Automobilista 2 F1 2024 Skinpack Updated To Version 2

Automobilista-2-F1-2024-Liveries-Russell.jpg
Images: @KRRTDustin
As the Formula One title battle continues to heat up, OverTake user @KRRTDustin has updated their F1 2024 Skinpack for Automobilista 2 to version 2 - with even more to come.

At the start of the 2024 season, Formula One fans feared that they might be in for another season of Max Verstappen and Red Bull dominance. And while this initially looked to be the case indeed, things have changed significantly since then, with McLaren's Lando Norris slowly closing the gap.

The season could be in for an exciting finish - so what better timing for a fresh batch of F1 2024 liveries for Automobilista 2? OverTake community member @KRRTDustin has brought their F1 2024 Skinpack up to version 2 just in time for the Azerbaijan Grand Prix. While the track is not in AMS2, all drivers are now represented with their helmet designs in the pack, which also comes with improved liveries and car previews in the style of the upcoming v1.6 update to the sim.

Automobilista-2-F1-2024-Liveries-Piastri.jpg


More Alternate Liveries & Driver Swaps To Come​

Additionally, the pack also comes with the XML Selector found in @Immersion Modding Group's recent skin packs to make installation of alternate liveries easier, such as the pink design of the Alpine team or the Ayrton-Senna-inspired livery McLaren ran at Monaco.

More alternate liveries are to come, too. KRRTDustin specifically named Alpine's Deadpool livery or Red Bull's special Silverstone design. Furthermore, Oliver Bearman in the Ferrari (and as of Baku in the Haas), plus Franco Colapinto taking over at Williams will also be part of the pack further down the road.

Automobilista 2 features ten of the 24 circuits F1 runs at in 2024 as well as ones it no longer races on, such as Hockenheim and the Nürburgring.

What do you think of the 2024 F1 Skinpack for Automobilista 2? And who is your pick for this year's World Championship? Let us know in the comments below or join the F1 and AMS2 discussions in our forums!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

The guy did a really great skin-job. That will generate a lot of clicks to the overtake page. Lot of clicks means good traffic. Good traffic means good advertising bucks. The guy with the livery work also earns bucks?
There is a donation button at the top of the mod page, I hope some people will buy them a coffee for their work :)
 
There is a donation button at the top of the mod page, I hope some people will buy them a coffee for their work :)
The guy did a really great skin-job. That will generate a lot of clicks to the overtake page. Lot of clicks means good traffic. Good traffic means good advertising bucks. The guy with the livery work also earns bucks?
Yes I get donations :)
But even without them, I would do the liveries because it's just fun to do them.
 
Oh oh. I did and do a lot of mods, conversions and skins too. Don t wanna money for that because it s fun for me and the sim- community. But I m looking also, that nobody else will make money with my creations.
 
Premium
These are some of the best skins that are made for AMS2 - They simply look amazing, and i cant wait to see them with the new shaders in 1.6
 
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OverTake
Premium
The guy did a really great skin-job. That will generate a lot of clicks to the overtake page. Lot of clicks means good traffic. Good traffic means good advertising bucks. The guy with the livery work also earns bucks?
For sure an amazing job, but I can tell you that in general, there is a big overestimation on what advertisement nowadays pays. So as much as I would like to tell you "yeah this generate so much traffic, we easily paid the servers with it", that is not the case (nowhere near actually).

But we are also always trying to give back to the creators who do such amazing work for the community so if @KRRTDustin has some time, more than happy to jump on a call to learn what we could maybe do to show that we honor all that work :) We are also still looking into possibilities and options to let creators on our platform directly earn from it.
my racing game journey started many years ago with creating zmodeler conversions of NFS cars into FnF cars for I think it was NFS Hot Stakes back then haha so I know it is a ton of work on needs incredible amout of passion and dedication.
 
For sure an amazing job, but I can tell you that in general, there is a big overestimation on what advertisement nowadays pays. So as much as I would like to tell you "yeah this generate so much traffic, we easily paid the servers with it", that is not the case (nowhere near actually).

