Work On Le Mans Ultimate Will Continue As Motorsport Games Talks To Potential Investors

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Images: Motorsport Games / Studio 397
Sim racers were concerned about the future of Le Mans Ultimate in the light of recent news regarding redundancies and a potential sale of Motorsport Games. MSG CEO Stephen Hood talks about the immediate future of the company.

Employees being made redundant and the possibility of the company being sold - Motorsport Games and Studio 397 had it rough recently, with many sim racers wondering about the future of Le Mans Ultimate as a result. The official WEC game is the only title the company is actively working on, and its 2024 content is not yet complete.

This led to some sim racers fearing that work on LMU would be halted following the recent layoffs, which led to MSG downsizing by about 40%. However, the scenario of no one being left to actually work on the game that some have painted does not come into play, as Motorsport Games CEO Stephen Hood told OverTake.

"Some of the more junior people were let go, but the core team we got now is quite tight", Hood explained. "We looked at what we needed to deliver - the GT3 cars, tracks, a version 1.0 - and the people who are still here are capable of doing that. We have to deliver these, because we were positively shocked by how many players bought the season pass. We thought it would be 5 or 8, maybe 15, but not almost 50% of all DLC sales."

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Keeping The Lights On​

This meant that the short-term mission for Motorsport Games and Studio 397 - which can basically be used as synonyms at this point as Hood pointed out again that MSG is essentially just S397 now - is to keep the lights on for Le Mans Ultimate. They also want to give the game a chance at a future: Hood confirmed that MSG is indeed in talks with potential investors.

A cash injection or full acquisition by one of said potential investors would allow LMU to grow further after the aforementioned content and updates have been delivered. But to set up the company for this, head count had to be reduced to balance the company's expenses and revenues. "In my mind, it's the final piece of this painful, uncomfortable puzzle of cleaning up the business ahead of investment or acquisition, because nobody wants to carry the extra weight. They want to get it under control, make sure the wheel is turning, and then grow strategically", Hood stated.

That does not mean that laying off people was an easy thing to do, as Hood continued: "First and foremost, I apologize to those individuals that were affected. None of those individuals who were let go I ever wanted to say goodbye to. We are very conscious about the impact that it has." Hood also underscored that they were not the ones who made the mistakes that led to this situation.

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"We massively effed up with NASCAR 21"​

Hence, he also understands their frustration. After leaving the company in January 2022, Hood was brought back as CEO in 2023, "and everybody looked to me in a way of "Steve can come back, wave the magic wand - that I don't have - and save the business. It doesn't always work like that. We tried to make the right decisions to put the company back on the right track, but the numbers did not add up", recalls Hood. "We massively effed up with NASCAR 21: Ignition, and our communications after that were not good."

In short, MSG's mistakes from a few years ago still haunt the company to this day, eventually leading to this downsizing to give the company, Studio 397 and Le Mans Ultimate a chance to keep on going. Now, the focus is on doing things properly, as Hood repeatedly emphasized.

And that also means that "we're not going to turn up the servers and say subscriptions are the only way you can play LMU online now. That would be the Motorsport Games of old", Hood addressed a concern of many sim racers when subscriptions were first talked about. "We need to turn the page. And we are working day and night to turn this page."

Le Mans Virtual "On Pause", No Change To rFactor 2 Plans​

Another result of this is that Le Mans Virtual is on hold for now, although Hood still hopes to get the series and official Le Mans 24 Hours event back on the grid in early 2025. "We will do that once we have an investor or a new owner on board. Until then, it is on pause - it would be the wrong approach for driving revenue right now", Hood states. "We would love to do it again, but at the right time."

Meanwhile, plans for rFactor 2 have not changed - not that there were any plans to do more with it before the redundancies. "It was either rFactor 3 or a Le Mans game", Hood looks back. "We were not working on rFactor 2 anymore, so that plan has not changed." Indeed, one could argue that the last really bigger update hit rF2 in October 2023 when the RaceControl online system was implented, which is now also present in Le Mans Ultimate.


