Could EA Sports Lose The F1 License After 2025?

EA-Sports-Could-Lose-F1-License-After-2025.jpg
Image: EA Sports / Codemasters
In 2008, Codemasters acquired the license to create the official F1 games, which was carried over to EA Sports after it acquired the studio. However, the long-standing partnership could end after the 2025 season.

An entire generation of racing fans has grown up with Codemasters' F1 games: The studio acquired the license in 2008 after Sony had held it exclusively from 2003 to 2006, and made its debut with 2009's Wii exclusive F1 2009. The following year's F1 2010 is generally regarded as the proper start to the series of F1 games by Codemasters.

Since then, the studio has created the official games of the Formula One World Championship on consoles and PC, as well as a few spin-offs like F1 Clash. In 2021, publisher EA Sports acquired Codemasters, and with it, the license to the games. It had been extended long-term until 2025 only in 2019, with the option for an extension over two further years if "certain performance thresholds" were achieved.


F1 24 Sales - Reason For Concern?​

And this is where F1 24 might be reason for concern. While the specifics of these performance criteria are not known, it is not unreasonable to think that they are tied to the game's financial performance - so how well it sells. Rumors are swirling in Facebook groups and on Reddit already.

The game's player numbers on Steam are known, however - and, as vginsights.com reports, the sales on the PC game platform are far behind those of its predecessor. While F1 23 is listed to have sold about 503.000 units, F1 24 only has 134.000 copies sold on Steam as of September 12, 2024, according to vginsights.

Of course, F1 23 has been out for longer and has been on sale as well, but this discrepancy can also be found in the player numbers. F1 23's peak in its launch month of June 2023 was at 13.261 players on Steam, with its all-time peak occurring in November that year at 14.432. F1 24, meanwhile, peaked at 6.190 players on Steam when it launched in May 2024, which still stands as its all-time peak.

But even F1 23 saw a downward trend already compared to its predecessors, as can be seen in the table below. This does not factor in the EA App and the console market, of course, which is important for the F1 games as well

TitleUnits sold (on Steam)Launch month concurrent player peakAll-time concurrent player peak
F1 20151.400.000*2.64083.968**
F1 2016389.0004.6685.647
F1 2017523.0008.0858.085
F1 2018265.0004.3889.559
F1 2019293.0009.11212.736
F1 20201.200.00023.76623.766
F1 20211.100.00024.26825.575
F1 22773.00023.76323.763
F1 23503.00013.26114.432
F1 24134.0006.1906.190
Sources: vginsights.com / steamcharts.com
*2015 marked the first time EGO Engine 4.0 was used for an F1 title as the series made the jump to Xbox One & PlayStation 4, then the latest generation of consoles. EGO 4.0 has been used in every F1 main series game since.
**
F1 2015 was free for Steam players to get and keep on April 27 and 28, 2018, causing this unusually high peak.

However, certain trends can be observed when looking at the numbers going back to F1 2019, when the current license agreement was extended. While the game slots in between F1 23 and F1 24 with its numbers, its successors pulverized them as the COVID-19 pandemic hit and the Drive To Survive Netflix series drew in countless new fans.

Interestingly, F1 22, the first F1 title with direct EA Sports involvement - the publisher became an EA subsidiary only in February 2021, when development of F1 2021 was in its late stages already - saw a significant decrease in sales on Steam, but not players on the platform. Still, from then on, a downward trend can be observed.

F1 24 will likely still increase its sales numbers, as it has not been part of events like the 2024 Steam Summer Sale yet and the holidays usually also mean a rise in video game sales. But with the comparatively slow start, there might be reason for concern regarding the aforementioned performance goals.

F1-24-Review.jpg


F1 24 In EA Sports' Top 3​

Expecting the peaks of 2020-2021 to last would have been unrealistic as well, but the series has lost traction in the last few years quite considerably, judging from the available numbers. Mixed reviews for the 2023 and 2024 editions likely did not help, and neither did the handling debate prior to the release of F1 24 - many who played the preview version of the game voiced their criticism of the handling model, which prompted EA Sports and Codemasters to release a handling update roughly two weeks after F1 24's launch.

It is worth noting, however, that F1 24 still was one of the three main revenue-driving games for EA Sports in Q2 of 2024 alongside EA Sports FC 24 and EA Sorts Madden NFL 24, with the three franchises amounting to a full game net revenue of $250 million. With this in mind, it would seem likely that EA Sports would want to keep the F1 game series under its own umbrella.

Could this mean we will see an outstandingly exciting F1 25? Maybe - but the decision to extend the license would likely have to be made before the release of next year's game already.

One thing is certain, though: If EA Sports and Codemasters do lose the F1 license after 2025, an era will come to an end. What started with F1 2009 or F1 2010, depending on who you ask, would come to a close after a whopping 17 years - that has to be a fair bit of nostalgia for many F1 fans and racing gamers.

And then, the question of who picks up the license would arise.

What would you like to see in the F1 game series' future? Let us know in the comments below and join the discussion in our forums!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

They should do what they've essentially done with WRC and make a base game then add yearly content to it. Essentially an iRacing but just F1. Add on packs could be the Braking Point storyline stuff, or tie ins to the new movie, then license past seasons and add them. All F1 content in one place.

Of course the engine would need upgrading sometimes, and it's always better to resell the same thing again, and again...

It's also worth noting how the F1 Manager games haven't really done very well either.

