Column: Automobilista 2 Multiplayer Development - A Waste of Time?

Automobilista 2 Multiplayer.jpg
Image: Reiza Studios
Without doubt, Automobilista 2 is currently a predominantly singleplayer racing game. So should communities and Reiza itself be spending time developing its Multiplayer functionality?

A few weeks ago, Brazilian game developer Reiza Studios announced its collaboration with a group of online ranked racing platforms in a bid to improve online multiplayer functionality in Automobilista 2.

With the likes of iRacing and Le Mans Ultimate finding strength in online racing, every modern racing title is now seemingly on the hunt for a similar experience.

The plan, according to the Brazilian Studio, is to enable AMS2 to work well on platforms such as Low Fuel Motorsport and Just Race. Whilst these third-party organisations do the bulk of the work to implementing the game onto their services, Reiza will also endeavour to improve net code and connectivity ensuring online racing is a smoother process in the game.


A fantastic idea on paper, it leaves me wondering if this is all just a big waste of time for both Reiza and the platforms looking to run the game. Here is my thought process, but make sure to tell me how wrong I am in the comments below.

Automobilista 2: A Massively Singleplayer Game​

Ever since its launch, Automobilista 2 has seen little to no online racing presence beyond the few communities using the title for their leagues. Open lobbies exist in the game, and yet scroll through the list of online races and seldom will you spot entries exceed single digits.

Certainly, this will in part be due to the minimal development strides made into optimising key features like net code and race organisation. But ultimately, from every aspect, the game screams single player. Just take a look at how Reiza describes the game on its official website and you will see what I mean.


Not only is the first headline "Race Anything Anywhere Anyhow" very much a boot-up-and-go style of gameplay only really accessible through a single player sandbox. But scroll down and notice that AMS2's endgame - in other words, the main goal - is to put together "the most comprehensive and true-to-life career mode ever designed for a racing game."

But it is not just marketing that reflects the title's single player ethos.

Far From Multiplayer Content​

iRacing, Assetto Corsa Competizione and Le Mans Ultimate. The three biggest online racing games in the industry do not just have cool buzzword titles in common. In fact, take a look at their content lists - or in iRacing's case, content lists of the most popular series - and you will spot a certain familiarity.

Le Mans Ultimate is a game all about the premier sportscar racing championship featuring GTE cars, LMP2 and Hypercar blending LMDh and LMH rulesets.

Hypercars are very popular and predominant in sim racing.

Hypercars are very popular and predominant in sim racing. Image: Studio 397

Assetto Corsa Competizione upon its launch was a title focusing on the GT World Challenge Europe. Though since then, has grown to feature all sorts of SRO-managed GT classes, the most popular being GT3 cars.

Finally, iRacing may feature a huge spread of content ranging from Dirt Oval racers to Formula One cars. But arguably the most popular series, GT Sprint and IMSA, both feature GT3 machinery whilst the latter includes a multiclass aspect with the addition of LMDh cars to form GTP and LMP2.

In the current sim racing sphere, there is no denying the popularity of sportscar racing, no doubt thanks to the advent of the real world's so-called Golden Era. Whilst Automobilista 2 does feature a selection of LMDh models and modern GT3 cars, I would argue these are not the cars that attracts the title's die hard fan base.

Instead, those that return to AMS2 do so for the depth of historically accurate racers and the circuits to go with them. No, the Brazilian racing game is not a serious massively online experience, it is a way for true motorsport fans to relive different eras from the sport's past. Although the latest development blog hints at a growth in modern sportscar offerings, the majority of content releases also push the game further down its rabbit hole of classic motorsport that, in my opinion, struggles to captivate an online audience.

AMS2 Classic F1.jpg

Automobilista 2 is increasingly about the classics. Image: Reiza Studios

Who Races Classics Online Anyway?​

The original Assetto Corsa is another racing game with a strange relationship with online racing. For a while now, it has featured on a collection of ranked racing platforms. But rarely would one think of the third party content creator's heaven as an online title.

When you do see proper online racing in the game that features almost any car and track combination you could think of, they tend to be a return to the standard GT3 and Spa mix that any other game can do.

As aforementioned, iRacing has a wide array of car classes in its content selection, some even throwing back to forgotten times like the Nissan GTP ZX-Turbo or host of Classic Lotus F1 machines. However, the most popular road racing series consistently combine the same three categories that also make up the bulk of modern motorsport on the real stage.