Keeping an eye on the path of Motorsport Games, Studio 397 and Le Mans Ultimate certainly is going to be one of sim racing's very interesting storylines to follow as 2024 draws to a close. We will of course keep you updated on what is happening!

What are you hoping for regarding Le Mans Ultimate's future? Let us know in the comments below and join the discussion in our Le Mans Ultimate forum!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Someone still not admitting his own faults doesn't make me want to believe in the future of this company. Considering fixing Nascar Heat 5 takes probably no more than one or two days of work, and it had never been done, whoever the CEO has been, believing anything from these people is pure insanity. I really hope this company soon will be acquired by more reliable people. There are many promising games in MSG's catalogue that deserve to be revived with some work : Nascar Ignition, Kartkraft among others, and probably LMU if nothing happens. It would be a shame to definitely lose these projects.
 
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Someone still not admitting his own faults doesn't make me want to believe in the future of this company. Considering fixing Nascar Heat 5 takes probably no more than one or two days of work, and it had never been done, whoever the CEO has been, believing anything from these people is pure insanity. I really hope this company soon will be acquired by more reliable people. There are many promising games in MSG's catalogue that deserve to be revived with some work : Nascar Ignition, Kartkraft among others, and probably LMU if nothing happens. It would ve a shame to definitely lose these projects.
May I remind you that KartKraft barely made a public release - labeled as vaporware by people on this very website for a long time before MSG even entered the ring - and that allmost nobody plays it right now? Nascar Heat 5 never made it close to LMU player numbers aswell, barely at rF2 level. If I were a CEO with financial trouble I would bet on my strongest workhorse, not a little pony that barely carries a child. MSG should have focused on one single game at a time and not everything at once, especialy given the fact that they seemed to have people with not enough experience in some areas. Would you give people the go at creating a video game who barely finish anything on their own? I know, I wouldn't ... And I know this strikes with some of the stuff that some people believe on this forum, but this has been admitted quite open by Stephen Hood in one of the last interviews. What else should they do than working the best they can on their most promising product trying to carry what is left out of the mud?
 
...and what of the Directors still at MSG? Did they keep their jobs whilst the "junior" staff were let go? Are those same Directors and Hood himself still on the same pay packet? or did they take a wage cut to help the company?

Having been the victim of redundancy when my ex-boss refused a pay cut I know how hard it'll be for those "junior" staff to deal with when no doubt their wages were a drop in the ocean compared to the Directors, plus past staff let go under MSGs cancerous (yeah I went there) existence and stranglehold over development teams they bought up and spat out to the curb.

Whether or not MSG are anything like the MSG of old is irrelevant, the fact is they've made monumental screw ups for years and ultimately it's those poor souls made redundant who have paid the heaviest price, us fans are next as we never got the promised IndyCar & BTCC titles and RF2 was left to rot, the names sticks MSG.

So the sooner they are sold to a company that actually cares about the car racing simulation genre the better, I just hope the good folk that are left at S397 aren't binned off like those before them.
 
...and what of the Directors still at MSG? Did they keep their jobs whilst the "junior" staff were let go? Are those same Directors and Hood himself still on the same pay packet? or did they take a wage cut to help the company?

Having been the victim of redundancy when my ex-boss refused a pay cut I know how hard it'll be for those "junior" staff to deal with when no doubt their wages were a drop in the ocean compared to the Directors, plus past staff let go under MSGs cancerous (yeah I went there) existence and stranglehold over development teams they bought up and spat out to the curb.

Whether or not MSG are anything like the MSG of old is irrelevant, the fact is they've made monumental screw ups for years and ultimately it's those poor souls made redundant who have paid the heaviest price, us fans are next as we never got the promised IndyCar & BTCC titles and RF2 was left to rot, the names sticks MSG.

