Community Question: What Is Your Most Bizarre Sim Racing Injury?

Siggy R1 EWC.jpg
Image: @TeamRedlineSim on Twitter
Injuries are part of real racing, although much less frequent than in previous decades. In sim racing, they happen even less - but if they do, they tend to be a bit bizarre.

Sim racing is completely safe, right? No dangers present in real life motorsport whatsoever, you are at no risk of injury when racing in your bedroom. But with the advancements in hardware, you would be gravely mistaken.

When attempting to capture the immersion of real life racing in your sim rig, there is only so much you can do before it becomes impossible to be any closer to reality. Some may knock sim racing for not being the same as real life racing, as there is no inherent danger.

Of course, it is true that if you crash in the game, you can press reset and carry on as you were - no fear of physical harm, no repair bills. But with powerful direct drive wheels and motion rigs becoming more and more commonplace, it is not impossible for sim racers to get hurt, and sometimes in bizarre ways.


Which is why we would like to know, what are some of the most bizarre sim racing injuries you or someone you know has picked up?

Whack To The Head​

We became curious about this when last week, the ESL R1 driver's World Championship final was underway on Thursday and one of the drivers competing picked up quite the odd injury.

26-year old Kevin Siggy from Slovenia was part of the final 12 looking to win the championship. The event would consist of anywhere between four and nine races, with drivers who accumulate 170 points entering what is called 'Finalist Mode', thus being able to win the championship if they then won a race.

Siggy - who races for Team Redline, the same team as F1's Max Verstappen - was doing qualifying at Monza for the seventh race of the event. Redline teammate Sebastian Job had entered Finalist Mode two races earlier, and the Slovenian was trailing considerably behind. If Job were to win a race before Siggy could get to 170 points, the championship would be over.


On his one and only lap, Siggy made an error and incurred a slowdown penalty. Typically considered a very collected character, he had an apparently very animated reaction that was not caught on camera. He flung himself forward in his seat in frustration, and directly into the line of fire of the wheel.

Do keep in mind, this was a rather powerful DD setup, a VRS DirectForce Pro base with a motor capable of churning out 20 Nm of torque. If someone lets go of the wheel at any sort of speed, it can start to aggressively move side-to-side, a phenomenon many sim racers know as osicllation.

Attached to the base was a Formula Wheel, so you can probably imagine what happened next when Siggy's forehead came within inches to the edge of the wheel. Reacting to what the virtual BMW M4 GT3 in Rennsport was doing in-game, the edge of the wheel suddenly turned and smacked Siggy right in the forehead.


Getting medical attention immediately, Siggy was reportedly laughing and admitting how foolish he was to let that happen. He picked up quite the bruise as a result, but thankfully for him, it did not prevent him from continuing.

Heading into the final race, Siggy had gotten to the all-important Finalist Mode, as did Max Benecke who won the onsite event the previous year. If none of them won the ninth and last race, it would go down to points and the title would most likely go to Job.

But despite trailing the whole way, Siggy would go on to win the final race from pole with both his title rivals behind and seal the driver's championship. A bump on the head would not deny him the glory, and Redline would go on later in the event to win the team's championship too.


As you can see, it even happens to some of the fastsest sim racers out there. Of course, we certainly hope you never have, but if you have incurred an injury from sim racing, feel free to share your stories - particularly those that you can laugh at now when looking back.

That being said, take care when sim racing! And please - do not drive into the back of someone's car after they have finished the race and slowed down. On a DD wheel base, this is a perfect recipe for an unplanned trip to the ER.

What has been your most bizarre story pertaining to sim racing and injuries? Tell us the comments down below!
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Luca [OT]
Biggest sim racing esports fan in the world.

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I have been sim racing for over 15 years and have not suffered any injuries. Not that abnormal I think. However, I did suffer something while building tracks. I had purchased triples and placed this simplicity with each monitor's own foot on the desk. When my steering wheel is also on the desk, the computer mouse is in an inconvenient place. As a result, I had an incorrect sitting posture. I did not notice that. Until I slowly started to suffer more and more from my right shoulder. The physiotherapist saw that my right shoulder was too far forward and asked about my working posture. I put the mouse in a better place and the pain went away by itself.
 
If you have been following the "Not Top 10 Highlights from iRacing" videos for some years now, you may remember one from about 5 years ago, which had some separate memes afterwards, where on a cooldown lap an Audi 90 GTO takes Bathurst's Chase flatout through the grass to take flight...and nails a Nissan GTP perfectly on its landing, sending it crashing to the wall.

Well, it was me who was driving that Nissan. Having a Small Mige, and driving quite relaxed on the cooldown lap back to the pits, holding a light grip on the wheel...I was not expecting that hit. It left my hands and wrists aching for the rest of the evening!

