Can BeamNG.drive Help You Learn To Drive?

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When you're learning to drive, don't get intimidated by impatient traffic behind!
Gamers have called for an open-world driving sim in the past. As it turns out, we already have something like this - namely BeamNG.drive. While racing may not be its strong suit (yet), the game excels as a driving sim.

There are not many modern and updated titles with built-in infrastructure to teach you how to drive a car on the road and within the constrictions of the law. There are mods for sim racing titles such as Assetto Corsa that add a freeroam mode. However, from my experience, this does not come close to the driving feel and dynamics of BeamNG.drive's encouraging driving dynamics.

The former sandbox sim does not just model damage in great detail, but also vital mechanical components such as the transmission of a car, meaning clean gear shifting is important if you want to keep your clutch alive, for instance.

Whether you are learning to drive a manual or an automatic car, BeamNG has you covered. The physics behind how a car behaves at a slow speed is especially good. Just make sure you turn off all of the mechanical assists. The exception to turning off the assist is if your pedals do not have a clutch unit. There is an assist that can do the clutch for you if necessary.

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ETK 800 Series Manual Interior. Image: BeamNG

Which Car To Use?​

There is an almost endless amount of cars and presets to choose from in BeamNG. I would recommend going for the 'Student Driver' preset for the Ibisu Covet. This Covet is liveried as a learner driver car, and it has a very manageable power band with an easy-to-use clutch.

The covet is front wheel drive as well, meaning it is easier for you to get used to and a bit more forgiving than a rear-wheel drive vehicle. The BeamNG tyre model is not the best, so going for a low-powered front wheel drive Covet is the perfect starting point for learning how to control a car.

Using BeamNG's fantastic 'Garage' mode, you can adjust every part on your 'Learner Driver' Covet. If you want the bumpers to match the colour of the body, you can do that. If you want to turbocharge it, that is available too! There is a near-endless amount of customization, and mods only add to your creative freedoms.

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Despite the abuse, the 'Student Driver' car will keep going!

Not every car has to be liveried to look like a learner driver car of course. Any car in the game will give you a great learning experience. Just try to stay away from anything with too many assists. Unless of course, you are training to drive a car that also has a lot of assists like Traction Control, Cruise control, and more.

There are, of course, other options if the Covet is not your style. Both of the other liveried options below are free-to-download mods, there is also a learner driver license plate mod applied to both vehicles.

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Moonhawk (L) & Sunburst (R) Learner/Student Driver Vehicles

One of the best parts of learning to drive in BeamNG is that even making mistakes is great fun. Having a shunt in traffic goes from an expensive and stressful experience to an interesting investigation into how the car buckled and why the crash happened. Learning how much to brake when coming to a stop quickly is also a fantastic skill to sharpen within BeamNG.

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Small accidents in BeamNG can help you gauge elements of driving like braking distances.

Which Maps Are Best?​

This question is entirely based upon where in the world you want to practise your driving. I, for example, am from the UK so I downloaded the 'Somerset' map to practise on. However, I used BeamNG to practise driving on the other side of the road for a trip to Germany I had planned last year. It made me a lot more confident heading out on foreign roads.

Below is a list of the maps I have driven and tested for various countries and continents. Whilst I have included a large chunk of the quality maps available, this list is not exhaustive. Search the BeamNG.drive repository if the map you want is not listed here. This list also includes base content maps.

North America​

- East Coast USA (Base Content)
- West Coast USA (Base Content)
- Utah (Base Content)
- Bizona Desert
- River Highway
- Farmlands and forests of Texas

Europe​

- Somerset
- Barkstead Village
- RN154 (France)
- Eastern Countryside
- Italy (Base Content)
- German Autobahn

South America​

- Rutas Argentinas
- Argentinean Roads
- Bumpy Island

Asia​

- Central Asia Countryside & Town
- Japan Island
- Fujigoko

Africa​

- African Trails
- Bush Valley

Oceania

- Mount Coot-tha
- Mount Glorious
- Automation Test Track (Base Content)

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Moonhawk Cruising The American Highways. Image: BeamNG

BeamNG is a fantastic way to practise your driving. However, it is not the only option. Assetto Corsa has some fantastic free-roam maps available from all corners of the world. There are also multiple 'Driving test' based games on platforms like Steam.

Whichever platform you decide to use, make sure that it has relevant controls that can be mapped to important buttons. Indicators, hazard lights etc. And if you have a clutch pedal, make sure to use it.

Of course, nothing replaces actual driving practice in a real car on a real road. But to get an idea of how some of the basics work and what to expect, BeamNG.drive can indeed serve as a good base - as well as a simple, relaxed cruising session.

Could you see yourself using a sim like BeamNG to practise your driving and car control? Maybe you prefer a different sim? Let us know over on x @OverTake_gg or down in the comments below!
About author
Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

Premium
Thank you for your informative article. My kid is turning 18 next year so we're already getting some driving practice on the rig (and RL but we don't tell mom ;). We normally use City Car Driving but it has its limitations when it comes to support DD wheels and VR can be a hassle (freezes)... CCD2 is coming in september but we'll give BMG a try over the summer... it's on discount so I'll be snatching it already. :thumbsup:
 
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I think it is good. It's not perfect. Practicing going down the road and through busy streets is not something you want children to get wrong in real life. BeamNG is the best I have found for our autistic son to practice avoiding obsticals on the road. And if it gets a bit overwhelming he can stop at any moment. I just wish someone would make a mod that accurately simulated the local road rules.
 