So the sooner they are sold to a company that actually cares about the car racing simulation genre the better, I just hope the good folk that are left at S397 aren't binned off like those before them.
And wich company is that going to be? If you honestly think that there are people more passionate to develop that title than S397 itself - wich is basicly what's left of MSG - then you are propably a bit delusional. This genre is in a very difficult situation right now where you basicly just burn money due to expensive licenses with a number of active development teams that bring something to the table that you can count on one hand. And then you have this "community" - dk if you can still call it like that because most of the time we are arguing and not racing. And half the people just bomb review products that they have no intention to even use just because they heard bad stories from another person they know. And it's gotten completely irrelevant to judge a product for what it offers and what it doesn't simply because it's developed by company xyz. I mean, if people haven't understood by now that they are basicly driving this hobby in the completely wrong direction with their attitude then I don't know what else should help. There are very few people who have a mind set of the more choice the better.
 
+1

Throw into that mix arcade is simply the most popular genre.

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And wich company is that going to be? If you honestly think that there are people more passionate to develop that title than S397 itself - wich is basicly what's left of MSG - then you are propably a bit delusional. This genre is in a very difficult situation right now where you basicly just burn money due to expensive licenses with a number of active development teams that bring something to the table that you can count on one hand. And then you have this "community" - dk if you can still call it like that because most of the time we are arguing and not racing. And half the people just bomb review products that they have no intention to even use just because they heard bad stories from another person they know. And it's gotten completely irrelevant to judge a product for what it offers and what it doesn't simply because it's developed by company xyz. I mean, if people haven't understood by now that they are basicly driving this hobby in the completely wrong direction with their attitude then I don't know what else should help. There are very few people who have a mind set of the more choice the better.
I don't know, preferably iRacing as they are clearly suited to sim racing, anyway it's merely a hope so nothing "delusional" about it, god forbid other people had opinions on this situation eh #RollsEyes
 
Shock horror... No one saw this coming...

Except those who knew this was always the plan... Get it looking nice for a normal take over instead of another tax write off...

Anyone expecting a death soon will be disappointed...
 
"community" - dk if you can still call it like that because most of the time we are arguing and not racing. And half the people just bomb review products that they have no intention to even use just because they heard bad stories from another person they know. And it's gotten completely irrelevant to judge a product for what it offers and what it doesn't simply because it's developed by company xyz. I mean, if people haven't understood by now that they are basicly driving this hobby in the completely wrong direction with their attitude then I don't know what else should help. There are very few people who have a mind set of the more choice the better.

Thankyou...

1000 times... Thankyou...

Well said...
 
Premium
"No one is expecting anything else". Uh, yes they do.

"and I would bet ACE will share some stuff from AC and ACC" Uh, no it won't.

"But none re-invented the wheel" Uh, yes they did.

"Plus clearly not a copy paste" Uh, yes it is.
Sure there is your delusion and then there is the truth...and you can go further.. fact is UE4 is developed by some else(Epic Games) not KS... The right wording is some stuff is scratch made ... (That goes for every other developer/just take a look at all the 3rd party libraries they all rely on.)... I doubt there is a single developer out there that doesn't borrow /used from preexisting 3rd party libraries.

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I don't know, preferably iRacing as they are clearly suited to sim racing, anyway it's merely a hope so nothing "delusional" about it, god forbid other people had opinions on this situation eh #RollsEyes
So your solution is basicly moving to a monopoly when it comes to the top level of endurance racing sims and putting all eggs into the basket of the developer that sells two tracks - that he feels like updating every ten till 15 years offering the same class of cars as S397 but in a halfbaken state - for the price of a single consumer software to claim the right to ask you for another tenner every month so that you can simply use that halfbaken car and that 15 year old track while the developer that you wish to dissappear offers you the same thing for free, with tracks that get updated in a timely fashion with Hypercars that actually work like Hypercars? Are you sure that this is gonna work better for all of us? And this is a serious question and nothing to :rolleyes:
 
I do wonder what the future will be, and how many near identical sims can exist...

