First Assetto Corsa EVO Trailer Confirms Early Access Release Date

F40 Competizione AC EVO.jpg
Image: Kunos Simulazioni
Today is the day: the reveal of Assetto Corsa EVO gameplay on the official AC YouTube channel, and with it, the early access release date.

Kunos Simulazioni has given a first glimpse of official gameplay for Assetto Corsa EVO, the upcoming follow-up to 2014's Assetto Corsa. From January 16 2025, Assetto Corsa EVO will be available in early access on Steam.

While only brief, the video released on the official Assetto Corsa YouTube channel provides us with plenty of new info regarding cars and other elements to expect. Here are the major takeaways.


New Cars & Additional Features​

There were plenty of vehicles we already knew from official confirmation, but several new cars are featured in the trailer. The first new car shown is the BMW M4 CSL (G82), shortly followed by the interior of a Mercedes, although not the previously-confirmed 190E Evo II. Instead, it is the AMG GT2, which appears later in the trailer.

An old Mini is seen being thrown around a track, as is a Morgan Super-3, which will appeal to the lower power and weight car enthusiasts, along with both the original and current versions of the Volkswagen Golf GTI. Other new cars shown include the Lotus Emira, McLaren 765 LT and Ferrari 296 GTB, along with the Ferrari Daytona SP3, which will make its first official appearance in a racing title outside of the mobile market.

Despite not appearing in the trailer, the Ferrari F40 Competizione will also be in the game, as shown in an official screenshot.

AC EVO night racing.jpg

It will be possible in the AC EVO base game to do full 24 hour cycle racing, so you can drive at night! Image: Kunos Simulazioni

That is it for cars, but it does not end there. The original Assetto Corsa did not have nighttime or rain driving outside third-party mods, but both featured in the GT-focused sister title Assetto Corsa Competizione. In AC EVO, dynamic time and weather will feature in the game from launch. This will include a full 24 hour cycle like in ACC and seemingly more advanced rain, judging by the standing water in some of the shots.

Plus for the points in the video featuring the Emira and Alpine A110, the reflection work on the window is very detailed. Clearly the graphics team have worked their magic. As for tracks, Brands Hatch, Imola and the Nürburgring Nordschleife were showcased in the trailer, but these were already confirmed. But there appears to be some frames showcasing the likes of Suzuka and Fuji, though we cannot be sure.

However, a few shots in the trailer showed cars driving on a public road. A couple of people on our team who live close to Nordschleife were able to identify it as being near there.

AC EVO traffic.jpg

Those living close to the Nordschleife may recognise this strip of road. Plus, could this be confirmation of traffic? Image: Kunos Simulazioni

Open road tracks are nothing new to Assetto Corsa, with the original having the Trento-Bondone Hill Climb, the Highlands and Black Cat County. But with the road being so close to the Nordschleife, is this an indication that we can leave the confines of the track and go onto public roads?

Not only that, but the shot in the trailer featuring the Morgan on that road has the M4 travelling in the other direction. Might AC EVO feature proper road traffic implementation that we have become used to in major open world racing games like Forza Horizon, Test Drive, The Crew etc.?

If you want to check out our deep dive stream we did, it is on our YouTube channel to replay.

AC Evo Google Maps screenshot.jpg

Here is the road that may have been identified as being in the AC EVO trailer, close to the Nürburgring. Image: Google Maps

Assetto Corsa EVO Early Access Release Date​

Assetto Corsa EVO launches on January 16, 2025, in early access on Steam. It is not clear how many tracks or cars will feature in the initial early access release, but we should find out more in the run-up to release. Initially, Assetto Corsa EVO will be PC-only, with a console version planned later on PlayStation 5 and Xbox Series X|S.


Is there anything we may have missed in the Assetto Corsa EVO gameplay reveal announcement trailer? Let us know in the comments below or join the discussion in our forum!
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RedLMR56
Biggest sim racing esports fan in the world.

Comments

The F40 have uplift at high speed as you can see here:

... And? Many road cars do, a lot of them produce a lot more lift than the F40.

Edit: Plus these sort of tests of random joes with CFD programs are not very reliable to say the least.
 
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The guy in the trailer said its not aboit all the things I want to be in the game 😂😂 so what is Evo about? I'm waiting for reviews no preorder!
 
Looks good, yes... But nothing actually exiting here, yet... Waiting for gameplay video. Maybe then, who knows. Only thing picked my eye, is that the trackside's are possibly more "alive" (around 58 seconds)
 
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The Assetto Corsa franchise is just a Gran Turismo for PC. A fun simulation but nothing more...
Does it have to be any more, the fact that it's player numbers far out strip every other pc sim racing title. Catering for both hardcore and casual players providing (thanks to modding) a huge array of cars, tracks and both ends of the spectrum with fun.
 
Does it have to be any more, the fact that it's player numbers far out strip every other pc sim racing title. Catering for both hardcore and casual players providing (thanks to modding) a huge array of cars, tracks and both ends of the spectrum with fun.
Yes, what I meant in fact is that the AC franchise is certainly not for those looking for the most realistic simulation possible, on the contrary ...
 
Yes, what I meant in fact is that the AC franchise is certainly not for those looking for the most realistic simulation possible, on the contrary ...
This is not a "coping thread for RF2 fanboys". For that you need to go Studio955 forums.

Or actually, you know better than an F1 champion who has access to RB's professional sim & has more than a decade of simracing experience.

 
what I meant in fact is that the AC franchise is certainly not for those looking for the most realistic simulation possible, on the contrary ...
Yet, another trust me bro comment, bringing no factual information on how AC is not something when presumably something else is much better.
To me, while not being perfect, no sim is, AC gives me the most realistic simulation of any other title out there. I understand that to you, an other title provide the same. Good for you and good for me.
So, please, just speak for yourself, not as if you are part of a connoisseur group holding the holly truth, you are not.
If you are trolling, please you and others like you, just stop, you are making fools of yourself.
 
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My big question will be "Why?". Why am I coming to this game, and driving an Austin Mini, or Golf GTI or Alfa Romeo Guilia?

With Gran Turismo, there's the collecting aspect and upgrading, and progressing through the campaign (tedious though it may seem at times).

Why am I doing anything in AC? Another half-baked career mode? Do I want to be in an online series for Morgan 3-wheelers or Porsche Macan street versions? Just give me something original.
Because we want to drive such cars in a sim. ;)
 
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Because we want to drive such cars in a sim. ;)
Fair point, I love driving anything in real life. But the question is, in the Wild West that is simracing: Do I want to drive the most 100% authentic VW Golf GTI or Maserati Levante in a sim? Or do I want to drive a 95% authentic 1986 F1 car or 1980's Merkur xR4Ti IMSA car?

It would be enlightening to see what cars are most driven in AC: the manufacturer-sponsored production cars with the most realism, or the mods, which while imperfect, adequately capture the character? A project like Pista fascinates me because they're attempting to create the Argentinean motorsports landscape, and I think THAT creates immersion in the sim. It comes down to I have limited time to drive these days, I like feeling like I'm accomplishing something.
 

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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