But we are also always trying to give back to the creators who do such amazing work for the community so if @KRRTDustin has some time, more than happy to jump on a call to learn what we could maybe do to show that we honor all that work :) We are also still looking into possibilities and options to let creators on our platform directly earn from it.
my racing game journey started many years ago with creating zmodeler conversions of NFS cars into FnF cars for I think it was NFS Hot Stakes back then haha so I know it is a ton of work on needs incredible amout of passion and dedication.
Feel free to contact me! Good thing is that there is no language barrier between us so we can talk in German. ;)
 
Premium
For sure an amazing job, but I can tell you that in general, there is a big overestimation on what advertisement nowadays pays. So as much as I would like to tell you "yeah this generate so much traffic, we easily paid the servers with it", that is not the case (nowhere near actually).

But we are also always trying to give back to the creators who do such amazing work for the community so if @KRRTDustin has some time, more than happy to jump on a call to learn what we could maybe do to show that we honor all that work :) We are also still looking into possibilities and options to let creators on our platform directly earn from it.
my racing game journey started many years ago with creating zmodeler conversions of NFS cars into FnF cars for I think it was NFS Hot Stakes back then haha so I know it is a ton of work on needs incredible amout of passion and dedication.
So this is official FIA/F1 licensed content for AMS2 and can be used for competition?
 
So this is official FIA/F1 licensed content for AMS2 and can be used for competition?
My mods are not licensed. Would be a banger if it would. :D
The F1 Skinpacks are created just by me.
Only thing that is not from me, is the XML Selector which is by the Immersion Modding Group. And the template psd file for the Previews was done by Klukkluk, who's also in the IMG Team. The livery and the helmets you see on the preview was done by me again. All in my free time. :)

The Skinpacks can still be used for competition in AMS2. I'm also hosting a Community where we race several F1 Seasons with all F1 liveries available for AMS2. We even give the drivers own numbers and driver names on the cars.
 
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For sure an amazing job, but I can tell you that in general, there is a big overestimation on what advertisement nowadays pays. So as much as I would like to tell you "yeah this generate so much traffic, we easily paid the servers with it", that is not the case (nowhere near actually).

But we are also always trying to give back to the creators who do such amazing work for the community so if @KRRTDustin has some time, more than happy to jump on a call to learn what we could maybe do to show that we honor all that work :) We are also still looking into possibilities and options to let creators on our platform directly earn from it.
my racing game journey started many years ago with creating zmodeler conversions of NFS cars into FnF cars for I think it was NFS Hot Stakes back then haha so I know it is a ton of work on needs incredible amout of passion and dedication.

For sure an amazing job, but I can tell you that in general, there is a big overestimation on what advertisement nowadays pays. So as much as I would like to tell you "yeah this generate so much traffic, we easily paid the servers with it", that is not the case (nowhere near actually).

But we are also always trying to give back to the creators who do such amazing work for the community so if @KRRTDustin has some time, more than happy to jump on a call to learn what we could maybe do to show that we honor all that work :) We are also still looking into possibilities and options to let creators on our platform directly earn from it.
my racing game journey started many years ago with creating zmodeler conversions of NFS cars into FnF cars for I think it was NFS Hot Stakes back then haha so I know it is a ton of work on needs incredible amout of passion and dedication.
You catch my thoughts right but there s still an imbalance when it comes to the creators intellectual property (content) and publisher platform income. To me e.g. overtake should pay their servers with fee or patrone like wikipedia. If not there s still a subtle feeling that there s somebody making money with others work.
 
OverTake
Premium
You catch my thoughts right but there s still an imbalance when it comes to the creators intellectual property (content) and publisher platform income. To me e.g. overtake should pay their servers with fee or patrone like wikipedia. If not there s still a subtle feeling that there s somebody making money with others work.
I have to say I can´t really follow here but that might just be because we obviously come from drifferent angles.

"a fee or patrone like wikipedia", so for example our premium membership? (which is obviously to support this platform and enable to pay exactly those servers etc.)