AC essentially caused the decline for rFactor, by being as moddable and popular.

Now we get all new sims like Rennsport and people shrug and largely ignore them.

How many sims will exist in future? iRacing and ACE only? Is there even a place for single series games these days? Maybe there should just be one simulation engine and everyone makes content for it, like Microsoft Flight Simulator 😂 imagine if all the best sim brains worked together... then again that's not really financially viable.

It's a bit like Need For Speed. In the early days it had very few cars so each had a video/showcase and you could choose a favourite. Nowadays games just shower you with cars and nothing seems particularly special. Progress, I guess...

Not many. I think Reizas AMS1 was always one of the best simulators, probably could be said it was what rF1 should have eventually ended up being if it was fully completed. Perhaps AMS1 could even be actual rF2, and rF2 is a true rF3. I always thought that AC pulled away most oxygen from AMS1. AC was also very similar to LFS, even more so, similarity to rF1 is mostly due to modding scene. rF2 early on was just something that was a decade too early, and just didn't work well for most people. Back when AC was launched rF1 was still getting nice mods, and LFS was fun and neat as it always was. But AC just totally swept everything with just being good at all aspects, first of all good marketing, successful licensing of interesting content, brave moves - nordschleife, cosy home for modders and comfortable modability, very good simulation... AC was just so optimal and well executed from start.

Obviously iRacing has secured itself a spot, possibly for many decades to come. And they still has a lot of headroom to actually make cars handle well if they wished so (Lotus 49 hello !), add more interesting content, maybe make it more affordable and perhaps even enable modding if they were to nuke whole simracing.

Meanwhile Reiza attempted round 2 with their AMS sequence. This time it had fantastic content. Rich in features. But Project Cars, I mean, Project Cars... that pretends to be not Projects Cars eventually not attracting neither Project Cars simcaders, neither attracting AC and iRacing simracers. AMS2 was probably mostly competing with rF2 which also barely held everything together, barely getting the nose up from underwater being saved by multiple rescuers. Even ACC, some sort of AC satelite, in terms of player numbers was significantly beating AMS2 and rF2, possibly both combined.

I think it is safe to assume that for a while there really only were two simulators: iRacing and Assetto Corsa. IRacing for its rock solid plan and steady principles, AC for its optimal ability to be moded so much without becoming too much of an insane mess. ACC too, but as some sort of AC team slipstreamer that didn't dare to overtake it. rF2 and Reiza somewhat attempted to slipstream, but IMO failed because Reiza didn't choose rF2 engine for AMS2 (or maybe Reiza didn't choose rF2 engine because relationship failed).

I think it is possible that there could be three big simulations in future. One for hardcore elite driving, possibly harder than reality to compensate comfort of a chair at home - iRacing. One for more chill guys to have some more "woohoo" moments while drifting and not stressing about it too much and switching in between loads of content, possibly a little easier to compensate lack of seat feel while ignoring that it messes up realistic vehicle dynamics and feel - AC (or ACE). And there can be third one in the middle of iRacing and AC, basically one that does everything right, but doesn't have no bold marketing angle of being neither "elite", nor some chill "woohoo" simulator, just simply being a good simulator. I think that middle sim will remain rF2. maybe rF2 might eventually become AMS3, or AMS3 could become rF3, and the only way for it to succeed would be good moddability and being just simply beautiful with great physics, basically what AMS1 made out of rF1, AMS3 should make out of rF2, without simcade niche fishing likewise of AMS2, but with AMS2 content.
 
