F1 24 Unveiled With New Suspension, Updated Spa, Radio Clips

F1 24 Unveiled With New Suspension, Updated Spa, Radio Clips.jpg
EA SPORTS F1 24 will see updated Spa and Silverstone tracks, a new driver-focused career, real-world team radio clips and new suspension systems when it releases next month.

The reveal trailer has just dropped for this year’s official Formula 1 driving game. After the announcement of its existence, then the game cover art, the first video footage showcases gameplay and some new features for this year's derivation.

Here are five key details we spotted as we await further information ahead of its May release.


'Precision' Track Updates​


Electronic Arts loves to invent a name for new or updated features. It cannot just be ‘better gamepad controls’, so for in F1 23 this was labelled with the ‘Precision Drive’ moniker.

This time, based upon this trailer, we expect the label ‘Precision Track Updates’ to simply mean tracks that are no longer three years out of date. Yes, making sure Spa is more accurate than a blindfolded drawing of the track is now a ‘feature’.

The dereliction of most established circuits has been bordering on unacceptable for several years now. But we can see the new – well, two-year-old - grandstand at Raidillon, at last. The track updates also include updated kerbing and run-off in Qatar, the Jeddah Corniche Circuit and a reworked Silverstone.

If these updates extend to venues such as the Hungaroring, is yet to be confirmed, but only four circuits are mentioned in the pre-release information.

F1 24 EA Sports Max.jpg


Team Radio​


We have seen with the two recent F1 Manager games by Frontier Developments extensive use of real-world audio clips. They add authenticity to proceedings, albeit in a somewhat ephemeral way once they start repeating.

A similar system is now on the way to the F1 driving games by Codemasters.

In past releases, you could unlock race victory radio calls through the Podium Pass, but these were voiced by actors.

Listen carefully in the trailer, through the Green Day soundtrack, and you can hear Valtteri Bottas shouting “aha, yes!”, Esteban Ocon lamenting a retirement and we end with Max Verstappen thanking his team after yet another win.

Also of note, F1 broadcaster and former racing driver Naomi Schiff not only briefly appears on camera near the start of the video, but her voice is also used in tandem with existing in-game English-language commentators – perhaps she has a greater presence this time, as part of "a new broadcast presentation package and cutscenes."

Better Faces​


Alongside the team radio use, is it just us or are the driver’s faces featured throughout? Like, more than usual?

Just look at Verstappen here, it’s uncanny, a recreation that reminds us of an EA SPORTS FC character model.

Max Verstappen F1 24 face.jpg


If the detail has been enhanced, maybe we won’t skip the podium celebration cut scene. Well, at least once...

'All New' Career Mode​


A potentially more significant feature than 'enhanced face detail' is a career mode that is labelled all-new.

Sadly, there is a lack of footage, or even screens, at this point, but for the first time, you can select an existing real-world driver to progress with. The option of creating yourself remains, should you choose.

Completing on-track objectives helps earn 'driver reputation', which in turn can influence R&D paths. There's also a new mode called 'Challenge Career' where community voting can reportedly influence a series of bite-size season challenges.

Updated Handling​


The new handling system is, on paper, welcome. After the limp physics in F1 22, things improved with F1 23. With no details or hands-on impressions to go with, though, the verdict shall wait until we’ve tried it.

For now, EA states that the suspension kinematics are all-new, the tyre model has been revised and the simulation of aerodynamics is deeper. Car setup options are also set to be expanded.

EA Sports F1 24 Mercedes.jpg


What’s Not Been Shown​


F1 World was introduced as a tentpole feature in F1 23, but its mishmash of F1 Mobile Racing-inspired resource management, cards, points, XP and stickers was not the engaging career mode replacement we were hoping for. It returns for 2024, but if there have been any notable changes remains unclear.

My Team returns, as we know that the pre-order bonus Icons are 1976 world champion James Hunt and seven-time grand prix winner Juan-Pablo Montoya. But again, it's unclear if any updates, similar to the driver career, are to be implemented.

Other small elements in the trailer include F1 game content creators now firmly embedded in the marketing and promotion of the game – spot, MaximeMXM, Tiametmarduk and Thom Brouwer aka THOMB.

The game is also, to our eyes, running the existing Ego game engine and not Unreal or Frostbite as used by some EA stablemates, just for the avoidance of doubt.

More information about F1 24 will be released over the coming weeks - what would you like to hear more about? Let us know in the comments below, or on X: @OverTake_gg.
About author
Thomas Harrison-Lord
A freelance sim racing, motorsport and automotive journalist. Credits include Autosport Magazine, Motorsport.com, RaceDepartment, OverTake, Traxion and TheSixthAxis.

Comments

Nothing frustrates me more than the F1 license being wasted by Codemasters. Lots of sports have given their license to multiple companies such as with NBA Live and NBA 2K. F1 needs to give the license to a company that will make a simulator out of it, instead of just this joke of a racing RPG.
 
More information about F1 24 will be released over the coming weeks - what would you like to hear more about?

Proper VR support, otherwise its an instant skip again. 22 and 23 were complete rubbish.
 
F1 needs to give the license to a company that will make a simulator out of it, instead of just this joke of a racing RPG.
Says a sim racer completely ignoring the fact that by far the vast majority of F1 players do so on a controller and couldn't give a rat's arse about the "simulation" aspect.

Given that, it's actually a credit to the devs that the F1 series does support such a wide range of wheelbases and pedals, and does actually play nice with them.
 
Says a sim racer completely ignoring the fact that by far the vast majority of F1 players do so on a controller and couldn't give a rat's arse about the "simulation" aspect.

