BeamNG Hotfix Adds Vehicle Detail Viewer And A Slew Of Fixes

BeamNG.jpeg
Image Credit: BeamNG
BeamNG.drive's 0.32 update has been a huge hit with fans, the obligatory patch to partner the update has landed and added a wide range of changes and adjustments. From vehicle fixes to physics insights, here are the best of the 0.32.1 patch notes.

v0.32.1 Release Notes​

Vehicles​

  • Bruckell Bastion
    • Fixed trunk not opening with Nomi wing
  • Gavril D-Series
    • Added log loads
  • Gavril H-Series
    • Fixed the wrong rear load slot name on the extended variant
    • Added log loads
  • Gavril T-Series
    • Fixed cement mixer halogen light deform material
  • Hirochi Sunburst
    • Revised steering geometry to avoid over-centering effect when reversing at full lock
  • Ibishu BX-Series
    • Added “Drag” skin
    • Updated “Drag (A)” config
    • Added “Old Paint” skin
    • Added “The Malodorous (M)” config
    • Added bash bars and other derby parts
    • Fixed wrong shifter on street-tuned config
    • Moved horn slot to the dashboard to fix sound location conflict with shifter
    • Fixed typo in radio blanking plate name
    • Fixed no texture odometer on traffic variants
    • Fixed coupe taillights having no collision triangles
    • Fixed non-centred brake discs with drift suspension
    • Fixed unplayable ™ bumper trim
  • Trailers
    • Frameless Dump Trailer
      • Fixed typo in Dump Body Hydraulics part name
    • Log Trailer
      • Fixed typo in short trailer config description
  • Props
    • Logs Prop
      • Lowered minimum length allowed in the Tuning menu
  • Common
    • Fixed some typos in the description of the BX-series
    • Added explanation to drift config description about how the mirrored livery is intentional, reflecting the IRL Japanese/drifting culture trend, rather than being a bug

MD Gourley.jpg

Image Credit: M D Gourley

Levels

  • West Coast, USA
    • Fixed collision issue in Logistic garage building
    • Fixed collision on railway bridge
    • Fixed glass material
  • East Coast, USA
    • Fixed tree-eating car
This fix is an especially strange read, there was one specific tree that would draw your vehicle in and mangle it on Eat Coast USA!
  • Small Island
    • Fixed spiky terrain
  • Common
    • Fixed annotations on all maps

MD Gourley 2.jpg

Image Credit: [SIZE=3]M D Gourley[/SIZE]

UI

  • Fixed an issue that prevented Steam username from being displayed on license plates
  • Fixed mission markers showing sometimes even when the setting was disabled
  • Increased the size of the left panel in the Garage
  • Improved Options layout to support long titles from localisation
  • The vehicle selector counter now respects the Aux checkbox
  • In old vehicle configuration Tuning, the Live updates option now saves its state
  • Icon colour and size handling improvements

    New Vehicle Configuration UI
    • Improved numerical order in dropdowns of Parts selector
    • Implemented filtering on Save&Load when entering a name
    • Fixed an error when switches are interactive when disabled
    • Tuning now respects the “hideInUI” parameter
    • The live update option now saves its state in the Parts selector and Tuning
    • Parts selector UI improved
    • The save&Load thumbnail checkbox is now functional
    • Dropdown built-in search now shows a “not found” message
    • Tuning now has everything sorted

Cameras​

  • Crash Camera
    • Fixed camera getting triggered by pooled inactive traffic vehicles
    • Lowered cooldown between two triggers of the crash camera
    • Fixed the issue where changing the camera reset the cooldown
    • Fixed broken interaction when recovering the vehicle while the crash cam is active

Early Preview: Career Mode​

The career mode has been the subject of BeamNG updates for over a year now. The pre-release version has received some updates in this patch as well.

  • Fixed several minor localization issues
  • Fixed tutorial out-of-bounds check not working properly in some cases
  • You can now “give back” trailers when delivering them
  • Improved delivery screens “locked” messages
  • Fixed milestones breaking the game in some cases
  • Improved Progress and Milestone page visuals
  • Career Branches Landing UI facelift
  • Made branch skill cards look more clickable with the mouse pointer
  • Milestones screen adjustments
  • Career Progress landing adjustments
  • Focus and hover styles update for the career Branch Progress Landing
The patch doesn't bring any groundbreaking updates to the career mode, however, the changes are welcomed. The quality of life adjustments with the UI is a great step forward.

World Editor​

  • Added Vehicle Detail Viewer (Window → Experimental → Vehicle detail viewer)

The vehicle detail viewer is a fantastic addition for us nerds who love to look into exactly how BeamNG's physics works in real-time. What's more, the new feature allows damaged components to show up, meaning if you are driving with a cockpit camera and need to distinguish which part of your car is broken, you don't have to change view!

What do you think about the 0.32.1 BeamNG patch notes? Let us know over on X @OverTake_gg or down in the comments below!
About author
Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

Didn't know all you needed to be an article writer was to copy and paste a changelog from another site.
 
Premium
Great to see BeamNG moving forward with patches / updates, awesome:thumbsup:.

The 'Vehicle Detail Viewer' looks interesting, may have to add it to my list of things to do and see in BeamNG:inlove:

Thanks for reporting Connor:thumbsup:

Liking the 0.32 Showroom for Photographing vehicles in as it creates some nice lighting to really show the vehicles off, just another way to enjoy BeamNG:inlove::)

Trying out some other favorites in the Showroom.

0 BeamNG SHOWROOM Civetta DARK OWL crop copy.jpg
0 BeamNG SHOWROOM RED DUALLY and LOG TRUCK crop copy.jpg
 
Last edited:
Premium
Having a quick look and trial run in the 'Vehicle Detail Viewer', looks cool and the vehicle responds in real time as you are driving.

First screenshot shows 'Javi's - Burnside V8 Special' sadly crashed into a concrete wall:p...and when crashing into the wall you could view this all happening in real time. You can also hit 'Record' and play back the replay at a slower speed and watch it happen in slow motion:geek:

0 BeamNG VEHICLE DETAIL VIEWER Javi BURNSIDE V8 SPECIAL copy.jpg


Although you can activate 'Photo Mode' as above screenshot shows, you can not take a screenshot using the photo mode 'Take a Screenshot' button as all the overlays dissapear as they should....leaving you with a clean screenshot....as below

2 BeamNG VEHICLE DETAIL VIEWER Javi BURNSIDE V8 SPECIAL copy.jpg


I just used the 'F12' key for a Steam Screenshot as this takes everything as the first screenshot showed. To clean it up a little, cropping is the answer, as below;)

0a BeamNG VEHICLE DETAIL VIEWER Javi BURNSIDE V8 SPECIAL copy CROP.jpg
 
Thank you for the article, wow, that is a lot of fixes!
Not a BeamNG user yet, but they are realing me in little by little. I love dedication and support from a developper.
 

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