation had lived in the time where AI was the only adversary possible and felt the difference when online became possible maybe they wouldnt crave as much for it....
 
What I would like to know, if the physics of EVO will be more prone to Rally cars and Karting? Driving on different types of surfaces?
 
OverTake
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Come on, guys. Just a few weeks ago, you published an article stressing how crucial AI is for sim racing titles, yet in your preview of AC: Evo—arguably the most anticipated sim racing release—you barely asked any questions whatsoever. We all know that Kunos has historically struggled with AI (as seen in both AC and ACC), so it's surprising this wasn't a key topic of discussion. You've been missing the mark on this recently.
They asked quite a few questions actually but time was short as you saw. Which specific AI question were you wanting them to ask?
 
ac evo will be interesting so much since kunos confirmed freeroam and modding support so that nice unfortunatly i cant play this sim cause the system requirement is higher than my config and the price but anyway i hope everyone will enjoy this
 
I've always dreamed of a racing simulation where you, as a character, could wander into the pits, the stands or around the circuits (unlike in GTA or anything else) and watch the races from the sidelines. Is AC Evo secretly planning this possibility? It would be Christmas before time to find out...! :geek:
 
The only thing that interests me currently are physics and FFB, and so far they look good and improved even further over AC which is already the best in the market. If the realistic driving aspect isn't there, all the rest would be useless.

Stuff about AI, roam, career, graphics, even modding are all secondary. You don't want mods until game gets to a very stable state. Otherwise it's a headache both for modders and users with mods breaking with every update.
 

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