In addition, we also got our team writing news etc. which creates traffic as well (and in case you read it as a non premium members, has advertisement showing in general as well). So overall there are a few more factors.

But as said previously, we are heavily looking into different ideas of giving back to those creators (sounds easy but isn´t, due to several laws and regulations, also down to the country that person is in etc. besides the need to create enough revenue then so that it is worth for that creator). We spoke to a few of the modding teams already to gather ideas and understand their own situations (are they private, are they a company etc. etc.) to reach a suitable solution one day. Even tho it is not easy (as described above) we really want to find a way to make this happen as (and lets be honest here) we all want those creators to stick around and enable us to fullfil all of our immersion dreams :)
 
I have to say I can´t really follow here but that might just be because we obviously come from drifferent angles.

"a fee or patrone like wikipedia", so for example our premium membership? (which is obviously to support this platform and enable to pay exactly those servers etc.)

In addition, we also got our team writing news etc. which creates traffic as well (and in case you read it as a non premium members, has advertisement showing in general as well). So overall there are a few more factors.

But as said previously, we are heavily looking into different ideas of giving back to those creators (sounds easy but isn´t, due to several laws and regulations, also down to the country that person is in etc. besides the need to create enough revenue then so that it is worth for that creator). We spoke to a few of the modding teams already to gather ideas and understand their own situations (are they private, are they a company etc. etc.) to reach a suitable solution one day. Even tho it is not easy (as described above) we really want to find a way to make this happen as (and lets be honest here) we all want those creators to stick around and enable us to fullfil all of our immersion dreams :)
„….because we obviously come from drifferent angles.“
Seems to be.
I m the one with this huge self made modding content like mods/conversions, skins and different opinion. To share it with the sim community I wish a „marketplace“ like „Racedepartment“ was years ago - an independent place were the commercial thought isn t at first place. All these articles about sim hardware or sim-games feels like delegated reports from the companies they sell it. Thanks for your lines - nice try to explain how it works in your house. To me I found another box to share my values buck-free with the sim-community. Cheers and greetings.
 
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OverTake
Premium
„….because we obviously come from drifferent angles.“
Seems to be.
I m the one with this huge self made modding content like mods/conversions, skins and different opinion. To share it with the sim community I wish a „marketplace“ like „Racedepartment“ was years ago - an independent place were the commercial thought isn t at first place. All these articles about sim hardware or sim-games feels like delegated reports from the companies they sell it. Thanks for your lines - nice try to explain how it works in your house. To me I found another box to share my values buck-free with the sim-community. Cheers and greetings.
Sorry to hear that you are not happy with it, especially since I don´t share the feeling of the "change" from Racedepartment to OverTake. It is still the same Premium system as it was for years on Racedepartment, still the same advertisement as it was on RD (even the same Ad networking handling it // edit: as in same system, the placement etc. changed over time due to what that network adjusts, but thats something they always did ). So it is as "commercial" as the original Racedepartment when it comes to this platform/page.

It is also a similar team of writers writing the articles/reviews (Yannik was at RD before, Angus was at RD before, Paul obviously does something else nowadays as everyone knows haha) with the same "concept" behind it. There is no one telling them how to write about the game or mod, they just do it, same as back then.

So in my eyes, it did not shift away from the community first approach to what you call commercial. But I would be more than happy to dive into that with you and see what can be improved.

Totally fair if you want to go elsewhere and in the end, I just hope you keep doing cool stuff for all of us simracers out there, but in case you liked your years at RD before and would be willing to give it another chance, I will be available to talk about your concerns, answer whatever question you have and be willing to work on solutions that make it better for the community.
 
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Sorry to hear that you are not happy with it, especially since I don´t share the feeling of the "change" from Racedepartment to OverTake. It is still the same Premium system as it was for years on Racedepartment, still the same advertisement as it was on RD (even the same Ad networking handling it // edit: as in same system, the placement etc. changed over time due to what that network adjusts, but thats something they always did ). So it is as "commercial" as the original Racedepartment when it comes to this platform/page.

