F1 24 Handling Update To Drop June 7

F1-24-Handling-Update.jpg
Image: EA Sports / Codemasters
The state of the F1 24 handling at launch was a problem for many players. EA Sports and Codemasters have acknowledged this - and deliver an F1 24 handling update on June 7 already.

When F1 24 had the spotlight on it for the first time in a preview version, many content creators and players were unhappy about the game's handling. Excessive turn-in, especially in high-speed corners, meant that an entirely unrealistic driving style was the key to being competitive. EA Sports and Codemasters acknowledged this shortly after the game's full launch on May 31 and promised an update.

Said update must have been worked on with great urgency, as v1.3 is set to release on June 7 at 10:00 UTC already. The patch lists numerous improvements related to handling alone, including adjusted slip curves, revised suspension kinematics, and performance adjustments to multiple teams to reflect their form up until the 2024 Monaco Grand Prix.

All online leaderboards for the 2024 season F1 cars will be wiped with the deployment of the new handling update.

F1 24 Handling Update - v1.3 Changelog​

HANDLING ADVANCEMENTS​

Following continued conversation with drivers of all levels, the team are pleased to share the following gameplay adjustments based on feedback received:
  • Fixed tyre model response to rapidly changing slip angle/ratio
  • Adjusted slip curves for post-peak falloff, load sensitivity, and camber effects to work with the slip response fix
  • Tyre thermal model adjustments for high-temperature behaviour
  • ABS, Traction Control, and gamepad controls tuned to suit the new tyre model
  • Improved power unit balance in 7th and 8th gear
  • Gear ratios matched to 2024 race data
  • Revised suspension kinematics to reflect 2024 car designs
  • Performance of several teams adjusted to fit results and changes seen in the 2024 season up to and including the Monaco GP
  • ERS bug fix for MGU-K torque and new calibration of Hotlap mode energy use at all tracks

GENERAL​

  • All leaderboards for F1 2024 cars have been wiped to coincide with handling update
  • Trophies can now be added to the Trophy Cabinet
  • Fixed an issue where the "Strong Relations" Achievement/Trophy would not unlock in certain circumstances
  • ERS Battery will no longer drain after the per-lap usage limit has been reached
  • Added the ability to tab directly between Goal Vendors in F1 World
  • Refined the F1 World Upgrade Card Mods and Goals

CAREER​

  • AI in Career modes are now more likely to have component faults and failures during a race
  • Fixed Two Player Career from sometimes skipping or getting stuck during Contract Negotiations
  • Fixed an instance in Two Player career where both players restarting their game could cause a desync
  • Fixed a rare instance in Two Player Career which could result in the wrong driver name being added
  • After retiring from a race on the first lap the player's Pace statistic will no longer increase
  • Fixed a rare issue where Specialists could incorrectly become unavailable in Driver Career
  • When comparing drivers in between later seasons in Career, all drivers will be in their correct teams
  • Improved the Agent Introduction Cinematic

GRAPHICS/VISUALS​

  • Improved Ray Tracing reflection quality
  • Prevented dynamic objectives from sometimes having a deadline beyond the final lap of the race
  • When a dynamic objective is given the MFD will now automatically open to the relevant page if available
  • The Copy Livery screen now shows the correct colours
  • Accessing the Casual Wear store from within a Driver Career will now always show a correctly modelled custom driver
  • Fixed a rare occurrence where the player could flashback after Terminal Damage and all sectors of the track would appear red
  • Visual improvements to some F1 24 & F2 23 vehicles
  • More Carbon Fibre particles have been added during collisions in Replays
  • Replay Camera improvements at several tracks
  • Cinematic Safety Car Camera improvements at several tracks

AUDIO​

  • Fixed an issue with Race Engineer pitstop lines in various languages
  • Commentators will no longer sometimes be silent after a race in some languages
  • Removed some incorrect Engineer Audio which could play during a Cinematic Safety Car

