PlayStation VR2 Headset Made PC Compatible With New Adapter

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PlayStation VR2 Connected With New Adapter. Images: Sony / PlayStation Blog
Sony has broken down hardware barriers with Steam compatibility being provided for PlayStation VR2 owners through a new adaptor.

Principal Product Manager, Yasuo Takahashi, announced today (3rd June) that players will have access to buy and play Steam’s expansive library of thousands of VR games, including fan favorites like Half-Life: Alyx, Fallout 4 VR, and War Thunder from August 7th.

For sim racing fans, this means that titles such as Assetto Corsa Competizione, F1 24, rFactor 2 and many more are now available to experience through the PSVR2 headset as well. The adapter is set to start at a retail price of €59.99 / £49.99 / $59.99.

VR2 PC Adapter.jpg

Playstation VR2 PC Adapter.

There is an unfortunate list of unsupported functions with the headset whilst using it on a PC through this new adapter, however. HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available.

This is quite the hit for the headset when compared to other headsets on PC, however, other high-fidelity and sensory immersion features of PSVR2 are supported, including 4K visuals (2000 x 2040 per eye), 110-degree field of view, finger touch detection, and see-through view, as well as foveated rendering (without eye tracking) and 3D Audio in supported games.

PSVR2 Minimum PC requirements

Operating SystemWindows 10 64-bit / Windows 11 64-bit
ProcessorIntel Core i5-7600 / AMD Ryzen 3 3100 (Zen 2 or later architecture is required)
RAM / Memory8 GB or more
Graphics Card-NVIDIA GeForce GTX 1650 or later (Turing or later architecture is required)
-NVIDIA RTX series
-AMD Radeon RX 5500XT or later / AMD Radeon RX 6500XT or later
Display PortDisplayPort 1.4 (must have a standard DisplayPort or Mini DisplayPort output port)
USB
Direct connection only
BluetoothBluetooth 4.0 or later

Who Is This Adapter For?​

Despite the recognisable PlayStation packaging, this adapter is actually for your PC. You connect it through a DisplayPort 1.4. These are commonplace on modern PC builds.

So who is this adapter for? The answer is simple: players who have both platforms. This could streamline having two headsets if you want to play specific games on both platforms or enjoy switching between PlayStation 5 and PC regularly.

Let us know what you think about the new PSVR2 PC Adapter and if it is something you would use regularly enough to justify the price over on X @OverTake_gg or down in the comment below!
About author
Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

Premium
I see some are puzzled or disappointed as they expected somehow that PC games would be able to offer the "PS5 Specific" hardware benefits of the VR2.

Yet really this device is to let PS5 owners expand with the headset they have already likely purchased, to enjoy PC VR in the same ways as various makes/brand of headsets do. I dont think it is intended to entice PC owners to, consider buying a PS5 and VR2 headset so they can experience both.

More likely that any PC owners with interest in VR have a headset anyways or will prefer something different to the VR2. Might be interesting however to see how well the VR2 compares to a Quest 3 / Quest 2.
 
More likely that any PC owners with interest in VR have a headset anyways or will prefer something different to the VR2. Might be interesting however to see how well the VR2 compares to a Quest 3 / Quest 2.
... with the obvious benefit being native video over dp without the horrendous USB compression artefacts of the Q2/Q3.
 
Premium
... with the obvious benefit being native video over dp without the horrendous USB compression artefacts of the Q2/Q3.

I see issues for me......
Sapphire 7900XTX with DP 2.1

Be typical, like a PC experience that it will likely need some patch or something. :)
Have the Quest 3 for months but still yet to even bother trying it on PC.

Will keep an eye on things but I do wonder how many potential customers, already have, both the PSVR2 and other headseat already.
 
Isn't the Oculus Q2/Q3 a better solution? Especially cheaper? Plus you have a stand-alone games library on Quest as well.
 
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Have the Quest 3 for months but still yet to even bother trying it on PC.
You're in for a real treat when you do!

I was using VR on the Ilse of Man track last night in a Cobra, with utterly splendid.
 
if you already have PCVR then there's nothing here for you. The only market is PS5 owners who also own a PC and haven't yet taken the dip. For them the additional cost of PSVR2 over Quest 3 may be worth it to play some PS5 VR games. tbh I'd recommend you go the cheaper and better route, get the much better specked quest3 and use the change for some top quality PCVR games.
 
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if you already have PCVR then there's nothing here for you. The only market is PS5 owners who also own a PC and haven't yet taken the dip. For them the additional cost of PSVR2 over Quest 3 may be worth it to play some PS5 VR games. tbh I'd recommend you go the cheaper and better route, get the much better specked quest3 and use the change for some top quality PCVR games.
Not necessarily.

As a Reverb G2 owner, being a WMR headset, we still don't know exactly how functional / bricked that headset will be when Microsoft drop the big '24 update in Summer - so all WMR users are likely keeping an eye out for a similar alternative, which the PSVR2 is.

As a PCVR user I'm now not only incentivised in getting a PSVR2 because of that situation, but I'd then have the obvious bonus of finally being able to play GT7 in VR as I've so far not been able to justify the cost of PSVR2 for just one title.

Plus I'm just not keen on having multiple headsets and would rather have the consistency of just one same-quality VR experience so as to not have the likelihood of one platform dependent experience feeling inferior to another.

Also, the G2's controllers (in particular the analogue sticks) suck, so much that it puts me off playing VR games that require use of them, and I can only presume that PSVR2's controllers fare much better in that regard.
 
Awesome news. PSVR2 is excellent hardware, but has few games to play it with. This certainly fixes that problem. My 4090 doesn't need foveated rendering or eye tracking ;)
 
Isn't the Oculus Q2/Q3 a better solution? Especially cheaper? Plus you have a stand-alone games library on Quest as well.
Yes, I have both a Q3 and a PSVR2. The PSVR2 is much better than Q2, but not as clear/sharp as Q3. I would prefer Q3 for sim racing, but the PSVR2 hardware is top-notch, and uses OLED so you get much darker blacks. Both are excellent headsets.
 
Premium
You're in for a real treat when you do!

I was using VR on the Ilse of Man track last night in a Cobra, with utterly splendid.

I will have to give it a go, but part of the reason I have not botherd is down to the G9 57" combined with tobii head/eye tracking works and looks so good.
 
Yes, I have both a Q3 and a PSVR2. The PSVR2 is much better than Q2, but not as clear/sharp as Q3. I would prefer Q3 for sim racing, but the PSVR2 hardware is top-notch, and uses OLED so you get much darker blacks. Both are excellent headsets.
Isn’t the Sony equipped with fresnel lenses? While the Q3 uses the clear ones.
 
I will have to give it a go, but part of the reason I have not botherd is down to the G9 57" combined with tobii head/eye tracking works and looks so good.
thats a nice setup, i love driving also on my 60inch Sony Bravia, but nothing compares to the experience of VR other than actually driving in real life :)

Only last night i was driving one of the long drives at sunset in AC in a Lambo, with some music on in the background, i just kept smiling and thinking how far we have come from the days of playing on my Spectrum as a kid.

The clarity and visual quality on these new headsets is outstanding and its only going to get better and better, i expect to be driving near photorealism before im 60 years old :)
 

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