GTR 2: What Is It Like In 2024?

Cover Image.jpg
Image: SimBin Studios
One of the pioneering titles of the mid-2000s within sim racing, GTR 2 is still played and enjoyed today - its legacy is undeniably enormous. But how does the title hold up today?

GTR 2, officially named GTR 2 - FIA GT Racing Game, came out in 2006 with a wealth of good reviews from racing game-focused and more general gaming outlets. GTR 2's handling and simulation physics coupled with a wealth of content, a racing school and modding capability made it a fan favorite. But how does it hold up in 2024? Is it still a viable option for sim racers around the globe?

GTR 2 History​

Before we dive into what it is like to run GTR2 in 2024, let us look back at the roots of the title, as that is part of why it is so significant to sim racing. The official FIA GT game was released in September 2006 (October in Europe) as a PC exclusive, succeeding 2005's GTR. The original sim had already been received well, but did not quite make the splash the newer edition would go on to make.

Like the original, GTR2 portrayed the 2003 FIA GT Championship season, but also added the 2004 campaign to its roster. This included all cars and tracks, including entries that only raced in the 24 Hours of Spa - the crown jewel event of the series - in each year. The tracks featured modifications specific to each year, too. For instance, Spa-Francorchamps 2004 had a modified, tighter first part of the Bus Stop chicane at the end of the lap compared to the 2003 circuit, which still comes with the original layout.


Well-proven Engine​

While the visuals may not have been on par with the likes of Test Drive Unlimited or Need For Speed Carbon, which were released in the same year, its physics were leaps and bounds above any of these titles. Using the IsiMotor2 engine like its predecessor as well as rFactor, GTR2 offered a believable and challenging racing experience, particularly on a wheel and pedals.

A dynamic weather system and day/night cycle further set the game apart from the competition, as neither were all that common at the time. GTR2 did not just throw players in at the deep end, though. The game featured an in-depth racing school mode which taught important basics and unlocked events. The progression part of GTR2 could also be disabled quite easily by editing a config file so all content and championships would unlock immediately.

Apart from racing the AI (even for up to 24 hours in real time), online multiplayer was also included and gave birth to many a league as a result. In fact, this is where many RaceDepartment, members first met back in the day, essentially creating the foundation for the platform of today with its forums, download section, and article section.

Availability Of GTR2​

The availability of the title is one of the most important factors when considering if GTR2 is still an option for sim racers in 2024. GTR2 is, thankfully, still widely available for purchase across multiple PC platforms; Steam being the obvious one. Whilst there is one small setback with the Steam version, that being the absence of the Porsche and Ferrari cars in the game, there is not much else to negatively report. And for the missing vehicles, there is a mod, of course.

E46 GTR.jpg

BMW E46 M3 GTR. One of the most iconic sportscars in GTR2. Image: SimBin Studios

What makes GTR2 even more accessible for the average sim racer in 2024, is the system requirements. On Steam, the minimum requirements to run GTR2 in its base form are as follows.

Operating System: Microsoft Windows XP/Vista/Seven
Processor: 1.3 GHz Intel Pentium III or AMD
Memory: 512 MB RAM
Graphics: DX8.1 comp. video card/64 MB
DirectX®: 8.1
Hard Drive: 3 GB HD space

With a game that is so old, those low requirements are to be expected. But if you are playing a laptop, or simply just an older PC system that cannot cope with the crazy graphics of Assetto Corsa Competizione and you love your classic racing, give GTR2 a try.

Corvette & E46 GTR.jpg

Racing the AI or trying to complete all of the driving school missions, GTR2 has something for everyone. Image : SimBin Studios

Mods​

What makes GTR2 even better in 2024 is the amount of mods available for players. These mods, especially the GTR2 16th anniversary patch one, two, three and four by @GTR233, create an atmosphere that is not too far distant from modern sim racing titles while bringing numerous elements of the game to a more modern standard. Graphical updates, cars and tracks from the future and the past and most importantly, the hundreds and hundreds of changes, bug fixes and graphical overhauls, make this patch a must-have in 2024.

The sheer scale of these mods is still impressive today. Even the likes of some of Assetto Corsa's mod offerings do not match up to the level of commitment GTR2's fans have poured into this mid-2000s sim racing gem, with many a full season pack adding to the sim immensely.