MULTIPLAYER​

  • Added a fix to ensure that F1 World ability mods last the correct duration for players with a poor connection in multiplayer races
  • Yellow Flags are now visible for retired Spectators

HANDLING (OTHER)​

  • The marginal increase in speed when partially driving on the grass has been eradicated
  • A fix has been made to prevent extreme overheating of the tyres in certain conditions

MISCELLANEOUS​

  • UDP Options have now been capped at 60Hz. Anyone who previously had this set higher will need to set it back to 60Hz
  • Support added for the Asetek Invicta™ Direct Drive Wheelbase
  • Some extra Casual Wear Customisation items have been added
  • Various UI improvements in many areas of the game have been made
  • General stability improvements
  • Various minor fixes

With the changelog, a statement by Senior Creative Director Lee Mather was released as well:

"We've made significant updates to our physics tech this year to set us up for long-term advancements in handling. As with any new system, we will continue to refine it by listening to our community, with further refinements throughout live service and beyond.’

“The changes set out to calm down the front end of the car giving a more realistic level of grip and turn-in capabilities. We've also made adjustments that will aid in the controllability of the car on throttle. These changes will be more prevalent for players using a wheel and without assists.”


Other Improvements​

In addition to the most pressing issues regarding the handling, several other areas of the game will be improved with the F1 24 v1.3 update. Most notably, the ERS battery will no longer drain after the lap usage limit has been reached, a Two Player Career Mode bug that caused the game to freeze during contract negotiations has been fixed, and support for Asetek Invicta wheel bases has been added.

Are you looking forward to the F1 24 handling update, or does it come too late for you? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Friendly reminder that F1 esport drivers are literally told to not say anything bad about current state of the game publicly.

And about that realistic grip, you can do entire Maggots Becketts with full throttle at the moment, wonder if that is about to change as well. There's no way they're gonna magically repair entire driving model with a one patch. Judging by their previous updates for F1 games, it's gonna bring some small fixes, not even remotely close to fixing this into a decent model and call it a day.
 
Premium
Friendly reminder that F1 esport drivers are literally told to not say anything bad about current state of the game publicly.

And about that realistic grip, you can do entire Maggots Becketts with full throttle at the moment, wonder if that is about to change as well. There's no way they're gonna magically repair entire driving model with a one patch. Judging by their previous updates for F1 games, it's gonna bring some small fixes, not even remotely close to fixing this into a decent model and call it a day.
Yeah, still looks rough... May buy '23
 
Yeah, still looks rough... May buy '23
Had the same plan but unfortunately it will most likely not go on sale again, before it is entirely removed from the steam store. The next steam sale should be at the end of the month and bring certainty.
At least this makes it an easy decision to wait for a fix of the 24 version or for the next bearable release.
 
Premium
23 is available on Gamepass for free (well, with a subscription)

Tried it on PC, and then on Xbox with a pad to see if it was better in its natural environment.

Didn't last long on either platform. Half a lap on the gamepad done it for me.
 
Premium
Had the same plan but unfortunately it will most likely not go on sale again, before it is entirely removed from the steam store. The next steam sale should be at the end of the month and bring certainty.
At least this makes it an easy decision to wait for a fix of the 24 version or for the next bearable release.
I'll get it on CDKeys when it goes on sale there
 
Had the same plan but unfortunately it will most likely not go on sale again, before it is entirely removed from the steam store. The next steam sale should be at the end of the month and bring certainty.
At least this makes it an easy decision to wait for a fix of the 24 version or for the next bearable release.
I can wait a LONG time...and especially because they STILL haven't created Istanbul and Mugello..
 
This is the biggest problem with a product being recycled for a long time, they want to reinvent the wheel and not start with something new, if the problems with F 24 persist, and F 25 which will probably be a recycled product again with perfumeries, they return to use a handling of F 23, or F 20, F 21, as most consumers will not know the difference anyway...
 

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