Most Played Racing Games On Steam In May 2024

Assetto-Corsa-Nurburgring-1967-Ferrari-312-Hatzenbach-Hocheichen-1024x576.jpg
With the racing season firing on all cylinders and big releases following suit, sim racers and racing gamers are spoilt for choice. Here's what they most played on Steam in May 2024.

May 2024 saw the release of F1 24 - albeit at the very tail end of the month, with the full release happening on May 31. As a result, the game's statistics are not included in the list below - also because the player average for less than half a day the game was fully available in May are not available.

What is available, however, is the game's peak since its release. Four hours after its full launch, F1 24 peaked at 8,216 players - considerably less than F1 23's all-time peak of 14,512 in November 2023 and post-release peak of 13,302 in June 2023.

Meanwhile, nothing changed at the top of the list - but third-placed Assetto Corsa achieved a milestone. For the first time in its near-10-year history, Kunos Simulazioni's evergreen racing sim averaged more than 10,000 players. Undoubtedly, AC's thriving modding community deserves credit for this - the title being played more than ever almost 10 years after its full release is nothing short of astounding.

Steam: Most Played Racing Games In May 2024​

TitleAvg. PlayersPeakGain %
BeamNG.drive13,237.8
23,269​
-0.47
Forza Horizon 511,552.9
23,803
-3.24
Assetto Corsa10,047.4
18,432​
4.94
Forza Horizon 44,309.6
10,931​
-15.65
Assetto Corsa Competizione3,106.0
7,650​
-18.96
F1 232,762.4
6,054​
-11.12
Need for Speed Heat2,579.0
5,306​
-13.61
MX Bikes2,086.6
3,751​
1.13
CarX Drift Racing Online2,010.7
3,264​
-3.80
Need for Speed Unbound1,657.4
3,441​
16.57
My Summer Car1,420.2
3,023​
-2.29
Trackmania1,102.8
3,167​
-3.65
F1 Manager 2023984.2
1,886​
-27.82
DiRT Rally 2.0
863.3​
1,697​
3.74
Asphalt 9 Legends688.7
1,031​
-5.47
WRC 7
643.5​
3,055​
-0.06
EA Sports WRC516.9
1,262​
-1.89
Forza Motorsport
515.3​
994​
-14.08
Need For Speed Payback
486.5​
1,144​
22.10
Automobilista 2
480.5​
1,129​
-9.14
F1 22477.9
1,003​
-5.02
Wreckfest461.3
1,099​
-14.07
The Crew 2456.3
1,138​
12.76
rFactor 2443.0
1,031​
0.37
MotoGP 24390.1
995​
-
RaceRoom388.1
895​
-2.07
Motorsport Manager373.0
704​
1.09
Disney Speedstorm324.9
581​
-11.32
Need For Speed
283.7​
774​
30.79
Need For Speed Most Wanted
281.7​
665​
48.84
Uncrashed: FPV Drone Simulator
271.7​
525​
9.74
RIDE 4267.1
745​
8.65
Le Mans Ultimate
262.6​
701​
-25.52
Most Played Racing Games on Steam in May 2024 (cap at 250 avg. players; top values in bold). Source: steamcharts.com

What do you make of the most played racing games on Steam in May 2024? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Premium
Ok so My Summer Car and MX Bikes have more players than AMS2, RF2 and LMU combined

And half of those players must be YT content creators
 
Glad you enjoyed them:p

Just putting this out there.
Who remembers MCO aka Motor City Online.

BeamNG could make "Hang Outs" ( assuming they don't already have them)
They have great walk around mode.

Grab a burger fries and shake.
Chatting up babes. ( need some female models )
Showing off your prides and joy and checking out the new rides.
Cruising the street slow.

Now you talking !

Then when cops are changing shift cruise to the abandoned streets you race. :devilish:

For me growing up.