Premium
I think it is good. It's not perfect. Practicing going down the road and through busy streets is not something you want children to get wrong in real life. BeamNG is the best I have found for our autistic son to practice avoiding obsticals on the road. And if it gets a bit overwhelming he can stop at any moment. I just wish someone would make a mod that accurately simulated the local road rules.

You can give City Car Driving a go... it includes various traffic rules that you can change (to a certain extent) in-game. It's on sale on Steam (85% off) at the moment so it may be worth giving it a try. :coffee:

 
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OverTake
Premium
Excellent article as always from Overtake team. I mainly use this simulator to crash!!! But over time I have realized that it does have a practical use and can help people understand how a car works. What I like the most are the suspensions of the original cars.
Thank you!
 
The BeamNG tyre model is not the best

So what's not so good about BeamNGs tyre model?

I've never really delved into it in detail... I always assumed it was on a Pacejka style...
 
Premium
Some recent real world experience:

I haven't tried Beam NG Drive yet but let's assume Beam NG drive is the perfect simulator software. With the hardware setup that most of us have, the difference between the SIM and reality will be enormous. Something to take into account.

My daughter recently took driving lessons. She was really dreading it. To make her feel more comfortable for the first driving lesson, I let her practice in our "simulator". It quickly became clear that Assetto Corsa was not suitable for this at all. In AC the engine does not stop if the accelerator pedal - gear lever - clutch is incorrectly operated. The rpm goes to zero but the engine does not stall. After pressing the clutch, the rpm simply returns to idle. Without pressing the clutch, you can even drive away again by pressing the accelerator a little further.

The goal was to become familiar with the accelerator pedal, clutch and gear. That wasn't going to work with AC. Fortunately, I also have the old rFactor, with which I have experience programming the physics. It was quite easy to imitate the accelerator pedal - gear lever - clutch behavior of an average street car. Engine stalling is well simulated in rFactor.

Driving in traffic is a completely different story. In rFactor I only have a few open world maps, where the AI does not behave like road traffic at all. That is a lot better in Assetto Corsa, but still cannot be compared to road traffic in real life.
Driving in traffic is simulated much better in City Car Driving with different types of traffic participants, including pedestrians and properly functioning traffic lights. The physics in City Car Driving are unfortunately a lot less than Assetto Corsa and rFactor. Correctly setting up a steering wheel is also very difficult. It took me some effort to get a Logitech G27 or a Fanatec CSL DD to work properly in City Car Driving. I got triples working, I don't have VR, I don't know if that works in City Car Driving. That could actually be very useful. Driving in heavy road traffic on a single screen is very unrealistic. You don't see anything coming from the left or right. Triples is already a lot better, but VR seems ideal for this...

So, practicing driving a road car in road traffic as preperation to drive in real life is possible in a sim at home, but be prepared to limitations.
 
Like other mentioned, City Car Driving is a much better tool has it simulates pedestrians (and also really stupid sucidal pedestrians), stupid drivers, everything which can occur kn real life and which is absolutely dangerous. Obviously driving rules are included, and it helps getting used to the heavy clutch use, buildkng automatisms. You can also use an automatic car like IRL (somme chose to get a license with only automatic gearbox). The physics have have been refined during years and do the job at reasonable, realistic, speeds. It is far from perfect, I found one specific situation years ago where the game asked for a signal which wasn't required IRL. But for reflexes and automatisms, it is a nice tool. VR wasn't really well optimized years ago, I assume it hasn't changed a lot, it was serviceable on a GTX1070 when I used it.

As mentionned, AC is absolutely not recommanded for that purpoqe as the clutch / stall / restart similation is just almost non existent.
 
I wouldn't really recommend FWD cars in sims - BeamNG in particular - because of the dreadful force feedback. AWD is also not the best option. Even kids get to grips with RWD and manual relatively quickly if you instruct them well. Instead of choosing FWD "because it's easier", it's best to just take a milder RWD for a start. Do resist the temptation getting into something with all kinds of electronic aids enforced at first - you are learning to drive a car, not a four-wheeled robot. Human brain is perfectly capable of figuring out even the quirks of AWD driving on its own - just give it a time.
 
By the way, I think one of the best "introductors" into getting to feel the car would be Life For Speed. As far as I can remember, it has solid FWD too if you are into that - might even teach you a thing or two about driving off-road. Sadly, it only has a few fictional tracks that are closed circuits, so no chance of heading off for a scenic ride along a coast or something or engaging in a rally run, but the cars tend to feel really nice.
Also, probably the only sim out there where you can have a truly mixed grid including bikes.
 
OverTake
Premium
By the way, I think one of the best "introductors" into getting to feel the car would be Life For Speed. As far as I can remember, it has solid FWD too if you are into that - might even teach you a thing or two about driving off-road. Sadly, it only has a few fictional tracks that are closed circuits, so no chance of heading off for a scenic ride along a coast or something or engaging in a rally run, but the cars tend to feel really nice.
Also, probably the only sim out there where you can have a truly mixed grid including bikes.
supporting the point that LFS is great to learn about dynamics!
 

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