There are many more incredible mods available right here on OverTake, including the famous 'Power and Glory' add-on that many people see as an essential bolt-on for GTR2 in 2024. If you are looking for some of the best offerings for GTR2, check out our 'Essential Mods You Need To Play GTR2'!

Lotus.jpg

The iconic Lotus Cortina is included in the Power & Glory mod. Image: Paul Jeffrey

What the Power & Glory mod does is include a vast array of vehicles included in developer Simbin's GT Legends game, released the previous year to GTR2 in 2006. The mod brings these cars that were raced in the 1960s and 70s to life with new sounds, handling and most importantly, a complete overhaul of the model's textures and 3D physics.

Power & Glory completely refreshes GTR2 even in 2024 because it essentially combines the two games of GT Legends and GTR2 together but with modern technology. This small collection of mods is just a selection of the big hitters in the world of GTR2. There are plenty more tracks and cars available in our download section.

Cosmos Grand Prix Circuit.jpg

The mods even go as far as a track set in space known as the Cosmos Grand Prix Circuit. Image: @abrimaal

Driving Physics​

Whilst the driving physics were revolutionary for 2006, do they still hold up in 2024? The short answer is: emphatically yes! The driving experience within these incredible GT machines is still just as special as any of the modern simulators.

With the mods we mentioned, the game is even better. But even if you just want to jump in and drive to start with, the feeling of the edge of grip within the tyre is immaculately simulated even on more modest sim racing hardware.

The retro styling of all of the tracks with accompanying pit crews, pit boards and all the details that come along with it serves as a great throwback. The physics matches up to the aesthetic of GTR2 and gives a true feeling of what the limit of these incredible machines might feel like. Remember, the engine is the same that the original rFactor or Automobilista titles used as well - and that is for a good reason.

GTR 2.jpg

Gillet Vertigo Streiff, Donington Park. Image: SimBin Studios

Racing side by side against the AI is great fun as well. However, be aware that without any of the AI adjustments within the mods we listed, they are not the most intelligent in a lot of racing situations. They are not unplayable by any means, just rather bone-headed when it comes to avoiding an accident.

Overall, GTR2's physics are well worth trying out for yourself, just be aware that if you are lucky enough to have a wheelbase with Direct Drive, you might notice a few issues. Nothing major has been reported in regard to compatibility, but the up-to-date mods smooth out the Force Feedback problems regardless.

One thing to not regarding modern hardware is the input device limit. GTR2 only supports three of them in addition to a keyboard, so if you have mix-and-match type of hardware setup, you might have to unplug some peripherals or merge them via programs like vjoy or Joystick Gremlin.

For instance, if you are running a Fanatec wheel base and wheel, this will already take up two input device slots. Separate pedals would then work, but a non-Fanatec shifter for the manual sequential gearbox in the GT1s would be too much, then. If you run a setup using hardware of just one manufacturer with all peripherals connected to your wheel base, you are good to go, however.

Have you given GTR2 a try in 2024? Let us know how you do over on X @OverTake_gg or down in the comments below!
About author
Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

Premium
I play it all the time... well for offline racing, with the GTL-GTR2 mod and upwards of 100 tracks, (I didn't count) and with the many hundreds of cars I can recreate virtually any race scenario I wish, though mostly it's the 60's from small field club racing on circuits like Ingliston or Gran Sambuc, through to a full 24 hours of Lemans, Spa and Nordschleife, and, dedicated sites still have new cars coming out, many of which are painstakingly created by hand from purchased 3D models.
So yeah... too right it's worth it.
 
Yes of course I still give it a try in 2024. Would be quite stupid not to do so.
Especially with Crewchief's VR capabilities of recent years for this title.