 
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Not me in this instance, although I have some, but a friend last weekend. He has his sim racing rig on wheels and rolls it to his desk where he has a 49" Samsung monitor and his keyboard where he also works. He is sporting a Simagic Alpha DD wheel base. He started a race against the computer and while driving he decided to pause the game by reaching over the wheel to his keyboard sitting on his desk. He had not stopped the car while doing this and it wrecked at this moment and the wheel spun hitting him in the jaw. He rolled his rig out of the way and proceeded to order a wireless keyboard for his rig. And he learned a valuable lesson.

For me it was not an error on my part per se. Le Mans Ultimate likes to reverse my Simagic Alpha U sometime and other times it does not. I found this out as I was pulling out of the garage into the pits and I wasn't actually turning my wheel but going straight and the wheel just slammed to the right injuring my thumb. Lesson learned...when leaving the garage in Le Mans Ultimate do no hold onto the wheel, but push the gas first. If it slams right invert the wheel and if it doesn't, enjoy the race.
 
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Not caused by sim racing but tennis elbow is quite intrusive. I've had it for 3 months now and it ruined my real world summer and I didn't do any track days. I'm going to spend the money on shockwave treatment as it's getting tiring now.
 
I think the biggest cause of injuries is simply that people don't understand or respect their high powered DD wheelbases and their 200kg loadcell pedals.

Look, if you set the strength of your wheelbase to 25-30Nm, and the game fritz's out and erroneously delivers the "full load" then it's your own stupid fault. Don't come running to me with your hands hanging off.

Same for loadcell pedals - you've got them set to 140kg cause that's what everybody on the internet told you is realistic. Wel,l just remember constantly pressing that pedal to 140kg is like doing squats on one leg for an average weight male while piggybacking another average weight male - your knees and hips are not going to be happy with you, assuming they actually survive.

But... but... they're realistic settings I hear you cry, well they might be for an Indy Car driver, but have you seen the blisters on their palms after they've driven a full distance race. Also professional racing drivers train hard to be as fit and as strong as possible to manage to do what they need to do. I remember an interview with Martin Brundle while he was still racing. He had what can only be described as a prehistoric sim rig where he had a steering wheel attached to massive weights to simulate the torque of an F1 car which he would regularly practice in.

By contrast the most exercise an average sim racer gets is awkwardly flubbering out of their rig, potentially sustaining an injury at that point, and then waddling off to the kitchen for another Red-Bull and tube of Pringles.

My recommendation is simply this. For wheelbases set the in game FFB so that it doesn't clip, and then set the wheelbase strength to something that is comfortable to drive for extended periods. Same for loadcell pedals. Set them so that you can comfortably press and modulate the pedal over an extended period of time.

You are not real racing drivers.
Yeah yeah... i got my wheel turned down to around 8Nm, around 50% in the menu and 50% in the game.
So that's about a quarter of the total strenght. So clipping never hapens.
But if those wheels decide to go the other way, out of nowhere it can hurt badly.
Especially with the square steeringweels we have nowadays.

Load pedal around 80 kilos (as most GT's).
It great you got a bit of a feeling you had a proper workout after a long session.
That's what i call immersion.

There are much more boring ways to work on your physical condition.
 
Yeah yeah... i got my wheel turned down to around 8Nm, around 50% in the menu and 50% in the game.
So that's about a quarter of the total strenght. So clipping never hapens.
But if those wheels decide to go the other way, out of nowhere it can hurt badly.
Especially with the square steeringweels we have nowadays.

Load pedal around 80 kilos (as most GT's).
It great you got a bit of a feeling you had a proper workout after a long session.
That's what i call immersion.

There are much more boring ways to work on your physical condition.
Be careful with the "in game" FFB strength settings. Just because it's set to 50% doesn't mean that the sim will only deliver a maximum of 50% of the FFB signal . In most sims it's just an overall gain setting used to reduce the FFB signal to minimise clipping. At 50% gain is quite possible that the sim will still output close to, or at, a full 100% meaning the chances are high that you're getting peaks of up 16nm. The best way to verify this is use the sim's inbuilt FFB meter, if it has one. When that meter is full then the sim is delivering the full 100% FFB signal.

With regards to the pedals, you're right in that it's around 80 kilos for a GT, but that's not what the drivers necessarily feel under heavy braking due to the g-force assistance. There was video some time ago where Random Callsign interviewed a number of GT3 drivers about this very subject and the general consensus amongst them was that in the sim they set the pedal force to be lighter than in the real car due to this very reason. Hang on - I've found the video.


Looking at the Motec from a recent ACC session I can see that the g-force under braking is slightly less than 2Gs. So taking into account the approximate weight of a leg and other stuff, I would guess that the actual amount of effort a GT3 driver needs to fully brake is probably only around 30 to 40Kg with g-forces making up the rest.
 
Not caused by sim racing but tennis elbow is quite intrusive. I've had it for 3 months now and it ruined my real world summer and I didn't do any track days. I'm going to spend the money on shockwave treatment as it's getting tiring now.
That is some bad stuff. I have it right now, and have had it one other time. Cortisone shot is the only way I could get it to heal. Doctor said, I was getting too old for the amount of weight I was trying to lift when working out :(.
 

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