Le Mans Ultimate: "The Second Stint" Details Free June Update

BMW Hypercar.jpg
BMW M-Hybrid V8. Images: Studio 397 / Motorsport Games
Studio 397 and Motorsport Games have a free update for Le Mans Ultimate up their sleeves ahead of the 24 Hours of Le Mans. Now, they have given more details on what to expect.

From a new hypercar to in-game replay modes and a radar tool - the Le Mans Ultimate update set for June 10 is shaping up to be quite spectacular.

Le Mans Ultimate New Content​

The major headline of the new update are the arrival of the BMW M Hybrid V8 Hypercar - and the full roster of 2024 Hypercar liveries to accompany it. The lack of these 2024 liveries has been a community bugbear since LMU released and, finally, in the month of Le Mans, they can look forward to the 2024 chariots. The addition of the BMW as free content is a nice touch, too.

Following the arrival of the 2024 liveries for existing Hypercars, the first of the 2024 paid DLC packs is expected to launch next month. The pack will include Imola (Autodromo Internazionale Enzo e Dino Ferrari and further content to be announced closer to the pack's release date.

The 2024 content will be split across four individual packs, including the July drop. These will all be bundled together to create the 2024 Season Pass. In total, it will include a further four Hypercars, four new circuits and seven GT3 cars.

GR010 - Black.jpg

Toyota GR010.

Two free GT3 cars will find their way into all early-access players' accounts towards the end of this calendar year as well, completing the GT grid. Once these packs are released, all the current cars across all the classes in the WEC will be present and correct in LMU - although cars like the Peugeot 9X8 would also need an overhaul to reflect the off-season changes to the cars during the off-season.

In-Game Updates​

Alongside the new BMW Hypercar and the 2024 liveries is the much-called-for revision of race starts and the addition of an optional Radar. These updates are quality-of-life changes predominantly, but these two changes will likely make monumental differences to how players, new and experienced, will be able to enjoy LMU going forward.

Used to help improve awareness whilst racing – the radar enables you to see where opponents are when running wheel-to-wheel, helping situational and spatial awareness in the heat of the moment. This tool will be available in both online and offline modes.

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AF Corse Ferrari 499P.

The revised race starts will balance the penalty system in a much more accurate way. Communication with players will also be improved in the pre-race phase to make sure everyone knows exactly what the protocol is to try and have a clean race start, especially on formation laps.

A feature that many expected from the start also makes its way into the update: a proper in-game replay mode. Looking back at your race will now be possible with in-game Replays, enabling you to rewind your past online and offline wins and losses. Driver Labels that can be toggled on and off have also been added in conjunction with the in-game replay mode.

Those of you lucky enough to be at Le Mans this year will be able to test and experience these cars for free at the LMU booth from the 11th of June. Multiple special events will also be held throughout the Le Mans event.

Le Mans Pitlane.jpg

Le Mans Pitlane.

What do you think about Le Mans Ultimate's newest update? Are you excited about the new Hypercars in the future? Let us know on X @OverTake_gg or down in the comments below!
About author
Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

Not one complete 2024 DLC, but 4 seperate DLC with an optional season pass sounds not to fair to me, but of course it depends on the pricing.
The quality of it all will surely be very, very good.
 
Before the strawman arguments begin (again) directed at people complaining about paid for DLC .... the point of the complaint isn't the existence of paid for DLC ... the complaint is the existence of paid for DLC - FOR AN EARLY ACCESS GAME.

Also, this is not a "spectacular" update. A spectacular update would be one that fixes performance issues many people are experiencing, having full course yellows and safety cars (that actually work), fixing the AI running into you on corner exits like you are not there (rf2 remnant) ... I could go on and on but I'm at work and am definitely not on my phone.
 
Pretty disappointing update in terms of content if I am being completely honest. Some things I would like to know

- When is the issue with the UI slowness going to be resolved, the in-game interface is delayed by several seconds and I have a 7800x3d and a 4090............