Given that, it's actually a credit to the devs that the F1 series does support such a wide range of wheelbases and pedals, and does actually play nice with them.

I don't want to take anything away from those playing the game with controllers, or enjoying the game for what it is. I just want an alternative title, by another developer, for the sim crowd.
 
Nothing frustrates me more than the F1 license being wasted by Codemasters. Lots of sports have given their license to multiple companies such as with NBA Live and NBA 2K. F1 needs to give the license to a company that will make a simulator out of it, instead of just this joke of a racing RPG.
Monopolies are never good in video games. Just look at the NFL Madden sh*t show for proof...
 
It's really frustrating to play any game that includes the official F1 license. "The smart alecks" at Liberty Media need to understand that if they start listening to the demands of those who want to play F1 simulators, they are real fans and not just TV spectators. I wish they wouldn't include completely stupid stories or ideas to add more content to a video game that increasingly resembles an RPG. Simplicity in design and realism is what is asked for. Not a story about a 15-year-old kid who wants to be a Red Bull pilot. That's what movies and books are for. :mad:
 
Slight update to the skins/liveries, same tracks and cars, but claim a few physics upgrades that no one can feel, replace "23" with "24", sell at the same price. Repeat every year so the same gullible players who expects a sim but get an arcade game instead.
 
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Premium
Nothing frustrates me more than the F1 license being wasted by Codemasters. Lots of sports have given their license to multiple companies such as with NBA Live and NBA 2K. F1 needs to give the license to a company that will make a simulator out of it, instead of just this joke of a racing RPG.
It still will be sucking as a sim…I stick with AC and ACC … the F1 EA sports is a joke… i hate it when the software interferes with the driving and with F1 its very noticeable… its bad!!!
 
I'm so grateful that F1 is not my cup of tea. I would be very sad if my favourite racing series were done by EA.
 
This F1xx use to be a must buy every year for me , codemasters always use to add something intresting every year.

All we have now are updates like FIFA, updates that on any other non annual game release would be a patch or cheap DLC. So like last year it’s a no buy for me, I only bought F122 due VR. But that ended up being poorly implemented.

It’s currently like Reiza adding number to AM2 after every big update. I think it would be AMS10 by now.

Vote with your wallets and purses, don’t fall for marketing speak. Remember ‘surprise game mechanics’
 
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Knowing this place they could release the F1 game using the Ferrari team simulator software and people would complain its not good enough because the Mercedes one is more realistic and they know it for an absolute fact.

I loved playing F1 99-02 on PC much more than the arcade offerings on console when they came out for sure but it's not like there aren't F1 cars on offer in current sims now either.

I like the role playing elements of the career mode of the new F1 games and I have fun driving them, I don't take myself so seriously that it needs to be a perfect 1:1 representation because I'm not training for the Chinese GP this weekend. If I feel like driving an F1 car in iRacing, AMS2, AC, rF2 or anything else I do that as well.

The WEC game is in a serious simulator, how's that going? Ironically enough, one of the complaints is the lack of all the single player mode things the sim snobs deride the F1 games for having.
 
Knowing this place they could release the F1 game using the Ferrari team simulator software and people would complain its not good enough because the Mercedes one is more realistic and they know it for an absolute fact.

I loved playing F1 99-02 on PC much more than the arcade offerings on console when they came out for sure but it's not like there aren't F1 cars on offer in current sims now either.

I like the role playing elements of the career mode of the new F1 games and I have fun driving them, I don't take myself so seriously that it needs to be a perfect 1:1 representation because I'm not training for the Chinese GP this weekend. If I feel like driving an F1 car in iRacing, AMS2, AC, rF2 or anything else I do that as well.

The WEC game is in a serious simulator, how's that going? Ironically enough, one of the complaints is the lack of all the single player mode things the sim snobs deride the F1 games for having.
Nailed it.
 
I like the role playing elements of the career mode of the new F1 games and I have fun driving them, I don't take myself so seriously that it needs to be a perfect 1:1 representation because I'm not training for the Chinese GP this weekend. If I feel like driving an F1 car in iRacing, AMS2, AC, rF2 or anything else I do that as well.
This. I agree. I hate EA as much as the next guy but this to me is why I play this title which is really sad that none of the other sims have it..yet. I'm looking at you AMS2! What's the hold up! You promised this for YEARS!
 
Nothing frustrates me more than the F1 license being wasted by Codemasters. Lots of sports have given their license to multiple companies such as with NBA Live and NBA 2K. F1 needs to give the license to a company that will make a simulator out of it, instead of just this joke of a racing RPG.
The license is not entirely exclusive. We have Ferrari SF70H in Assetto Corsa alongside older models, we have Mercedes W11 and W12 in iRacing, we have several licensed and unlicensed F1 cars from across the history of the sport in AMS2.

Nothing stops people from playing them and nothing stops the respective devs of those titles from using the content they have and building an entire gameplay architecture around those cars to try and rival what the official game offers.

You don't need the official Formula 1 license to copy gameplay from Codies, slap it on a full hardcore sim and then allow mods to fill the gaps. If nobody did that, then either there's no market for it or folks like you are banging the wrong door.
 
I hope this non real ingame rendering video will justify the 20€ upgrade for the champions edition to get 3 days early access (to give feedback to CM about all the game braking bugs before the offical launch) some pay to win features, limited in time skins for F1 24 and F1 23 games (I understand that everyone will get them after this limited period), and 2 icons for you team. I remember that for F1 2013 you paid a DLC to get tremendous classic content ; other times other practices, but it wasn't so long ago...
 

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