How to Drive Le Mans Ultimate in VR

How to run Le Mans Ultimate in VR.jpg
Images: Motorsport Games
As part of its most recent update, Le Mans Ultimate has rolled out a VR beta mode. Here is how to activate virtual reality in-game and what you can expect.

Image credit: Studio-397

Virtual Reality is perhaps the closest many of us will ever get to racing real cars on real circuits. That is even more true when the cars in question are some of the most advanced sportscar racing prototypes ever seen.

But sadly, the official FIA World Endurance Championship game, Le Mans Ultimate does not currently have full, official VR support. In its Early Access development stage, the rendering view has been shuffled lower down the priorities list.


However, as part of the title’s most recent update alongside content such as the final 2024 Hypercars and the Circuit of the Americas, Studio-397 has launched beta access to VR for Le Mans Ultimate. Where previous VR access was limited to simple in-car driving, you now get menu screens, HUD and other creature comforts.

How to Launch LMU in VR​

As aforementioned, accessing Le Mans Ultimate in VR has always been possible. But this required a great deal of back-and-forth settings changes. Thankfully, that is no longer a requirement thanks to this pre-beta rollout of Virtual Reality in LMU.

Now, just one small change before launching the game in Steam will provide you with a VR experience:
  • Step 1: Right click on Le Mans Utimate in Steam and select Properties
  • Step 2: In General => Launch Options enter “+VR”
  • Step 3: Launch LMU in VR

Add +VR to the Steam launch options to play Le Mans Ultimate in VR.

Add "+VR" to the Steam launch options to play Le Mans Ultimate in VR.

Previously, playing Le Mans Ultimate in Virtual Reality would not render the game’s menu screen UI, nor the HUD. However, you can now control everything you need to from your headset, even entering races.

How to Re-Centre VR view in Le Mans Ultimate

Take a stroll through Le Mans Ultimate’s Control Settings menu and you will notice an inexistence of VR-related bindings. In fact, resetting your position for example is one thing you currently cannot do. Officially that is.

Here is how to map a VR head position re-centre button for Le Mans Ultimate.
  • Step 1: Set a control in-game on your keyboard that you do not plan on using ad close the game
  • Step 2: Open “keyboard.json” in “Le Mans Ultimate/UserData/Player”
  • Step 3: Search for the control you mapped earlier
  • Step 4: Replace the binding name with “VR : Re-center head position”
Your input for re-centring VR should look like this.

Your input for re-centring VR should look like this. In my case, key 29 is Left Ctrl. Image credit: Studio-397

You can also bind the control to your wheel. In this case, instead of your keyboard file, open the file relating to your specific input device.

Is it any good?​

When we last gave Le Mans Ultimate a go in VR, we found the act of driving in-game with the headset strapped on an enjoyable experience. The game is already immersive and in VR, that is only improved.

But without a HUD, the game aspect was far from present. Racing itself was impossible as navigating the pit menu is rather crucial to longer races and the odd bug, frame freeze or stutter did not inspire confidence for online sprint racing.

Race Le Mans in VR.jpg

Line up for your first VR session in Le Mans Ultimate. Image credit: Studio-397

Now though, with the HUD fully in-view, one can realistically take part in longer events against the AI with good results. There is no denying that the on-screen display itself is quite large and out-of-view to the left and right. It also blends into the car’s 3D model at times. But for a beta release, it does the job.

For online use, we would recommend drastically dropping graphical settings in case of stutters. You do not want to impact that hard-earned Safety Rating after all. Indeed, we did experience the odd frame drop and graphical glitch at times.

Have you tried Le Mans Ultimate in VR yet? What do you make of the experience? Let us know in the comments.
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

Premium
The VR experience can't be compared to a screen or a projector, with or without head tracking.

To state otherwise is absolute nonsense, and if you truly experience them all at the same level then you have an abnormality on some level and should probably start with an eye doctor.

And yes, I'm happy to consider that the user experience is enough to make the above statements factual.

And no, I don't consider the fact that the lens inside the VR are also flat as meaning anything, I find it odd that it was even raised.Although if I were to grasp at straws, perhaps it's a means for someone to throw nonsense into a discussion to explain their abnormal experience.
 
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again you keep saying innacurate but you don't make any point. This is a forum, you have to expand on your point. "Me good you bad" doesn't work.

Looks like you want to believe, not understand. I said I liked the experience, but you all seem to avoid the point I'm making by simply saying "this is mind blowing I enjoy it very much" I am not denying that.
My point is that it isn't any more 3D than a screen or a projector with head tracking... that's what a HMD literally is. A screen with head tracking. Hard to accept, I know.

Mama mia, you are driving by looking at a picture too. You completely missed the point.

I very much pity developers, they have to deal with people of this level...

Maybe you are one-eyed if you can't see the difference?! You definitely need both eyes to enjoy VR. My uncle has the same problem and he is very sad about it.
 