It is also a similar team of writers writing the articles/reviews (Yannik was at RD before, Angus was at RD before, Paul obviously does something else nowadays as everyone knows haha) with the same "concept" behind it. There is no one telling them how to write about the game or mod, they just do it, same as back then.

So in my eyes, it did not shift away from the community first approach to what you call commercial. But I would be more than happy to dive into that with you and see what can be improved.

Totally fair if you want to go elsewhere and in the end, I just hope you keep doing cool stuff for all of us simracers out there, but in case you liked your years at RD before and would be willing to give it another chance, I will be available to talk about your concerns, answer whatever question you have and be willing to work on solutions that make it better for the community.
Thx for your further lines. Sounds good if you praise some modders with interviews or articles to honour their work.
 
OverTake
Premium
Thx for your further lines. Sounds good if you praise some modders with interviews or articles to honour their work.
We already do the mod highlights (like this article) but doing a full feature on modders showcasing different work would be really cool, for sure :)

If anyone has any recommodations who they would like to see featured like that (maybe we can make aseries out of it) we are in!
 
If anyone has any recommodations who they would like to see featured like that (maybe we can make aseries out of it) we are in!
No recommendations, there are too many great mods, that would.be hard to chose and unfair for those not recommended :D
But I have a suggestion : an article about the few companies who sell legit mods like RSS, VRC, URD, but focusing on less known teams like REG Sims, ACFL, APVS... it would be really helpful to have proper reviews of these content. A general review of each studio would probably be suffixient. I personnally have bought years ago a few classic F1 mods from ACFL, generally good except the bad sounds mixing (engine noise too high).
 
My mods are not licensed. Would be a banger if it would. :D
The F1 Skinpacks are created just by me.
Only thing that is not from me, is the XML Selector which is by the Immersion Modding Group. And the template psd file for the Previews was done by Klukkluk, who's also in the IMG Team. The livery and the helmets you see on the preview was done by me again. All in my free time. :)

The Skinpacks can still be used for competition in AMS2. I'm also hosting a Community where we race several F1 Seasons with all F1 liveries available for AMS2. We even give the drivers own numbers and driver names on the cars.
FIA, F1, LM, Netflix etc. should pay you for awesome work you share with us for free or small donations. They all have a free advertisement and promotion. Especially when creating skins (and other mods/tools) are very time consuming.
My first skin for Ginetta took 3 days and I talked about a one of many to do.
Thanks again KRRTDustin for your fantastic work and sorry if I go a little offtop:)
 
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No recommendations, there are too many great mods, that would.be hard to chose and unfair for those not recommended :D
But I have a suggestion : an article about the few companies who sell legit mods like RSS, VRC, URD, but focusing on less known teams like REG Sims, ACFL, APVS... it would be really helpful to have proper reviews of these content. A general review of each studio would probably be suffixient. I personnally have bought years ago a few classic F1 mods from ACFL, generally good except the bad sounds mixing (engine noise too high).
Are you sure these are all legit mods? It s that area in grey like the hair-raising idea from the Kunos guy only „legit“ mods will be allowed in AC Evo. All your named „modding dudes“ haven t ask e.g. Porsche to bring the car as „Darche“ in game. Re-naming doesn t make the mod legit
 
Are you sure these are all legit mods? It s that area in grey like the hair-raising idea from the Kunos guy only „legit“ mods will be allowed in AC Evo. All your named „modding dudes“ haven t ask e.g. Porsche to bring the car as „Darche“ in game. Re-naming doesn t make the mod legit
Don't know, that's why we need an article. You are speaking about RSS and VRC though, with the strangz brand names and laws are absolutely clear about cars' design, it is not protected as soon as you aren't competing in the same market. About the brands, I think ACFL did the job with Renault and the FIA, as these mods were official content.
 

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Do you prefer licensed hardware?

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  • Yes, but only if the price is right

  • No, a generic wheel is fine

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