Historic content in iRacing is far from popular

Historic content in iRacing is far from popular. Image: iRacing.com

Clearly then, the Venn Diagram of historic content fanatics and online racers is one with about as much intersection as one combining hay fever sufferers with the great outdoors in Spring.

Why a Waste of Time?​

Okay, I admit it. Describing the developer's desire to develop multiplayer functionality further as a waste of time may be a slight exaggeration. If the title can satisfy both the single player community and the few online racers that will choose AMS2 as their go-to, it is the best of both worlds.

But as the upcoming update, yet another physics overhaul, points out is that Automobilista 2 is still in heavy development. Engine discoveries and tweaks, content releases, feature implementations are all part of the daily process it seems within the Reiza team. So adding yet another task onto the seemingly long chore list may well slow down development on those updates on fans' wish lists.

1990s DTM in AMS2.jpg

Single player classics is why I return to Automobilista 2. Image: Reiza Studios

As a predominantly single player racer myself, I am extremely intrigued by the promise of an in-depth career mode spreading across disciplines, continents and eras. Furthermore, AI adjustments are something I would love to see come to the game, especially in race craft scenarios. But if the tweaks Reiza is planning for online competition later become larger changes or take longer than expected, it is yet another spanner in the works.

What do you think about the prospect of an online-focused Automobilista 2? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

AMS2 would be my go-to sim if offline or online were polished. Offline is basically trying yourself to recreate scenarios or create championships yourself. I'm lazy to craft myself something I don't know if it's going to work (considering the AI is not consistent in every combo). Give me something that could offer me a basic offline career design and I'm on it.
To race online with people in AMS2 is something I'm looking forward for a long time. I am still doing races in Racecraft.online without big issues but AMS2 still lacks of features and big grids. Yesterday I took part in an event on another community and the admins had to restart the event several times because some issues related to players joining and the stiffness of the system when needing a server restart or giving more options to make it easier to manage. Anyway, I'm still waiting because the graphics -playing on VR-, the sound, the huge amazing content and the fun driving make it great. But as with other products nowadays, we lack of a consistent user experience and we users have to own the game and then look for the fun in 3rd party systems, communities... career apps. It's hard to understand because the product itself is amazing but it's like having a Porsche 911 in the garage but you can't raise the gate yourself and for a reason you can't ask for help to do it. I hope AMS2 is sucessful. We've been waiting for a long time, we can keep waiting a little bit more, at least until ACE comes out.
 
if you don't know why people like to drive older cars instead of boring GT3s and LMDhs you have no knowledge about and love for motor sports. And totally off place at a site like this.
iRacing has such a splitted car collection, all series they have more or less is exactly the mentioned above.
If they hadn't this perfect MP system, nobody would race it.
ACC is boring with its small collection of cars and tracks and w/o LFM it would also been dead sice some years.
LFM saved it.
LeMans is early access and nobody knows if it will be successful.
And ACE? If they start the same as they did with AC, there will be many nice but single cars, historic and new, but no series.
But i'm sure it will be succussful :). Why? Because we are sim racers and we like to race.
Be it a single seater from the 70's, a prototype from the 80' or a Ferrari F40 or a Caterham.
And guess what? Many of us are older than 15 :O_o:
 
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About the points made by the article per se...

I agree that AMS2 has the biggest potential for becoming a quite unique SP racing game, with a comprehensive career mode that has been hinted at many times (I believe they have a concept sketched up already). There is still a long path ahead for it though, as AI is still not where it should be and requires more work and fleshing out in algorithms so it can deal with more complex situations better (progress is being made all the time here).

But I think the problem here, is that it's seen as SP progress hinders MP progress. Is it really so? Personally, I think that if the team is tight and budget is not high, what hinders progress is, ironically, a constant search of physics improvements. It makes AI a moving goalpost, which obviously impacts in SP mode. It makes finishing virtual racecars impossible, as all their parameters need constant recalibration (and that's a daunting task with such a large content list like AMS2 has). It makes default setups useless, as they need redoing often (this has a large impact on perception of how this game handles; I have seen people write off great cars because the baseline sucked, and they weren't able or willing to tweak it) and it adds another moving goalpost. And as all of this also demands beta testers and overseers, it will also impact MP progress, which requires constant beta tests to evaluate every single piece of the puzzle (something that they are doing now).