Yes, special breed, everybody knows, really, except him! :roflmao:
Maybe you are one-eyed if you can't see the difference?! You definitely need both eyes to enjoy VR. My uncle has the same problem and he is very sad about it.
When you don't have arguments you need to resort to personal insults then it must be the case that I hurt your feelings just by making an argument, I'm very sorry for you guys getting offended by simple observations.
The VR experience can't be compared to a screen or a projector, with or without head tracking.

To state otherwise is absolute nonsense, and if you truly experience them all at the same level then you have an abnormality on some level and should probably start with an eye doctor.

And yes, I'm happy to consider that the user experience is enough to make the above statements factual.

And no, I don't consider the fact that the lens inside the VR are also flat as meaning anything, I find it odd that it was even raised.Although if I were to grasp at straws, perhaps it's a means for someone to throw nonsense into a discussion to explain their abnormal experience.
I suggest you do the same because I never stated otherwise - you're making this up. My point has been made over and over, if you can't read that's your problem. Again looks like I hurt people's feeling because they thought I said "VR is not special" or something similar. I never said anything like that. My point was merely technical.
But if you reach the point you distort what people say and get offended because you think someone spoke bad about the toy you have emotionally invested in, you have serious problem.

My wish for you guys is to live well, and grow up.
 
When you don't have arguments you need to resort to personal insults then it must be the case that I hurt your feelings just by making an argument, I'm very sorry for you guys getting offended by simple observations.

I suggest you do the same because I never stated otherwise - you're making this up. My point has been made over and over, if you can't read that's your problem. Again looks like I hurt people's feeling because they thought I said "VR is not special" or something similar. I never said anything like that. My point was merely technical.
But if you reach the point you distort what people say and get offended because you think someone spoke bad about the toy you have emotionally invested in, you have serious problem.

My wish for you guys is to live well, and grow up.

Don't be afraid, you can't hurt my feelings with that kind of arguments. It's just your opinion. Get over yourself. ;)
 
Premium
No offence chap, I can see how you are framing your conversation, Your comments are simply farcical and deserved to be treated as such.
 
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Premium
The point being that even though VR lens and traditional monitors are both display screens, and yes the image on both is 3D modeled, there is a difference in user experience between standing outside that 3D world and looking at a small flat image of it, and being positioned in and being able to move within it.

Framing your conversation as they are both as 3D as each other and both are just screens might be accurate but only if you ignore all other aspects including the application of the hardware and the user experience, Which is just missing the point entirely.

But yeah, density, that's it. Or perhaps just a really odd point to frame a conversation around.
 
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Premium
I think NobodyKnowsReally is trying to wind us all up. I cannot believe anyone can be so far up there own backside to say and mean what he says. If his head is not in a dark place then he is a liar and has never had a full 3D VR experience.
He is aggressive and demeening in his argument plus has a dose of i am more inteligent than any of you syndrome which he will go on to prove because of my spelling. Real truth is, he has probably seen a few youtube vids and thinks it is how it really is rendered.
It probably is best to ignore him and leave him in his total perverse image of how he see things but with the pleasure of knowing he will never have the fun that us uneducated fools get from VR.
As for the other idiot 666 or something, trying to show off with what he has and demeening anything other than, plus telling us we are all playing arcade games with help from FFB. He fails to tell us what his 'real' sim is but you can bet your bottom dollar it is for grown ups only.
What is nice of both these individuals is that they are able to show us how clever they are and i and all you other plebs using VR should take note.
P.S. imagine if you can what it must be like to live with these guys :poop:
 
Premium
Finally bought LMU yesterday. Had a quick ten minute play, it’s a lot of fun in VR and I’m getting strong ‘rF2’ vibes, which is a good thing obviously. Can’t get FFB to work though, I need to find the time to have a play around with the settings. Promising start though.
 
Premium
I´m pleased with the latest LMU update and it´s VR implementation.
I use the OpenXR Toolkit and has found a nice setting that gives graphics almost as crisp and nice as in AMS2.

For me driving on a 2D monitor is not really fun or immersive.
TrackIR would enhance the experience a tad, but overall nothing compares to driving in VR.

LMU has been shelved for me just until this update, but I have taken it back from the shelf after the update and is now super happy with it´s look, feel and overall immersion.

I have not experienced any major bugs until now apart from the very large UI screen that can be shrinked by selecting a lower monitor resolution in LMU's graphics settings.

I use medium settings with some at high and a few at low on my Win 10, i7-10700K, 32 Gb RAM, RTX-4070 12 Gb VRAM, Meta Quest 3 system.
 
These car interiors look so well done in VR, I wish we had some form of hand tracking - I so want to be able to flip that ignition switch in the Ferrari GTE..... just dreaming.

Seriously, this sim looks and drives beautifully in VR (or even pancake, because yeah... after a few hours my eyes are too tired for VR and I have to continue in pancake view)
 

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