- Still waiting to see if AI Driver swaps are part of the co-op update (which appears to have been pushed back)

- Still no ability to modify offline grid

- No updates on frequency of crashing

- WEC broadcast ui when?
 
- When is the issue with the UI slowness going to be resolved, the in-game interface is delayed by several seconds and I have a 7800x3d and a 4090............

Do you play on a 4K monitor ? I do and the UI has always been super laggy which is rather off-putting.
I believe this is an issue with the Chrome embedded framework being used, only at high resolutions.
 
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Do you play on a 4K monitor ? I do and the UI has always been super laggy which is rather off-putting.
I believe this is an issue with the Chrome embedded framework being used, only at high resolutions.
I play on 3440 x 1440, so it is fairly close I guess. I presume rFactor 2 does not use this because the UI is fine for that game but yeah, it really sucks for LMU.
 
I play on 3440 x 1440, so it is fairly close I guess. I presume rFactor 2 does not use this because the UI is fine for that game but yeah, it really sucks for LMU.

rFactor uses an older version of the Chrome embedded framework (CEF) that does indeed not have this issue. But it handles scaling differently. On my 4K monitor, rf2 renders the UI at 1080p then scaled 2x, which is blurry. LMU renders the UI properly at 4K without scaling, but is very laggy. From what I have tested, it is not laggy at all at 1080p and slightly laggy at 1440p.
 
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rFactor uses an older version of the Chrome embedded framework (CEF) that does indeed not have this issue. But it handles scaling differently. On my 4K monitor, rf2 renders the UI at 1080p then scaled 2x, which is blurry. LMU renderers properly at 4K, but is very laggy. From what I have tested, it is not laggy at all at 1080p and slightly laggy at 1440p.
Thanks for the comment. Have you reached out to the devs to make them aware? It seriously impacts my ability to play ,and I have several friends that cannot really play as a result of this as well. I imagine there are many more out there that are impacted by this.

You seem to be very knowledgeable about the subject so perhaps they could do with some guidance on fixing it :p
 
Premium
lFar from interface which is my problem I really enjoy this game and if it comes in dlc packages I don't mind at all. Impassive that those dlcs come out!!
 
Premium
Lack of content may be disappointing but I think its good they are putting the basics in place before throwing out the content. And the paid for thing was known about for a long time now...2023 content is included in early access, everything else you paid for as I understand it. Despite VR being really important to me, I'm glad to see they are doing things properly it looks like a solid update.
 
Thanks for the comment. Have you reached out to the devs to make them aware? It seriously impacts my ability to play ,and I have several friends that cannot really play as a result of this as well. I imagine there are many more out there that are impacted by this.

You seem to be very knowledgeable about the subject so perhaps they could do with some guidance on fixing it :p

I have reported it early after the initial release. They mentioned some UI performance fixes in the first patches but this never fixed it for me. Since I do not play LMU at this time, I did not insist. Maybe it will fix itself whenever they update the CEF some day. That thing is a beast as it is a whole web browser engine.
 
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Premium
Do you play on a 4K monitor ? I do and the UI has always been super laggy which is rather off-putting.
I believe this is an issue with the Chrome embedded framework being used, only at high resolutions.
The non responsive UI is the single reason I don't play this game. From what I understands it mainly affects users on W11.
 
- When is the issue with the UI slowness going to be resolved, the in-game interface is delayed by several seconds and I have a 7800x3d and a 4090............
Under documents....lmu/settings/player/settings.JSON
Change this value: "Monitor Auto Replay":false,
Working wonders with just a 5800x3d and 3080 :D ;)
 
D
  • Deleted member 526227

Well....let's see if this strategy will get paid off. There will be a bunch of people from EA who are going to buy the dlcs of course. But what makes the game more attractive to those who have been waiting to see the progress before they will jump on?
Perhaps S397 are holding some essential news back for the moment.
 

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