To be honest, and owning every PC F1 game (*promotes my YouTube playlist of them all*) I remember back when we had multiple F1 games each year, from the likes of EA, Microprose, Ubisoft, Eidos, Psygnosis and others, all competing, yet, in reality they all roughly did the same thing (in terms of cars and tracks).

Now we have one official title that does far more detail than those early games around the sport, yet it feels somehow less exciting...
Probably because they've got a dev team full of people who aren't petrol heads. To them it's just another job to squeeze out another "title". I remember a few years back when I think it was Forza Motorsport was being teased and it showed the dev team, I know you shouldn't judge a book by it's cover, BUT, I took one look at them and what they were going on about in their piece to camera and I thought, you guys have noooo clue what we want. Your focus is ALL off.

To me it seems quite a few dev teams nowadays think we want things like F1 World??? Where we get to design our lounges and what coffee table we want, when really I think we all want a super solid AI foundation, and fantastic detailed FFB. I couldn't give a sod about my winning animation move or whatever ill advised thing these teams keep cooking up. Focus on the racing fundamentals and stop trying to pad out the games with pointless crap that no one cares about.
 
Why? The same page says that LMU sold 130 000 copies, and F1 24 is obviously available on a lot of other platforms, too.

What page ? I don't read these articles, I rather one liners to express my leanings on news topics.
Look at emo I said I was "unsure" ( about sales) but I knew it was in the "ballpark" because MSG went on about how they sold 100k very soon after release then it trailed off dramatically, steam monthly review numbers alone can tell you sales had trailed off, I don't need charts to know that.
So my exclamation is reserved ;)
LMU is PC only atm so console and other platforms is irrelevant till it isn't ;)

OT imho S397 have done more per $ earned then any other studios out there.
 
Last edited:
I loved the F1 games from 2017 up to 2021, when EA bought them out. I won't copy and paste my review here, but you can read it on the Steam store page for F1 2021. In sum, I bought a racing game to race, not watch movies. EA ruined the game for me, and I'll leave them to their supporters.
 
Premium
Probably because they've got a dev team full of people who aren't petrol heads. To them it's just another job to squeeze out another "title". I remember a few years back when I think it was Forza Motorsport was being teased and it showed the dev team, I know you shouldn't judge a book by it's cover, BUT, I took one look at them and what they were going on about in their piece to camera and I thought, you guys have noooo clue what we want. Your focus is ALL off.

To me it seems quite a few dev teams nowadays think we want things like F1 World??? Where we get to design our lounges and what coffee table we want, when really I think we all want a super solid AI foundation, and fantastic detailed FFB. I couldn't give a sod about my winning animation move or whatever ill advised thing these teams keep cooking up. Focus on the racing fundamentals and stop trying to pad out the games with pointless crap that no one cares about.
I understand your frustrations, I get the same feeling when I hear commentry by 'known' commentators with F1/F2/F3/WS experience commentating on Historics, and it drives me mad when she says "the 4 car getting the undercut through the pitstops" "the 7 now is hunting down the big american 16 Ford" and I just know that she's not got a clue about these historic wonders , she knows her stuff about the current single seaters, but please stay away from the Historics, I'm just thankful for the likes of Bruce Jones as he really knows and loves his stuff and it shows.
When people who don't care are fetched in to make money or because their 'a face' the results are often detrimental to what they take part in.


Sorry, turned into a bit of a 'commentry' rant:redface:
 
Last edited:
I understand your frustrations, I get the same feeling when I hear commentry by 'known' commentators with F1/F2/F3/WS experience commentating on Historics, and it drives me mad when she says "the 4 car getting the undercut through the pitstops" "the 7 now is hunting down the big american 16 Ford" and I just know that she's not got a clue about these historic wonders , she knows her stuff about the current single seaters, but please stay away from the Historics, I'm just thankful for the likes of Bruce Jones as he really knows and loves his stuff and it shows.
When people who don't care are fetched in to make money or because their 'a face' the results are often detrimental to what they take part in.


Sorry, turned into a bit of a 'commentry' rant:redface:
No not at all! I think they really should listen to things like that, whether anyone from their Dev team is even on forums such as this (most likely not, and most likely therein lies the problem!). Things that are considered important by them aren't so much by us. Like, we aren't going to buy the title because of said female commentator.
 
> Wii exclusive F1 2009

The 'Wii exclusive' was also made for PSP, and apparently released simultaneously on both platforms. Seems that both versions were developed by Sumo Digital, who's a long-standing developer of portable-platform games for Codemasters.

The 'Wii exclusive' was even published on iOS the same year, 2009. The year in the title.
 
Last edited:
The f1 games are like Force India/Aston Martin irl. Used to produce good results considering their budget in their industry but now, with a lot of money, producing underwhelming ****. Hopefully an Adrian Newey equivalent can come along and give some input to repair the franchise.
 
Always has been and always will be a console title. The main reason I don't buy the game. The game lacks KB UI support, dedicated servers, good solid physics translation into FFB. A complete custom setup of a single race in laps, time, amount of AI, weather. Its all not there because its console crap. I'd rather would like a solid pc dev team hike up full Indycar pure for PC.
 
I hope F1 kicks EA in the butt and gives the rights to some serious developer, if such an entity still exists.
F1 series is progressing from bad to worse and recently they also ruined the rally. Luckily, AC in AMS2 still going strong.
 

Latest News

Article information

Author
Yannik Haustein
Article read time
4 min read
Views
4,415
Comments
53
Last update
Back
Top