On one hand, I would like for AMS2's physics chase to be slowed down after 1.6 release and have the team focus on working on all the features to make a better rounded game. On the other hand, the work they have done is impressive on my eyes: the driving experience has improved tenfold thanks to Reiza refusing to let up on their development. It can also be argued that physics development, or SP development, is not hindering other features, and may actually drive them forward. But personally, I feel like the team is juggling a lot with what they have, and have their platter overloaded atm. It's hard to call physics finished, as there is always progress to be made on this front, and knowledgeable devs will never be satisfied with what they have achieved. But as a local saying goes, "the perfect stuff is the enemy of the good stuff", so some wisdom is needed for determining when it's the moment to slow down on this front and focus on other parts. Some developments are better left for the next title.

Going back to what this column tried to argue: 100% agreed that online activity falls down in the same common places over and over again. But is that a reason to suspend MP progress? AMS2 will never compete directly with iRacing, ACC or LMU (no matter if its popularity is low atm, it's a game with a different scope and target). Historical Content series do not belong in big matchmaking systems, they always have very low participation. It does not mean that leagues cannot be formed around it and be successful, because MP is more than large server farms and ranking systems like iR, LFM, etc. And for them, MP development has to keep on going. There is people who love to drive this game, and want a better online mode so they can race with friends, or well-known strangers (oxymoron lol) in league racing environments. Or just call up some mates and do some co-op against AI (an item that combines SP and MP in one swipe, and that requires more work).

AMS2 will never be an overly popular game, but it has its own crowd and a potential to make it larger. That's enough for justifying the need of developing MP further.
 
"The plan, according to the Brazilian Studio, is to enable AMS2 to work well on platforms such as Low Fuel Motorsport, Just Race and racecraft.online"

@Angus Martin here I've fixed it for you ;)

As for the wasted efforts. Since more than 6 months AMS2 is working quite well on RCO, our disconnection rate is 5% on average (which is 1 to 20 ;) and yes I've measured it) while some drivers are disconnected more often then others. We don't change much weather in our races so we're not experiencing any severe weather syncing issues.
MP in AMS2 is not that bad as people are saying and for sure we're not experiencing sudden mass disconnection, at least I am not aware of that. 1, 2 drivers can lost their connection during the race or due to RCO bug in rare cases, but that's all.

What I am trying to say is that the any effort which could be wasted was already made few months/years ago, at least on RCO side :) RCO lacks drivers not AMS2 online stability, of course AMS2 MP could be more stable and all but 5% disconnection rate isn't that bad and grids up of 26 (max on RCO) aren't so small.

And was the effort wasted?
Due to real life I am unable to commit to a league but I love to race online, and before RCO there was no chance for me for fun engaging MP races on AMS2. Now I am doing few cool races per week, with small and big grids in iRacig-like system where I try to promote safe driving first and foremost. We do have few regular drivers so I don't think the effort was wasted ;)
 
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Not exactly multipla myself for time being.
Just have to add - a month or so after finally acquiring AMS2 new years day 2021 I entered an online lobby (rounds of 5 min qual, 15 min race, directly onto next track and so on). This is still by far my best online experience to date, surpassing iRacing, Race 07, LFS, rF1, rF2...ok mainly due to paryicipants, so polite so forgiving, yet hell of close battles, post race chats on improving, agreements and so on.
Felt like when SRW was new before the infamous lobby-kids ravaged all servers and regular simmers with basic race unserstanding fled away back to LFS or the by then new iR.

But okay, this was due to my conpetitors, still before FFB+ and base sim engine improvements, and beyond the scope here.
Just had to add...

Some challenges ahead for Reiza if the goal is a setup like iRacing. Milestones away, still.
 
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First off, as someone who runs a weekly open lobby that usually hits 15 drivers (and often 20+), and who have been begging for MP improvements for years... we could really use a break! We have been put on the sidelines, and just when Reiza finally throws us a bone, Overtake is wondering if we should be getting it :cry:

The MP experience in AMS2 covers a set of three points that no game currently offers.
  1. Cheap enough (iRacing fails that)
  2. Variety of content (ACC fails that)
  3. User-friendly (AC fails that)
If AC Evo can supplant it one day, great, but for now it's the best hope for affordable non-GT3 content.
 
