BeamNG.drive's 0.32 update has been a huge hit with fans, the obligatory patch to partner the update has landed and added a wide range of changes and adjustments. From vehicle fixes to physics insights, here are the best of the 0.32.1 patch notes.
Image Credit: [SIZE=3]M D Gourley[/SIZE]
The vehicle detail viewer is a fantastic addition for us nerds who love to look into exactly how BeamNG's physics works in real-time. What's more, the new feature allows damaged components to show up, meaning if you are driving with a cockpit camera and need to distinguish which part of your car is broken, you don't have to change view!
What do you think about the 0.32.1 BeamNG patch notes? Let us know over on X @OverTake_gg or down in the comments below!
v0.32.1 Release Notes
Vehicles
- Bruckell Bastion
- Fixed trunk not opening with Nomi wing
- Gavril D-Series
- Added log loads
- Gavril H-Series
- Fixed the wrong rear load slot name on the extended variant
- Added log loads
- Gavril T-Series
- Fixed cement mixer halogen light deform material
- Hirochi Sunburst
- Revised steering geometry to avoid over-centering effect when reversing at full lock
- Ibishu BX-Series
- Added “Drag” skin
- Updated “Drag (A)” config
- Added “Old Paint” skin
- Added “The Malodorous (M)” config
- Added bash bars and other derby parts
- Fixed wrong shifter on street-tuned config
- Moved horn slot to the dashboard to fix sound location conflict with shifter
- Fixed typo in radio blanking plate name
- Fixed no texture odometer on traffic variants
- Fixed coupe taillights having no collision triangles
- Fixed non-centred brake discs with drift suspension
- Fixed unplayable ™ bumper trim
- Trailers
- Frameless Dump Trailer
- Fixed typo in Dump Body Hydraulics part name
- Log Trailer
- Fixed typo in short trailer config description
- Frameless Dump Trailer
- Props
- Logs Prop
- Lowered minimum length allowed in the Tuning menu
- Logs Prop
- Common
- Fixed some typos in the description of the BX-series
- Added explanation to drift config description about how the mirrored livery is intentional, reflecting the IRL Japanese/drifting culture trend, rather than being a bug
Image Credit: M D GourleyLevels
- West Coast, USA
- Fixed collision issue in Logistic garage building
- Fixed collision on railway bridge
- Fixed glass material
- East Coast, USA
- Fixed tree-eating car
- Small Island
- Fixed spiky terrain
- Common
- Fixed annotations on all maps
UI
- Fixed an issue that prevented Steam username from being displayed on license plates
- Fixed mission markers showing sometimes even when the setting was disabled
- Increased the size of the left panel in the Garage
- Improved Options layout to support long titles from localisation
- The vehicle selector counter now respects the Aux checkbox
- In old vehicle configuration Tuning, the Live updates option now saves its state
- Icon colour and size handling improvements
New Vehicle Configuration UI- Improved numerical order in dropdowns of Parts selector
- Implemented filtering on Save&Load when entering a name
- Fixed an error when switches are interactive when disabled
- Tuning now respects the “hideInUI” parameter
- The live update option now saves its state in the Parts selector and Tuning
- Parts selector UI improved
- The save&Load thumbnail checkbox is now functional
- Dropdown built-in search now shows a “not found” message
- Tuning now has everything sorted
Cameras
- Crash Camera
- Fixed camera getting triggered by pooled inactive traffic vehicles
- Lowered cooldown between two triggers of the crash camera
- Fixed the issue where changing the camera reset the cooldown
- Fixed broken interaction when recovering the vehicle while the crash cam is active
Early Preview: Career Mode
The career mode has been the subject of BeamNG updates for over a year now. The pre-release version has received some updates in this patch as well.- Fixed several minor localization issues
- Fixed tutorial out-of-bounds check not working properly in some cases
- You can now “give back” trailers when delivering them
- Improved delivery screens “locked” messages
- Fixed milestones breaking the game in some cases
- Improved Progress and Milestone page visuals
- Career Branches Landing UI facelift
- Made branch skill cards look more clickable with the mouse pointer
- Milestones screen adjustments
- Career Progress landing adjustments
- Focus and hover styles update for the career Branch Progress Landing
World Editor
- Added Vehicle Detail Viewer (Window → Experimental → Vehicle detail viewer)
The vehicle detail viewer is a fantastic addition for us nerds who love to look into exactly how BeamNG's physics works in real-time. What's more, the new feature allows damaged components to show up, meaning if you are driving with a cockpit camera and need to distinguish which part of your car is broken, you don't have to change view!
What do you think about the 0.32.1 BeamNG patch notes? Let us know over on X @OverTake_gg or down in the comments below!