Diner - "BEEFY'S" on Parramatta Road, just near Granville Speedway N.S.W.
Street Racing - Homebush industrial area.
End of night never changed, raided by the cops and highway trolls.

drags-the-big-chief-drive-in-restaurant-on-parramatta-road-at-clyde-scene-of-last-nights.jpg
 
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Depends on your definition of successful. AMS2 player base is predominantly single player I suspect and therefore the concurrent figures will be low. But we know they have sold between 360k and 400k copies. For a small team, that seems plenty successful to me and they are happily plugging away doing their thing improving the title and are financially successful and sustainable ( they resisted two buyouts according to rumour ). Studio 397 is in a much more precarious position by contrast, but I hope they pull through.
I'm definitely making assumptions. My take is that the Kunos titles have broken through the simracing sphere and are succesful outside of it, leaving some serious mainstream titles on their trail. AMS2 is doing well more or less, but still firmly on niché numbers.
 
Premium
Remember when they attacked me because what I said about LMU and its numbers.. When I said why do this to a dying game and I was told to quit whining and blah blah blah blah.. well...

1717453189730.png
 
Last couple of nights I gifted the Steam statistics with some pings from good, old FIA GTR(1).

Remarkable how vivid those AI's are, e.g. racing F360s on one mile stretched oval. Just standard content with my latest gear. Still plenty of wow-wow effects.
Yes it's easily possible in latest Win11 patches or whatever - just copy your GTL config executable, rename to config.exe (rename the original to something else), set WinXPSP3 compatibility mode and raised admin role for the *.exes.

And tonite: Group 5 monster mod pack in AMS1.

Both sims still pure enjoyment.
 
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Premium
Regarding AC, I mentioned in another thread my teenage son was using it to drift.

Well, he showed 5 or 6 of his friends, they all bought copies of AC, and then they bought cheap used wheels/Pedals off Marketplace.

Now they all play AC every night, and I have to kick the boy off my rig so I can have a turn on AMS2.

Just what I've seen in my household.
 
Premium
Although AMS2 is fairly down the list, does it reduce my interest, absolutely not and going by the attached Video there could be something amazing on the horizon....not a port from PC1 or 2 or 3, built from the ground up which just shows you can mod a car for AMS2, a very interesting Video;)

 
A fact, well known or not, is always supported by data, that is what makes a fact a fact.
Do you have any data to back this fact? Could you share the data?
Opinion on the other end, does not require proof, it does not matter, it is just an opinion.
Many people having the same opinion does not make that opinion a fact, just a belief.
Fact? What about 700 peak players in LFM, the vast majority of them in ACC? You would think with 10k users, AC1 would be full to the brim there, but no, its dwindling in fact.

And if you want more facts, look at your server list, and count how many are an actual race with people on them.
 
I understand people saying that AC is all mods, drifters and "Forza" kids. Myself, I use AC mostly for driving pleasure and some league racing every now and then, especially in vintage cars. When I want a quick racing fix I run ACC and jump into a lobby or LFM.
The thing, though, is that AC has competent driving physics so it is basically "converting" Forza/Gran Turismo players to sim racing. Once you feel the difference in handling between a "racing game" and AC it's done.
AC is just filling that gap. It feels right at home both on a high-end sim racing rig and on a cheap wheel attached to a notebook. With its limits, its age and everything in my opinion AC is doing a good service to sim racing in general.
 
On today's episode of https://www.imdb.com/title/tt6620876/

The ignore list grows ever longer.

Back to the topic, I wonder how much of rF2's decline was down to them not using the Steam store properly when it came to selling the DLC. Selling individual items, or small incomplete packs, then later larger more complete packs and not discounting the original purchasers who only needed some of the large pack essentially making them buy the same item multiple times.

That and the much awaited new UI, taking forever and being nothing but a reskin of the same engine and not fixing any of the issues of the old UI. Roster management and adding AI skins and selecting individual cars to race against is absurdly difficult for what is a pretty basic function. Yes you can do it, no you should need to open mod tools to do it. You need to be able to do it to otherwise you end up with some seriously immersion breaking monstrosities out there and 12 of one make and 2 of another.
 

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