Gran Turismo 7 Will Have Enhanced Graphics On PS5 Pro

Gran Turismo 7 Will Have Enhanced Graphics On PS5 Pro.jpg
Image: Polyphony Digital / Sony
Sony has lifted the covers off the PS5 Pro, confirming that Gran Turismo 7 and The Crew Motorfest will take advantage of the console’s extra horsepower with enhanced graphics and performance.

After several online leaks, Sony has officially unveiled the PlayStation 5 Pro in an online presentation hosted by Lead Architect Mark Cerny.

Launching later this year, the PS5 Pro boasts an upgraded CPU resulting in 45% faster rendering, advanced ray tracing technology, and AI-driven upscaling.

PS5 Pro console and DualSense controller

Image: Sony

Currently, most PlayStation 5 games force players to choose between preset graphics and performance modes. Graphics modes typically prioritise visual fidelity at a reduced 30fps, making for a more visually pleasing but choppier experience. Performance modes, on the other hand, usually target 60fps for a smoother experience but with visual cutbacks and a lower 1080p resolution.

Thanks to the PS5 Pro’s extra horsepower, supported games will run at an uncompromised 4K resolution and 60fps, making it “the most visually impressive way to play games on PlayStation”, according to Sony. This means players will no longer need to choose between graphics and performance modes and enjoy the best of both worlds.

Watch Gran Turismo 7 Running On PS5 Pro​

Gran Turismo 7 was briefly shown off in the presentation running on PS5 Pro with enhanced visuals. Opponent cars are shown sporting high-quality reflections with ray-tracing during gameplay, with the game running at 60fps. This is a noticeable upgrade, as ray-traced reflections were previously restricted to menus and replays at a capped 30fps. According to a hands-on by CNET, Gran Turismo 7 will also offer an 8K resolution mode on PS5 Pro for the few who own an 8K TV.


Several third-party titles will also be updated to support PS5 Pro. A showreel at the end of the presentation confirms that The Crew Motorfest will also get a PS5 Pro update, but no further details were revealed.

Aesthetically, the PS5 Pro has the same height as the original PS5 and width as the current PS5 Slim model. Unfortunately for physical media collectors, it doesn’t come with a disc drive, but you can add one separately at an additional cost. Three diagonal ridges on the front distinguish it from the standard console.

Gran Turismo 7 PS5 Pro ray traced reflections.jpg

Image: Polyphony Digital / Sony

As standard, the PS5 Pro will launch with a larger 2TB hard drive, providing extra storage for your racing game collection. With PS5 Pro-supported games likely to have even larger file sizes, this is a welcome addition.

PS5 Pro Price & Release Date​

PS5 Pro will launch on November 7, 2024, with preorders starting September 26, 2024. Unsurprisingly, the higher specs make the PS5 Pro eye-wateringly expensive, with an RRP of €799.99 / $699.99 / £699.99.

Will you be buying a PS5 Pro, or is the price too high to justify? Let us know in the comments below.
About author
Martin Bigg
Arcade racing addict. Can usually be found causing carnage in Wreckfest and still craving a new Driver and Burnout game. Car movie nerd.

Comments

Premium
$1200 here in Aussie.

Seems a bit steep. But the last PlayStation I actually purchased was the PS1, and Google tells me that launched with a local price of $700 AUD back in 95.

Damn. No way I paid that much.
 
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$1200 here in Aussie.

Seems a bit steep. But the last PlayStation I actually purchased was the PS1, and Google tells me that launched with a local price of $700 AUD back in 95.

Damn. No way I paid that much.
Launched at $299 in the US, and exchange rates at the time converts that to roughly $400 kangaroo dollars.

Yeah, you guys got hosed.

And looks like the same happened with the newer consoles.... damn, maybe you guys pissed off Sony.
 
rather than 60fps with raytracing i am more interested to know if quality mode with unlocked framerate now will be able to hit 120fps as opposed to 65-80 like its now.
i still think that raytraced reflections in a racing game is a waste of resources.
only rt that makes sense to me in a racing game would be raytraced GI
 
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$1200 here in Aussie.

Seems a bit steep. But the last PlayStation I actually purchased was the PS1, and Google tells me that launched with a local price of $700 AUD back in 95.

Damn. No way I paid that much.
I remember my parents buying me a BBC Model B....it was £399 in 1983 I seem to remember! That's about £1200 now.
 
rather than 60fps with raytracing i am more interested to know if quality mode with unlocked framerate now will be able to hit 120fps as opposed to 65-80 like its now.
i still think that raytraced reflections in a racing game is a waste of resources.
only rt that makes sense to me in a racing game would be raytraced GI
Once it again it appears the graphical capabilities of this gen of consoles was massively oversold. Glad I've skipped Xbox and PS5 this time and spent my money on my PC.
 
I remember my parents buying me a BBC Model B....it was £399 in 1983 I seem to remember! That's about £1200 now.
Yeah, tech has got cheaper, my first purchase was a used (10 month old) Amiga 500+ for £200, later I spent a further £30 for the 1 meg expansion, but boy was that machine good!
 
my C64 was about 600$ w/o disk drive and my Amiga 2000 with 1 !!!!! disk drive 2400$ back in the time.
If you convert that to this days, a 800$ console is a gift :roflmao:
 
699 + 120 per year for online . 5 years = 600 . finally 1300 for PS5 "pro" . Digital = no futur for hardware .
 
Premium
699 + 120 per year for online . 5 years = 600 . finally 1300 for PS5 "pro" . Digital = no futur for hardware .

Do this for me, on a PC setup with i-racing and a large selection of cars.
 
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