And what I really don't understand is the state of mind necessary to convince yourself to take the time to write such an article, which for most players has no added value (assuming it wasn't paid). Who plays AMS2 online will continue to do so, while who doesn't might give it a try - despite the article - or just do the same.
Their goal isn't to convince anyone. But for you to read the article, watch the adverts and comment. Which you did ;)
 
AMS 2 could be my best sim, if the driving model was at the iRacing, rF2/LMU, ACC or raceroom level, I dont like very much AC, and it is far far ahead AMS2....and each new update doesn't close the gap, the Madness engine is not as good as the top big 4/5....

After one week of hard training on rF2 and the mc laren Senna, I have tried the AMS2 version, OMG, it was like need for speed feeling, couldn't drive more than 2 min, too much arcade.
 
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Premium
"The plan, according to the Brazilian Studio, is to enable AMS2 to work well on platforms such as Low Fuel Motorsport, Just Race and racecraft.online"

@Angus Martin here I've fixed it for you ;)

As for the wasted efforts. Since more than 6 months AMS2 is working quite well on RCO, our disconnection rate is 5% on average (which is 1 to 20 ;) and yes I've measured it) while some drivers are disconnected more often then others. We don't change much weather in our races so we're not experiencing any severe weather syncing issues.
MP in AMS2 is not that bad as people are saying and for sure we're not experiencing sudden mass disconnection, at least I am not aware of that. 1, 2 drivers can lost their connection during the race or due to RCO bug in rare cases, but that's all.

What I am trying to say is that the any effort which could be wasted was already made few months/years ago, at least on RCO side :) RCO lacks drivers not AMS2 online stability, of course AMS2 MP could be more stable and all but 5% disconnection rate isn't that bad and grids up of 26 (max on RCO) aren't so small.

And was the effort wasted?
Due to real life I am unable to commit to a league but I love to race online, and before RCO there was no chance for me for fun engaging MP races on AMS2. Now I am doing few cool races per week, with small and big grids in iRacig-like system where I try to promote safe driving first and foremost. We do have few regular drivers so I don't think the effort was wasted ;)
There is very likely a reason he did not mention you....
 
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Premium
I am not sure if you are aware of that but I am not racecraft.online :p
You pretty much are.. Its all you ever post about and its your site...

And lets not forget your little drunk rant on discord because of Reiza and LFM...
 
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- Restart a session
- Advance a session
- Kick a player
- Redo entry list in case of a crash
- Driver swaps ( so much endurance content)
- Stop making Random connected people the server
- Ballast and restrictor

Those from the top of my head would be required in order to be properly usable im MP
 
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- Restart a session
- Advance a session
- Kick a player
- Redo entry list in case of a crash
- Driver swaps ( so much endurance content)
- Stop making Random connected people the server
- Ballast and restrictor

Those from the top of my head would be required in order to be properly usable im MP
AMS2 dedicated server already allow you to:
- Restart a session
- Advance a session
- Kick a player
- Redo entry list in case of a crash
- Stop making Random connected people the server

except
- Ballast and restrictor
- Driver swaps ( so much endurance content)
 
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You pretty much are.. Its all you ever post about and its your site...

And lets not forget your little drunk rant on discord because of Reiza and LFM...
Yes, I am trying to do my best to promote RCO with $0 budget. I don't post on forums much since I am usually busy with my life or with developing free online sim racing system which can be used by anyone, even by you.

Not sure why I'm getting such negativity from you, since I don't know you, but I wish you all the best.
 
Premium
Yes, I am trying to do my best to promote RCO with $0 budget. I don't post on forums much since I am usually busy with my life or with developing free online sim racing system which can be used by anyone, even by you.

Not sure why I'm getting such negativity from you, since I don't know you, but I wish you all the best.
Yeah, not sure what the reason is for the hostility? Seems a bit needless. Oh wait , its an AMS2 thread of course there is hostility...
 
Yes its a waste of time.. for now.
AMS2 is known as the single-player sim, so at least make a career mode for it. Then it'll be the Project Cars 3 everyone wanted and more people will actually start playing it. Maybe then even enough of an active playerbase forms to start looking at expanding mp features.
 
Don’t agree with the article personally…

I am addicted to RF2 online. I rarely win (I’m simply not as fast as the aliens) but it doesn’t matter, because I always have fun fighting people for top 5s & podiums.

If AMS2 had an online system as good as RF2, I’d be on it all the time, especially if I could do it with the F1 skins. I wonder if others would too.
 
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