I think the comments about MSG being untrustworthy (well Stephen Hood anyway) and S397 being lab rats who don't know how to make an actual game are both correct. I really am enjoying LMU, but its a long way yet from being a full fledged game. And the fact that MSG is now in a spot where they need bankroll through LMU to keep the company itself going is a big problem. WEC is a niche inside the racing genre, and even moreso in a sim. Sim racing isn't all that huge in the gaming market anyway, and iceracing has sealed up the majority of the playerbase from 2008 onward. They are all stuck in stockholm syndrome and have spent thousands of dollars so they aren't leaving iracing. That means you're only hope is to bring over ACC and AMS2 players. You need GT3 cars because for some reason they are the most popular (hypercars are way more fun), but S397 are months away from those and at this point we may never see them. Either way, it seems like just the same with rF2, its going to be too little too late for S397. Its sad because LMU has a lot of potential. The only thing we can hope is someone comes along with a deep pocket and love for a good WEC sim but won't meddle too much in the actual product. Seems a real long shot...
 
I think the comments about MSG being untrustworthy (well Stephen Hood anyway) and S397 being lab rats who don't know how to make an actual game are both correct.

imho too many think rF3 and ISIMotor3.0 are the same thing.
mdr.gif


Many here want S397 to produce rF3 ...with what but ?
Another rehashed ISIMotor2.0 would go down like a ton of bricks.
They will never have userbase needed for that sort of development anyways.

Just make rF3 with all LMU features but leave modding intact, would it even be possible ?

P.S. The bigger flaw for me in all this is who are S397 going to take market share off ?
 
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Is the BTCC 2024 content still on the way? The season's just finished and I expect BTCC will be getting anxious again for something...
we won't get it even with BTCC resigned in april 2024 again with MSG. Oh boy, BTCC and TOCA are sure happy...

I do hope this manages to make it to console. That might help with profits. My computer is getting a bit long in the tooth now and as much as I love this title (fantastic FFB and physics), visually it does make my setup raise the white flag. My PS5 is comfortably faster, that is sad news as well about DLC sales. I will make sure to go buy the first pack next pay day, the most recent DLC pack was brilliant!
If they don't have money to finish LMU on PC, figures if they got to port properly on consoles...

Wait, when did MSG just "silently" merge into being S397? Does this mean that it's instead S397 that's looking for a new owner/new investors, or is that MSG?
They never silently merged, they were bought by MSG and MSG own them since 2021.

Now we get all new sims like Rennsport and people shrug and largely ignore them.
i agree with your post, except this sentence.
Rennsport is in a worst barebone status than LMU and basically it's another e-sport ready online only game with even more question marks than LMU on its development. Even have already three pricy founders pack during a closed beta...
Don't forget they have been caught using rF2 physis code without license.
Second that, they have gone straight to EGS blackhole as an exclusive and just few months ago they have changed their mind coming to Steam.

Sure there is your delusion and then there is the truth...and you can go further.. fact is UE4 is developed by some else(Epic Games) not KS... The right wording is some stuff is scratch made ... (That goes for every other developer/just take a look at all the 3rd party libraries they all rely on.)... I doubt there is a single developer out there that doesn't borrow /used from preexisting 3rd party libraries.

View attachment 790753
and they liked so much UE, that with upcoming AC E, they went straight again to a in house game engine :laugh:
 
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So your solution is basicly moving to a monopoly when it comes to the top level of endurance racing sims and putting all eggs into the basket of the developer that sells two tracks - that he feels like updating every ten till 15 years offering the same class of cars as S397 but in a halfbaken state - for the price of a single consumer software to claim the right to ask you for another tenner every month so that you can simply use that halfbaken car and that 15 year old track while the developer that you wish to dissappear offers you the same thing for free, with tracks that get updated in a timely fashion with Hypercars that actually work like Hypercars? Are you sure that this is gonna work better for all of us? And this is a serious question and nothing to :rolleyes:

oh my god give it a rest mate
 
Originally when Le Mans Ultimate was announced at the beginning of 2023, Dom Duhan said S397 would stop work on rfactor 2, and work on Le Mans Ultimate until it was released at the end of 2023, and then return to rFactor. Things changed, Dom's gone, Le Mans was launched later then planned in February 2024, and Stephen Hood is in charge and has dropped rFactor 2, despite buying the new BTCC licence in April.
 

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