Back then I apparently was so glad for the title, that I unintentionally bought 2 CDs with full Porsche+Ferrari content as well as 2 x Steam versions, the latter included in the SimBin MEGA Bundle

As well as - the elephant in the room - the inexhaustible sea of mods. I arrived at this site (or rather RD) because NoGripRacing was unfortunately deceased :( - here was a real sim site, which was matter-of-fact, it wasn't just about downloads (unfortunately many of those can't be dug up anymore), but just as much about helping each other with files, setup's etc.. As well as a number of other mod collection sites for GTR2. For a decade and a half I guess I've only raced all the awesome mods and not standard content, apart from GTR233's Anniversary Packs and the FIA2005 pack (ok fully mod but same ball game). When I check my NAS server, I have as many GTR2 mods as rF1 mods, each of which collectively has a history of a mod sea like AC. But, as mentioned, unfortunately many of those not reachable at the internet any longer.
Then of course there are the big official refinements that GTR233 stands for, GTL, WSC, C-Era, or Power&Glory as well as classic series, modern single seaters, GT series, IMSA series, vintage muscle series, small car hill climb challenges, etc, etc, that I have been able to enjoy in recent years by driving them in VR.

Last night I ran my favorite VR combo again via the CC GTR2 VR plugin:
PnG Alfa Romeo Giulia 1300 GTA Junior WB and likewise classes @ Montagne di Pietra sunset and night race. Never ever get tired of that.

And basically, there are still many things that SimBin just caught the first time. Even with such an old model, the tire simulation can still compare with today's sims (where you make the easy things unnecessarily difficult for yourself). Tires that give authentic feeling of tire wear, most authentic feeling in rain. I could go on.

In addition, easy setup of own race series, 24hour round the clock opportunities, functional weather modeling, very practical save button, and other things which are very easily accessible just by looking at the files and which could easily be made into official extra features in a GTR3.

I'm not stuck in the past (although it's tempting nowadays ofc), I just never jump on the Lemming bandwagon of abandoning something old just because there's something new with colors and stripes.
I race all sims new and old with joy.
But due to the many things that still work in GTR2 I find it hard to see myself leaving the title and my +1000 mods.

Nota Bene:
I think that topic has been displayed in an article recently on the old RD site?

Edit:
No, GTR2 is not my prime selection (however it was for near a full decade). For time being huge variation of vintage series, challenges, etc VR racing in AC, besides ditto VR racing my huge rF1 mod database (and own private BTB track mods, quite fun to rediscover in VR) in AMS1 through CC VR plugin via easy conversion as a better refined (best IMO) use of ISI engine, and AMS2 continous improvement I cannot pass neither as well as my selective rF2 combos and R3E dittos.

But never 14 days without GTR2 here, right since title release date in my country.
And when at first the engines are ignited here, they keep going!
 
Last edited:
Well, I guess I have a different taste compared to the other guys commenting here (I'm talking about the first two comments) but I mostly play older/classic racing games to see how gaming was back then, I recently played a lot of old Colin McRae games and it was super fun, I didn't take those games like a "hardcore racing game" and you know what? I had a lot of fun with them. Hell, there are a lot of old games that aren't as great as modern titles but it doesn't mean that they aren't any fun, just because it doesn't have good graphics, multiplayer etc., doesn't mean you will have a bad time with older titles, all of the games age at some point, it's normal. I actually might play GTR2, I already played GTR1 and it wasn't bad, I heard that GTR 2 is even better sooo, it's worth a try.
 
Last edited:
I enjoyed GTR2 in 2024, in VR no less. Not as my main sim destination, but as an additional SIM pleasure. Every SIM enthousiast should have and drive GTR2.
My main take away after each session is not how old it feels, it does, in many ways, but it is not what identifies that sim, what makes it remarquable is how complete it is in the way it simulates the racing event, with a panoply of feature sadly lacking in modern titles. In many ways we have advanced over the years, but not that much when comparing with GTR2.
 
Last edited:
GTR2 is my primary sim currently, I returned to it from rF2/RaceRoom/iRacing. I prefer offline racing recreating real life events. I really wish I could move to the newer titles, but at the moment no matter where I look there are drawbacks that I cannot get over. Ghosting, lack of Safety Car, poor VR performance, limited grid size, unusable AI, inaccurate rules etc. AMS2 is very close to luring me over. One day!

One thing to note is that modded GTR2 came very far, it's very different from the game it was 18 years ago. Search for "GTR2 2023" on youtube ;) and even that is outdated. Couple of significant things were fixed since then.
 
Last edited:
I loved Power and Glory 3 and want to install GTR2 again just to have access to that. The presentation and atmosphere of Power and Glory were so cool and the historic attention to detail such as tires was great. I wish AC EVO Kunos or someone would just find a way to use that as a baseline and modernize it with new engines graphics etc. for a DLC or spin off historic racing SIM. Yes of course legal issues and licensing are to be dealt with but man a real historic racing SIM with a career progression mixed with a modern set of physics and graphics would be just awesome. Long live Power and Glory!!!!
 
I'm playing regularly and I don't even have AC installed atm.

At some point I realized I just want to play Power & Glory 3 on vintage track mods. Unless AC adds AI advancements or a new LA Canyons tier mod with an active freeroam server, I'm good.
 
The physics code in this title is one of the reasons that so many of todays titles get praise...

AMS2, Raceroom, Rennsport, LMU and of course rF2 all share this code, just with different upgrades...

It's also why so many still prefer AMS1 over AMS2 and it's limitations born out of the implementation of the SETA code and things that weren't properly updated to the ISImotor2 or pmotor standards which cause weird things like throttle percentages as fuel maps and dragging the brakes having no heat build up like they do in real life or on other titles with this base code for the physics...

Kunos tried hard to get to this level with AC, didn't and went in another direction for ACC as mergining ACs physics into Unreal was a much bigger job than they anticipated... Hopefully they try hard again for ACE...
 
Too many memories for me about this game, I won 4 European Championships between 2007 and 2012. Even today it breaks jaws at many games with its spectacular physics. Only the graphics are left behind but it's a small sacrifice for great fun! Anyone who hasn't tried it yet absolutely must do so, it should be played at least once in your life, it's the Mecca of Simracing. :thumbsup: :thumbsup:
 
Once it was THE sim racing heaven.
But nowdays why? it’s looking too old and all its content is also available within newer titles which also don’t drive worse. Personally I don’t see the point still playing gtr2
 
I tried GTR 2 and Race 07 just yesterday. Of the two, Race 07 seemed a bit better adapted to my triple screen setup. The FFB (force feedback) was nice.
The reason I played these games was to add shared memory telemetry to my own software for the DIY Motion platform.
 
System specs - many mods and tracks have increased these greatly.

Otherwise ... how many sims since GTR2 have given you all its features in one package? Single and multi-class racing, single race or championship mode, 24 hr races (full length or time scaled) with day/night cycles, variable weather, and easily modded; plus good graphics, sound, FFB, multiplayer. Most newer titles excel in a few of these areas but are deficient, if not completely lacking, in others.

The question pops up frequently on race sim sites - "Why do so many people still use GTR2?" Simply because nothing has come along yet to replace it - all the features we want, in one well balanced package.

In a similar vein is the venerable GPL. It will be 26 years old this years but still has an active community, online leagues, new mods and tracks. Because in the past quarter century nothing has come along that did what it did, much less did it better.
 
GTR2 took up 3GB of space. I'd love to know how much space everyone's version of GTR2 takes up with mods. I believe mine is somewhere around 16G.

NoGrip was the best mod supplier ever.
 
GTR 2 is always fun and Power and Glory mod was magic...Thanks Aris (from Kunos) and to other guys.
 
Premium
I race it, love it to bits as it really puts to shame some of the newer racing sims. WIth people like Ironwolf adding more crazy stuff for us to enjoy and Jim screaming obcenities in your ear via crewchief whilst in VR as you scream around spa in a lister storm, what's not to like? Like all good things, it's the community is what has made it as long lived as it is :)
 
Premium
Single and multi-class racing, single race or championship mode, 24 hr races (full length or time scaled) with day/night cycles, variable weather, and easily modded; plus good graphics, sound, FFB, multiplayer.
Assetto Corsa Competizione, including the 'save' feature and bar the modding.
 

Article information

Author
Connor Minniss
Article read time
6 min read
Views
8,335
Comments
42
Last update

What are you racing on?

  • Racing rig

    Votes: 528 35.2%
  • Motion rig

    Votes: 43 2.9%
  • Pull-out-rig

    Votes: 54 3.6%
  • Wheel stand

    Votes: 191 12.7%
  • My desktop

    Votes: 618 41.2%
  • Something else

    Votes: 66 4.4%
Back
Top